Menu Content/Inhalt

August 29, 2008, 05:46:23 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Overview   Help Search Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: Hosting Problems!  (Read 414 times)
Krael
Member

Offline Offline

Posts: 48


Topic starter

WWW
« on: May 12, 2006, 11:16:14 AM »

Well I can't host on the gamespy server (or anywhere else).
I already asked a few times about online and I've referred to the help file.
Nothing helps I've got a router integrated into my modem and I can't deactivat it's firewall complety.
I'm already a DMZ host and on my computer itself I've granted complete acces to gamespy.
If someone has an idea to solve this, then I would be very grateful.
Thanks in advance anyways.
« Last Edit: May 12, 2006, 11:17:13 AM by Krael » Logged
RedShirt
Per Philosophia, Clarus. Per Clarus, Veritas.
Member

Offline Offline

Posts: 2749


En Veritas, Voluntas.


« Reply #1 on: May 12, 2006, 09:41:19 PM »

I have the same problem.
Logged

"Freedom of speech is an American concept, so i don't give it any value."
~ Dean Stacey, investigator for the Canadian Human Rights Commission.

He heard the case against journalist Mark Steyn.  Steyn was accused of offending Muslims.
DOCa Cola
Administrator
*
Offline Offline

Posts: 2417



« Reply #2 on: May 31, 2006, 12:41:50 AM »

Quote from the NetHelp.txt

Quote
...
GameSpy, Internet Play, and Shared Internet Connections

If you are having difficulty creating or joining games, or if
other people are unable to join your GameSpy or Internet game,
then you may get better results after adjusting your network
configuration.  There are two aspects to this, NAT
(network address translator) devices, and firewalls.

A NAT is usually a router or switch which permits multiple
home computers to share a single cable or DSL modem
connection on a single IP address.  NAT devices work by
making your internally known IP address (that is, the address
you are known by on your home network) be different from your
externally known IP address (the address that you are known
by on the public internet.)  This usually means that other
people are unable to see games that you create.  Your NAT,
router or swtich should provide a way to set up a single
computer as a "DMZ host".  See your NAT, router or switches
manual for more details.  Some NAT's may also prevent you
from joining a game.  Again, setting up your computer as
the "DMZ host" for the network should help.

Moving your system to become the "DMZ host" will make
it more exposed to the internet and at a potential risk for
security.  It is recommended that you consult with your ISP
or network administrator before making this change.

A firewall blocks other computers on the internet from
contacting your computer through various IP port ranges.
Many NAT's switches and routers may have a firewall built in.
This assists with securing your home or corporate network.
If the ports required to play Star Trek: Armada II
are blocked, you will be unable to create a game, and you
may be unable to join a game.  You will need to ensure that
the GameSpy and DirectPlay 8 ports are permitted through
your firewall.  The required ports follow:

Firewalls are designed to provide security to your system
or network.  Activision is not responsible for any issues
that arise from modifying your security.  It is recommended
you contact your ISP or network administrator before making
any changes to your firewall.


DirectPlay 8 Ports

2300..2400 UDP inbound and outbound
6073 &nsbp; &nsbp; &nsbp; &nsbp;   TCP inbound and outbound




GameSpy Ports

80 &nsbp; &nsbp; &nsbp; &nsbp; TCP, outbound
6500 &nsbp; &nsbp; UDP, inbound
6667 &nsbp; &nsbp; TCP, outbound
13139   UDP, inbound and outbound
27900   UDP, inbound and outbound
28900   TCP, outbound
29900   TCP, outbound
29901   TCP, outbound


« Last Edit: May 31, 2006, 09:04:14 AM by DOCa Cola » Logged

Krael
Member

Offline Offline

Posts: 48


Topic starter

WWW
« Reply #3 on: May 31, 2006, 06:38:14 AM »

I know I read them but it doesn't work.
So do you have any other ideas.
Thanks by the way
« Last Edit: May 31, 2006, 06:38:33 AM by Krael » Logged
DOCa Cola
Administrator
*
Offline Offline

Posts: 2417



« Reply #4 on: May 31, 2006, 09:03:33 AM »

you do not need to deactivate the firewall, you have to set up port forwarding in your router with the ports described above
Logged

Eufnoc
Star Trek Armada II: Fleet Operation’s Tournament Staff
Donator
*
Offline Offline

Posts: 4173


Star Trek Armada II: Fleet Operation’s Tournament


WWW
« Reply #5 on: August 09, 2006, 08:38:39 PM »

i think you should pin this topic, or at least stick it in the information faq etc
Logged

Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

© 2003-2008 DOCa Cola. All rights reserved.
Star Trek and related marks are trademarks of Paramount Pictures.
Powered by Joomla
Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com