i have found a fix for the slow movement: increased game speed
bugs found:
- bortas class (Klingon) special ability attack drone causes game to crash
- combat tractor beam (klingon) does not trigger on full special weapon authority
about that sound: it happens on feds when a venture is destroyed and there is a saber close to it, but not always, it is hard to reproduce, i'll try saving a game with that
plasma coil does not damage your own ships

(didnt know that)
imho you have to micromanage quite a lot
thoughts about the borg:
* no general, they choose directives instead (this is just cosmetic, you just put no person in the picture), maybe make them changable in mid game
* as an adopting species EVERY vessel could get one of the following refit possibilities (refits like the romulan Renin):
- tachyon sensors, detects cloaked ships, adaption mainly to klingons and romulans, passive
- hard shields, take less damage from pulse and torpedo weapons, adaption to everybody, passive
- high frquency shields, take less damage from beam weapons and special effects (i am not shure if the last thing is possible, but hey, i can still suggest it), mainly adaption to feds and dominion, passive
- impulse boosters, higher movement rate, passive
all upgrades show no outside effects (easier to create + allows for sneakier tactics)
* one caster special ability could be a shield piercing transport that transports a small sized boarding team (well, borg u know...), downside: casting ship looses shields for a brief moment
* decomissioning a non-borg vessel yelds extra resource points (maybe on a special building only)
* another caster special ability could be the "abduction", it takes away personel from the target and adds resources (maybe put it in the list of generally available refits), active
now the props:
i would like to thank you for your time and effort spent in making this mod, i really love it.