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Author Topic: Balance Changes  (Read 2107 times)
Acidpunk
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« on: September 20, 2006, 02:58:20 AM »

So far what ive noticed

Vupta class - Useless ( this thing costs 3x as much as bop takes forever to build and to top it off the pulse just doesnt fire fast enough to fight small ships )

Luspet - Great ship but sometimes wonder worth even getting due to teh extreme cost its the same as a warbird and not nearly as good

Sabre - this is ridiculous this thing needs some kinda improvement it cannot take on bops at any point leaving feds defenceless till mid game

Sang - cost is extreme and takes forever to build never worth getting at the price of 2 and a half bops

canveral - The passive scan doesnt work it uses active which is kinda harsh and the ship cannot take a beating what so ever or deal any damage

Norox - That ship would be very good at fighting small stuff except for a few things it A, costs more than a Warbird B, fires the pulses too slow and C , has less defence than a warbird under mirjual

I suppose the worst thing about right now is that the only 3 races have an advantage right now Klingon , Romulan and Dom the feds dont stand a chance at the destroyer level and that kinda ruins the game dont get me wrong i love bops and i love to play as klingons but its just not any fun :S

As for the things about its about improving balancing of fleets like the

Qaw duj- right now is the worst support ship it has the best special but its in effective as the ship dies too fast and cant dish out any damage

Remore - 600 Tri is too much if ur going to spend alot on research and Chassis 1 2 3 you just cant justify the cost next to an excellsior or defiant or akira for that matter :S

B5 - this ship is meant to be a battlecruiser or battleship it cant take any punishment at all they die way too fast like really really fast......

Btw these are all observations from Games played online

Generix support - Big glitch with plasma bolt Sad

Generix dreadnought - defies the point of building it anymore it just dies ...

Cahaler? - THat thing costs too much is ridiculously Slow ! and cant fight effective vs smaller cruisers it shouldnt even be called a warbrird with how it is Sad

Monsoon - the build time is too high to fight an early klingon bop or kvort rush

V13 - I dont even need to mention the problems there

Defiant - overpowered but considering the federation fleet at this point it has to be left alone ( cube will like that ) its just too damn powerful but if u cant really use anything else at this point it does make sense

I think to improve the game right now the feds need a Good destroyer available early as they simply cannot fight the other races early on and what this leads to is just large fleets of destroyers we want to be pushed to upgrade to vorchas, akiras,b5, Generix and so on rather than just fight at destroyers

Proof of this its been 2 weeks since i built a warbird online or even a negvar i dont even remember when i did that last **** Cube hasnt built defiants in weeks and i used to remember seeing them everywhere

any oppinions?
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Acidpunk
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« Reply #1 on: September 20, 2006, 08:00:48 AM »

I also forgot one ship the defender

It lost to an even ammount of defiants with ease ...
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Smoerebroed
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« Reply #2 on: September 20, 2006, 08:09:13 AM »

your forget the Plasma Coil "glitch" of the Norway class
oh and don't forget that Duras Artillery ship -> USELESS; not enough damage and firerate is to slow!
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Acidpunk
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« Reply #3 on: September 20, 2006, 08:13:45 AM »

with the duras arty its fire rate isnt the problem its the accuracy its useless they cant hit a thing and do no damage
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hypercube

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« Reply #4 on: September 20, 2006, 09:37:18 AM »

Quote
Vupta class - Useless ( this thing costs 3x as much as bop takes forever to build and to top it off the pulse just doesnt fire fast enough to fight small ships )
yeah, since the torpedo can actually hit it it has become useless and it is better to build vorchas

Quote
Sabre - this is ridiculous this thing needs some kinda improvement it cannot take on bops at any point leaving feds defenceless till mid game
This is true, but they do have long range, that is useless though when you have your base attacked, since no man in his right mind will even go for them.

Quote
canveral - The passive scan doesnt work it uses active which is kinda harsh and the ship cannot take a beating what so ever or deal any damage
Well, i never built them and i play with the feds 99% of the time and the sensor blackout is broken.

Quote
Norox - That ship would be very good at fighting small stuff except for a few things it A, costs more than a Warbird B, fires the pulses too slow and C , has less defence than a warbird under mirjual
Norexian? yeah i think you meant norexian, well according to our test it performed beutifully againt defiants, akiras, vorchas and other medium ships.

Quote
I suppose the worst thing about right now is that the only 3 races have an advantage right now Klingon , Romulan and Dom the feds dont stand a chance at the destroyer level and that kinda ruins the game dont get me wrong i love bops and i love to play as klingons but its just not any fun :S
Yeah, i really do stand no chance, since the monsoon is beaten by a bop and the saber is molested by it(not to mention shreiks)

Quote
Remore - 600 Tri is too much if ur going to spend alot on research and Chassis 1 2 3 you just cant justify the cost next to an excellsior or defiant or akira for that matter :S
I never bult them either, the cost is just too much for the stuff it has to offer.

G
Quote
enerix dreadnought - defies the point of building it anymore it just dies ...
yeah i propose a power boost and a bonus vs battleships along with an increased cost to the research.

Quote
Cahaler? - THat thing costs too much is ridiculously Slow ! and cant fight effective vs smaller cruisers it shouldnt even be called a warbrird with how it is sad.gif
I dissagree on that one, it's an excelsior type ship, and it's quite effective againt stations, not every ship can be used for everything.
Quote
Monsoon - the build time is too high to fight an early klingon bop or kvort rush
yes it is, but don't make it stronger, make others weaker.

Quote
Defiant - overpowered but considering the federation fleet at this point it has to be left alone ( cube will like that ) its just too damn powerful but if u cant really use anything else at this point it does make sense
i do like that, but if monsoons, norways couldn't stop my foe at this time, they really cannot make much of a difference.
Quote
I think to improve the game right now the feds need a Good destroyer available early as they simply cannot fight the other races early on and what this leads to is just large fleets of destroyers we want to be pushed to upgrade to vorchas, akiras,b5, Generix and so on rather than just fight at destroyers
yes we do!

Quote
Proof of this its been 2 weeks since i built a warbird online or even a negvar i dont even remember when i did that last **** Cube hasnt built defiants in weeks and i used to remember seeing them everywhere
Actually, they just cannot be built fastly enough, we tried, believe me, i concentrated on defiants while baron covered me with bugs, but even with 2 aditional minings, 2 yards and building constantly, by the time i finished a group, it didn't matter anymore, i attacked witha  group of defiants and a group of monsoons and destroyed about 4 groups of rhienns and some klingon k'tingas, bops, k'vorts.....but i lost all but 10 defiants, not even reclaiming my moons, i was invaded soon after.

Suggestions?
MAKE THE STARBASE 10X STRONGER

 
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Jan
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« Reply #5 on: September 20, 2006, 12:28:23 PM »

I once set up a suggestion on the german board to set a general unit limit for each ship class or better an increasing cost value for each ship class ( the more ships of one class the more expensive they get). Unfortunaltely there is no way to do so. As DOCa said you have to go around this problem by using e.g. a credit system. Every modder do no possibilities the best.

Devs are aware of the problem you mentioned. But give Optec the chance to do it the best way for the real V3.

I also agree on a much stronger starbase. Give us the ability to upgrade starbases aswell with an additional torpedo launcher or a second, third phaser bank. But concentrate defence value so that this become stronger.

@Devs:

It's a shame that a sovereign gets raped by fleet of 10 bugs. I would increase defence value for battleship drastically.

I generally think that you are too reservedly with stuff like strength of special weapons and battle ships beeing real battleships that I have to fear of! With two fleets of bugs or bops there is no balance in the game anymore because big ships cant withstand against the half of them.

 
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-=B!G=-The Black Baron

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« Reply #6 on: September 20, 2006, 12:57:12 PM »

Quote
It's a shame that a sovereign gets raped by fleet of 10 bugs. I would increase defence value for battleship drastically.

I generally think that you are too reservedly with stuff like strength of special weapons and battle ships beeing real battleships that I have to fear of! With two fleets of bugs or bops there is no balance in the game anymore because big ships cant withstand against the half of them.


Forget about 10 bugs, 4 would be more than enough imo :S
We tested yesterday 8 bugs vs 4vupta, vupta won. But only 1 survived...




Adil:

I totally agree with you on the B5, its defence is shameful. Though its not very expensive either. Its just, when u see a ship roughly the size of a battleship u expect it to take more beating than that. For comparison Sang has like 20 defence and is the size of a bop -.-

I agree on most of your points anyway lol. I only disagree with the one about Sang, that is a great little ship and its offence and defence values are quite high for a ship its size
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Acidpunk
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« Reply #7 on: September 20, 2006, 04:28:24 PM »

well the Sang is a great ship BUT

Do you ever get to build it with Mp as it stands .....
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kyrios84

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« Reply #8 on: September 23, 2006, 11:39:32 AM »

I really think you should make the starbases MUCH more powerful so it would take an entire fleet (16 ships) to destroy it - the starbases are horribly undergunned and undershielded!!!
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Skitzeh

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« Reply #9 on: September 23, 2006, 11:43:49 AM »

not just an entire fleet, an entire fleet of something other than destroyers, plz! and again the cost UPPPP, to stop spamming Tongue
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Smoerebroed
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« Reply #10 on: September 25, 2006, 10:09:16 AM »

Quote
well the Sang is a great ship BUT

Do you ever get to build it with Mp as it stands .....
erm i did; it's good for raiding res camps and bases, but you need stuff to back it up and against puls-weapon ships it's a waste
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Cpt Ryan
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« Reply #11 on: October 01, 2006, 05:32:40 PM »

i know im a bit late in saying this but, if the starbases are to be beefed up. (with multitarget weapons 5 or 6 targets at one time) the fed starbase has pulsephasers, so early on anything friendly near the starbase should be pretty much protected.

Also, in regards to defence platforms: keep the current shield & hull points, but make them capable of engauging 2 or 3 targets at one time.
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« Reply #12 on: October 01, 2006, 05:41:39 PM »

mmmm, id say keep them good for firing at one ship, but imo turrets should be able 2 decimate a destroyer in 2-3 shots... and a starbase shud be able 2 do it in 1.

 
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Cpt Ryan
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« Reply #13 on: October 01, 2006, 05:52:23 PM »

nahh an automated weapons platform should be designed to engauge multiple targets seemlessly, not just move from 1 to another.
« Last Edit: October 01, 2006, 05:52:46 PM by Cpt Ryan » Logged

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"better to send 5 lions than 500 sheep"- some guy i can't remember
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hypercube

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« Reply #14 on: October 01, 2006, 06:36:41 PM »

well, it could have up to 3 fiiring archs i suppose.
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