Menu Content/Inhalt

November 21, 2008, 08:41:10 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Overview   Help Search Login Register  
Pages: [1] 2
  Send this topic  |  Print  
Author Topic: Evasive Manoeuvres  (Read 1364 times)
|PX|Kern

Offline Offline

Posts: 25


« on: December 30, 2006, 06:54:04 PM »

I was thinking a lot about this and I just wanted to ask if it would be possible to put evasive manoeuvres into FO.What I'm thinking is that this could be a standard special weapon equiped on all ships.When your ship gets in trouble and it is taking one hell of a pounding you could switch this on and your ship would be able to dodge incoming fire.Of course,make it use a lot of special energy so it can only be used a little bit at a time.
Logged

Optec
*
Offline Offline

Posts: 2410



WWW
« Reply #1 on: December 30, 2006, 11:03:12 PM »

The Sabre Class already has a passive ability called so Smiley
Logged

Please support Fleet Operations by donating

Send a standard greeting... Full spread!
|PX|Kern

Offline Offline

Posts: 25


« Reply #2 on: December 30, 2006, 11:39:17 PM »

I know it does but isn't that for torpedos?I mean like actually have it where you activate it,the ship dodges all or about 50% of the fire targeting the ship and then the energy runs out leaving the ship completely open to enemy fire.If you wanted to make Destroyers more usefull or build worthy then you could fit this to Destroyers only.
Logged

RedShirt
Per Philosophia, Clarus. Per Clarus, Veritas.

Offline Offline

Posts: 2752


En Veritas, Voluntas.


« Reply #3 on: January 03, 2007, 02:08:07 AM »

Quote
I know it does but isn't that for torpedos?I mean like actually have it where you activate it,the ship dodges all or about 50% of the fire targeting the ship and then the energy runs out leaving the ship completely open to enemy fire.If you wanted to make Destroyers more usefull or build worthy then you could fit this to Destroyers only.
Destroyers do need some bonus to set them above simple cannon fodder...
Logged

"Freedom of speech is an American concept, so i don't give it any value."
~ Dean Stacey, investigator for the Canadian Human Rights Commission.

He heard the case against journalist Mark Steyn.  Steyn was accused of offending Muslims.
Tyler
PvP Novice

Offline Offline

Posts: 261


"Great men are Conqerors, not Peacmakers!"


WWW
« Reply #4 on: January 12, 2007, 09:53:14 AM »

The stock A2 Formation where vessels dart around would be useful for that, maybe adding it to destroyers only?
Logged

"We will not go quietly into the night! We will not vanish without a fight!"
                        ~President Thomas Whitmore~


RedShirt
Per Philosophia, Clarus. Per Clarus, Veritas.

Offline Offline

Posts: 2752


En Veritas, Voluntas.


« Reply #5 on: January 15, 2007, 08:14:07 PM »

Better yet, something resembling the 'director's cut' option from A1...
Logged

"Freedom of speech is an American concept, so i don't give it any value."
~ Dean Stacey, investigator for the Canadian Human Rights Commission.

He heard the case against journalist Mark Steyn.  Steyn was accused of offending Muslims.
Acidpunk
Formerly 4 of 11

Offline Offline

Posts: 1199



« Reply #6 on: January 18, 2007, 01:36:50 AM »

Directors cut is impossible thanks to mad doc

as for Cannon fodder i win practically all of my MP games or used to just using Bops

so they arent pure cannon fodder Smiley
Logged

Tyler
PvP Novice

Offline Offline

Posts: 261


"Great men are Conqerors, not Peacmakers!"


WWW
« Reply #7 on: January 18, 2007, 10:08:59 AM »

I've always wondered, What in the name of Brolly is 'Director's Cut'?
« Last Edit: January 18, 2007, 10:09:18 AM by tyler » Logged

"We will not go quietly into the night! We will not vanish without a fight!"
                        ~President Thomas Whitmore~


RedShirt
Per Philosophia, Clarus. Per Clarus, Veritas.

Offline Offline

Posts: 2752


En Veritas, Voluntas.


« Reply #8 on: January 18, 2007, 03:17:49 PM »

In Armada 1, the 'director's cut' option allows the ships to maneuver in combat rather than just sit in one place shooting at each other.
Logged

"Freedom of speech is an American concept, so i don't give it any value."
~ Dean Stacey, investigator for the Canadian Human Rights Commission.

He heard the case against journalist Mark Steyn.  Steyn was accused of offending Muslims.
Tyler
PvP Novice

Offline Offline

Posts: 261


"Great men are Conqerors, not Peacmakers!"


WWW
« Reply #9 on: January 18, 2007, 05:27:37 PM »

In that case, Director's cut is good.
Logged

"We will not go quietly into the night! We will not vanish without a fight!"
                        ~President Thomas Whitmore~


Cpt Ryan
Fleet Ops mob boss

Offline Offline

Posts: 1908


There is no spoon


« Reply #10 on: January 19, 2007, 11:18:23 AM »

my guess is that maddoc has tied the directors cut into the whole AI movement autonomy. When i used to play A1 i noticed that my ships would periodically disapear from formation, i would in turn replace them with newly built ships (thinking they had been destroyed), only to find those AWOL ships in question alive & well in some remote part of the map .
Now in A2 you have something along the same lines, set movement autonomy to high, and your ships will go walkabout (if thats even possible ).

I liked the A1 directors cut, im not sure how much it affected the chances of your ships getting hit, but it sure as hell looked cooler cool  
Logged

"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
Acidpunk
Formerly 4 of 11

Offline Offline

Posts: 1199



« Reply #11 on: January 19, 2007, 03:10:38 PM »

Yeah directors cut was great but there was a problem with it

with forward fire ships such as the defiant vs say a bop they would spin round forever trying to manuever

they were only truely effective vs larger ships in packs but otherwise DC was great

but yeah ur right ryan it was to do with the AI pathing thats what removed it from A2 and no matter what it cannot be modded back in i tried for so long and failed many times
Logged

RedShirt
Per Philosophia, Clarus. Per Clarus, Veritas.

Offline Offline

Posts: 2752


En Veritas, Voluntas.


« Reply #12 on: January 19, 2007, 10:40:18 PM »

That really sucks.  Leave it to Maddoc to screw up a great engine.
Logged

"Freedom of speech is an American concept, so i don't give it any value."
~ Dean Stacey, investigator for the Canadian Human Rights Commission.

He heard the case against journalist Mark Steyn.  Steyn was accused of offending Muslims.
Admiral Adama
have you done 127 in a jeep? thats right

Offline Offline

Posts: 1026



WWW
« Reply #13 on: January 19, 2007, 11:31:51 PM »

i miss a1
Logged

Why battlestar galactica is better than star trek:

Can't do that in a Sov.
Jan
*
Offline Offline

Posts: 739


Chefredakteur bei ST-Galaxy Network


« Reply #14 on: January 20, 2007, 02:07:31 AM »

Quote
i miss a1
Then go and play it? cheesy  
Logged

Pages: [1] 2
  Send this topic  |  Print  
 
Jump to:  

© 2003-2008 DOCa Cola. All rights reserved.
Star Trek and related marks are trademarks of Paramount Pictures.
Powered by Joomla
Powered by SMF 1.1.6 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com