Dawnofwar4
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« Reply #15 on: June 17, 2006, 05:00:56 PM » |
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This is the best Summer present i have got *cries* I LOVE THIS ICANT WAIT fOR V3
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Armageddon
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« Reply #16 on: June 17, 2006, 06:50:19 PM » |
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Nifty
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Never interupt your enemy while he is making a mistake.
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cts006
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« Reply #17 on: June 17, 2006, 06:53:14 PM » |
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Woo where is that nay-saying ***** when you want him. Eufnoc knows what I mean.
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Cpt Ryan
Fleet Ops mob boss
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There is no spoon
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« Reply #18 on: June 17, 2006, 07:01:38 PM » |
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i have just tasted the nectar of heaven.... and it is sweeet but i am confused as to why the nebula still has the pulse phaser  or is that because it has yet to be redone? also a question about "system strength" what is this on the verbose tooltip for a ship. i mean dam this better than most full games i've played and it aint even finished yet anyway so far this is excellent, and now im off to go play some more
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« Last Edit: June 17, 2006, 07:05:14 PM by Cpt Ryan »
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"The past makes us who we are... forget your past and you have no future"-Me.. i think "better to send 5 lions than 500 sheep"- some guy i can't remember "DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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Detektor
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« Reply #19 on: June 17, 2006, 07:14:25 PM » |
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The Systemvalue shows you how fast the special energy of your ship will recharge.
If you take a look at a Supportship ( Fed Remoore as Example) the Systemvalue is much higher compared with a Phalanxclass.
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Optec
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« Reply #21 on: June 17, 2006, 07:20:02 PM » |
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yep, there is a description of the 3 starship attributes in the changelog. we will put up some info sites arround them till the v3 release From the Readme: Added 3 dynamic unit attributes. These attributes describe the capabilities of vessels or stations. - Offensive Value:
The offensive capabilities of a starship or station. Units with higher offensive values can deal higher ammounts of damage or have faster reload times - Defensive Value:
The defensive capabilities of a starship or station. Units with higher defensive values can sustain higher ammounts of damage before getting critically damaged or destroyed - System Value:
The special system capabilities of a starship or station. Units with higher system values can reload their shields and repair their hulls faster. The system value does also define the special weapon energy recharge rate.
And yep, crew is no longer a resource  the changelog within the "FOreadme.txt" in your Fleet Operations folder contains all information about what has been changed till beta2
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« Last Edit: June 17, 2006, 07:22:39 PM by Optec »
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Trickster
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« Reply #22 on: June 17, 2006, 08:05:10 PM » |
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Here is the FilePlanet mirror.
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Detektor
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« Reply #23 on: June 17, 2006, 08:14:12 PM » |
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Thank you
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Jan
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« Reply #24 on: June 17, 2006, 08:15:49 PM » |
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I found a VERY critical matter of the missing crew. Right at the beginning ppl start building masses of small sized ships and roll over the map with 2 or 3 fleets. That's boring.
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Optec
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« Reply #25 on: June 17, 2006, 08:20:13 PM » |
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There is more then one way to stop the destroyer swarming  every race has its own answer to this topic. besides that supply takes the role of crew.
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Intimid8er
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« Reply #26 on: June 17, 2006, 08:40:42 PM » |
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I just played as the Dominion, Klingons, and Feds. I've yet to play as the Rommies. One comment about the Dominion is that sometimes I get confused with the Mining Mode and Construction mode ships. While it is probably just a personal problem of mine I just wanted to say something instead of sitting in the corner. I love the detail about the Klingon mining ships to where they can change their role in life.
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What we are never changes. Who we are never stops changing. - Writers From CSI: Crime Scene Investigation.
Don't try to be a great man just be a man. - Z. Cochrane
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Optec
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« Reply #27 on: June 17, 2006, 08:43:21 PM » |
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hehe yep the idea of blowing away there containers just came up during modelling yep we noticed the mining / construction mode problem to, we will probably add an icon to the wireframe and buildbutton representing the current operationmode for v3
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« Last Edit: June 17, 2006, 08:43:29 PM by Optec »
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Detektor
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« Reply #28 on: June 17, 2006, 08:44:14 PM » |
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I love the detail about the Klingon mining ships to where they can change their role in life. hehe  It can sometimes save your live if you have a swarm of addinal Ships
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« Last Edit: June 17, 2006, 08:46:01 PM by Detektor »
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Jan
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« Reply #29 on: June 17, 2006, 08:56:18 PM » |
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I really don't know how to stand up vs 2 fleets of BoPs with my federation defence or 5 Galaxies
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