-=B!G=-The Black Baron
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« on: July 19, 2006, 04:46:26 PM » |
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Its the special weapon of the kvort ship. I think its too **** strong, a couple of them easily destroy a ship and 16 kvorts destroy the whole starbase (!!)
Also it only costs 45% special energy so u can fire 2 of them from 1 ship -.- AND it can be fired while cloaked.
I think they should make it do less damage or at least make it consume more special energy....
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*^* "My power is discombobulatingly devastating I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."~Mike Tyson R.I.P. Legend  
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Cpt Ryan
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« Reply #1 on: July 19, 2006, 04:52:42 PM » |
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yeah it should cost slightly more special energy, but i think its power is ok, afterall it is an offensive ship. yeah it can be fired while cloaked, but while cloaked you can only fire 1 of them. in short yeah it should cost more special energy
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"The past makes us who we are... forget your past and you have no future"-Me.. i think "better to send 5 lions than 500 sheep"- some guy i can't remember "DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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-=B!G=-The Black Baron
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« Reply #2 on: July 19, 2006, 07:30:42 PM » |
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u can mass them quickly in the game and then u can go to opponents base and destroy his starbase or whatever u want, no way to defend against it.... Thats what bothers me
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*^* "My power is discombobulatingly devastating I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."~Mike Tyson R.I.P. Legend  
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hypercube
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« Reply #3 on: July 19, 2006, 08:18:12 PM » |
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khhhm actually you can't fire it twice while cloacked, couse the cloack uses 20% of the special energy and the torpedo uses 45% that only leaves 35%(and with intention i believe) and for further calculation, the hit takes 7-8 hull percent on the starbase.
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« Last Edit: July 19, 2006, 08:19:12 PM by hypercube »
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-=B!G=-The Black Baron
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« Reply #4 on: July 19, 2006, 09:38:45 PM » |
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why would u want to fire it twice if 1x is enough do destroy a starbase
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*^* "My power is discombobulatingly devastating I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."~Mike Tyson R.I.P. Legend  
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hypercube
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« Reply #5 on: July 19, 2006, 10:56:16 PM » |
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the point simply was that you can't furthermore, i would also like to see it less powerfull
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Optec
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« Reply #6 on: July 20, 2006, 09:11:11 AM » |
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Cause of many rebalanced for v3 nearly all special abilities got rebalanced. including the shield breaking torpedo. the changes made are: - Damage reduced by 30%
- Energy costs increased to 55
- Can now only target hostile vessels (can no longer be used on stations)
Besides that "massing" units in the early part of the techtree will get a little more difficult to make vessels at the end of the techtree more interesting
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Cpt Ryan
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« Reply #7 on: July 20, 2006, 12:54:57 PM » |
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cool, although i am quite disappointed that the damage will be reduced by a whole 30%. would think that increasing the special energy requirement would be enough to balance things, it is an offensive ship afterall
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"The past makes us who we are... forget your past and you have no future"-Me.. i think "better to send 5 lions than 500 sheep"- some guy i can't remember "DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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Smoerebroed
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« Reply #8 on: July 20, 2006, 02:27:10 PM » |
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a generel question:
How is damage calculated anyway huh?
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I have killed thousands. I have killed proud young warriors and wise old rulers. I have killed mothers with babes in their arms. I have killed the just, the wicked, and the beautiful. I have done this for two thousand years in the service of His Divine Shadow and apparently the fun never stops!
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Cpt Ryan
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« Reply #9 on: July 20, 2006, 02:42:19 PM » |
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the damage a weapon does is controlled by it's odf file, in there is a value labeled as base damage. that value is how much damage the weapon will do to either hull or shield (unless certain factors are applied) eg: (inside the ordinance odf for a weapon) damageBase = 9 <indent> fed_intrepid.odf 12 the base damage is the value for the damage it will do in general, adding a specific ship/station odf underneath will allow you to set the damage for a specific unit (here the fed intrepid) the value for specific units can be lower or higher it doesnt matter.
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"The past makes us who we are... forget your past and you have no future"-Me.. i think "better to send 5 lions than 500 sheep"- some guy i can't remember "DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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hypercube
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« Reply #10 on: July 20, 2006, 02:53:08 PM » |
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well, i believe the weapon will be okay, it's still a great advantage to be able to shoot while cloacked and you'll still be able to use 6-7 ships and destroy a ship safelly.
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-=B!G=-The Black Baron
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« Reply #11 on: July 20, 2006, 05:52:36 PM » |
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Huray, now its balanced properly
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*^* "My power is discombobulatingly devastating I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."~Mike Tyson R.I.P. Legend  
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The Old Man
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« Reply #12 on: July 21, 2006, 10:34:41 PM » |
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What a pity! No, I'm glad to see it's balanced now and it has been balanced pretty good! (But nevertheless you had the tachyon detection grid and turrets against it.)
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hypercube
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« Reply #13 on: July 22, 2006, 06:51:09 AM » |
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or the dominion satellite thingy or the canaveral or sattelites....
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-=B!G=-The Black Baron
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« Reply #14 on: July 22, 2006, 12:00:36 PM » |
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Yeah, I dont know how fast u start but I can have kvorts B4 u have that ****
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*^* "My power is discombobulatingly devastating I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."~Mike Tyson R.I.P. Legend  
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