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Star Trek Armada II: Fleet Operations
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Raiding Partys
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Topic: Raiding Partys (Read 2371 times)
-=B!G=-The Black Baron
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Raiding Partys
«
Reply #15 on:
September 11, 2006, 07:53:25 PM »
Yeah of course it should be. IMO there should be 2 classes, a starbase - the one u get at the beginning and an outpost - which is a cheaper and a weaker version.
Seriously a starbase should be a lot stronger
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"My power is discombobulatingly devastating I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."~Mike Tyson
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Eufnoc
Star Trek Armada II: Fleet Operation’s Tournament Staff
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Raiding Partys
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Reply #16 on:
September 11, 2006, 09:12:10 PM »
good not the only one then
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Acidpunk
Formerly 4 of 11
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Raiding Partys
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Reply #17 on:
September 11, 2006, 09:20:30 PM »
taking out the SB is the first target cause 1, no supply 2, costs 2000 DI
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hypercube
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Reply #18 on:
September 12, 2006, 01:35:22 PM »
yeah, it should be, since it's supposed to be your base of operation and we've all seen them take quite a pounding in the episodes and movies.
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Acidpunk
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Raiding Partys
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Reply #19 on:
September 20, 2006, 03:05:37 AM »
exactly it needs to be sorted out perhaps multi target phasers and high damage cause today when we did the test 3 torps from the klingon sb to take out a venture....
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-=B!G=-The Black Baron
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Raiding Partys
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Reply #20 on:
September 20, 2006, 12:45:21 PM »
And 4 shots from Dom base for the klingon scout -.-
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"My power is discombobulatingly devastating I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."~Mike Tyson
R.I.P. Legend
Acidpunk
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Raiding Partys
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Reply #21 on:
September 20, 2006, 04:20:40 PM »
aye its ridiculous
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8_of_11
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Reply #22 on:
September 21, 2006, 03:25:59 AM »
Yeah, it's funny to have about ten ships: (playing as Romulans) two or three of those really big ones that cost credits, four of those watchamacallits, the ones in Nemesis that everyone loves, and the rest as Cehlears (yes, I'm pathetic. I can only remember the Cehlear and it wasn't even canon) and go in expecting to die but kill a few stations...
Then I end up having to bring in my destroyers to finish off those last remaining miners and I just think... Well. That went well.
Swear to god, I've gone a 1v1 against a hard computer and not lost a single capital ship (Rommies versus Rommies, oddly enough). Yeah, I know, not a player versus, but still. It's not like they left the base completely undefended, it's just that I brough about five Cehlears and disabled all the turrets while destroyers took out the defense fleet and my capitals took out buildings.
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