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Star Trek Armada II: Fleet Operations
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Scripting Trouble
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Topic: Scripting Trouble (Read 764 times)
Silver Gryphon
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Posts: 58
Scripting Trouble
«
on:
October 18, 2006, 09:58:00 PM »
I'm having just a bit of trouble with scripts. Im attempting to make some single player missions for FO using Armada II mission scripts as templates, but the scripts are all in gibberish!
Its worse than Bynar speak!
Does anyone know of a converter tat can put it in plain english so that I can mess with it?
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It pays not to turn your back on a Reman. It is unwise to turn your back on a Romulan. It is foolish to turn your back on a Jem Hadar. It is foolhardy to turn your back on a Noxter. And if you are any of the above evils; you don't even have to turn your back on a Gryphon, you're dead anyway.
redmanmark86
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Posts: 270
Scripting Trouble
«
Reply #1 on:
October 19, 2006, 12:27:01 AM »
have you tried looking in Westworlds Big Book of modding? you can find it at
www.armadafleetcommand.com
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Silver Gryphon
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Posts: 58
Scripting Trouble
«
Reply #2 on:
October 25, 2006, 02:45:50 PM »
He mentioned 2 tools that I'm gonna take a look at that should turn the gibberish (I found out its called Hex, or hexadecimal) into english.
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It pays not to turn your back on a Reman. It is unwise to turn your back on a Romulan. It is foolish to turn your back on a Jem Hadar. It is foolhardy to turn your back on a Noxter. And if you are any of the above evils; you don't even have to turn your back on a Gryphon, you're dead anyway.
Silver Gryphon
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Posts: 58
Scripting Trouble
«
Reply #3 on:
January 04, 2007, 02:57:45 AM »
Rggghhh!!!
Im still having trouble getting it to decipher properly!!! Does anyone know what tools the Developers are using/planning to use in scripting for missions?
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It pays not to turn your back on a Reman. It is unwise to turn your back on a Romulan. It is foolish to turn your back on a Jem Hadar. It is foolhardy to turn your back on a Noxter. And if you are any of the above evils; you don't even have to turn your back on a Gryphon, you're dead anyway.
Optec
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Posts: 2430
Scripting Trouble
«
Reply #4 on:
January 04, 2007, 09:25:51 AM »
they developed the tools on their own or better said compiled the scripting files. without their aid it will be hard if not impossible to create new ones
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ColdDarkParanoia
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Posts: 447
Scripting Trouble
«
Reply #5 on:
January 04, 2007, 09:07:51 PM »
here are the tools needed to create new missions...
http://stgu.com/moddersguild/index.php?blog=2
they where so close to release, post here if you want to see them released..
http://startrek.bethsoft.com/forums/index....98entry102098
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FOAMY![/color]
http://www.illwillpress.com/
http://forums.stargateproject.c
Silver Gryphon
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Posts: 58
Scripting Trouble
«
Reply #6 on:
January 05, 2007, 04:28:02 AM »
Its looks like w may FINALLY be seeing the light at the end of the wormhole!
Ive been waiting for these tools since buying AII. I just hope they release em soon...
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It pays not to turn your back on a Reman. It is unwise to turn your back on a Romulan. It is foolish to turn your back on a Jem Hadar. It is foolhardy to turn your back on a Noxter. And if you are any of the above evils; you don't even have to turn your back on a Gryphon, you're dead anyway.
ColdDarkParanoia
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Posts: 447
Scripting Trouble
«
Reply #7 on:
January 05, 2007, 05:16:53 PM »
Nothings been hear from them in ages...
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[color=8f55ef]
FOAMY![/color]
http://www.illwillpress.com/
http://forums.stargateproject.c
Silver Gryphon
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Posts: 58
Scripting Trouble
«
Reply #8 on:
January 06, 2007, 10:06:01 PM »
Too bad theres no way to backengineer a set of tools by examing the AII programming. A big project, but if it worked and they refused to release the tools (God forbid!! :cry: ) it would be woth its weight in gold pressed latinum
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It pays not to turn your back on a Reman. It is unwise to turn your back on a Romulan. It is foolish to turn your back on a Jem Hadar. It is foolhardy to turn your back on a Noxter. And if you are any of the above evils; you don't even have to turn your back on a Gryphon, you're dead anyway.
Admiral Adama
have you done 127 in a jeep? thats right
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Posts: 1026
Scripting Trouble
«
Reply #9 on:
January 21, 2007, 04:42:50 AM »
we should have 1 player fleetops
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Why battlestar galactica is better than star trek:
Can't do that in a Sov.
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