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Author Topic: A Great Star Trek Game  (Read 2099 times)
MartinCrull
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« on: July 17, 2003, 06:53:34 PM »

As I was looking at Armada II, Bridge Commander, Elite Forces, and Starfleet Command 3, and I was playing Grand Theft Auto: Vice City and The Sims, and watching some of the Star Trek TV shows and movies, I really got thinking about what would a great Star Trek game entale?  

How could it be both open ended and with great mini-stoies and missions?  I love the size of big ships, with Nemisis or WOK style battles, but also the first or third person perspective.  I love the do-whatever-works philosophy of GTA, and the inventiveness of Deus Ex.  

I love the progression of someone going through Starfleet Academy, gaining in rank, and becoming a captain, and maybe even an admiral.  

I even like the wandering around a space ship, possibly stopping in to hear a string quarter or play some cards on deck whatever.


Is there a way to bring this all together, not in being an epic omni-game, but more along the scale of GTA?
 
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NieKnight
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« Reply #1 on: July 17, 2003, 07:34:33 PM »

err i don't think there is such a game or that sort of game could be made it would take up to much room and it would be realkly hard to have a thirid person , control an armada and intracter with indavidual crew members
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Optec
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« Reply #2 on: July 17, 2003, 08:11:07 PM »

hm.. sime kind of gta, getting ranks, living on a spaceship.. with rpg parts of course.. and the "action missions" can be scripted missions on a romulan station or a borg cube or whatever..
i think this type of game is quite interesting and doable.. but couse you will have to script the away missions and stuff it will perhaps get boring after a while
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ADuc
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« Reply #3 on: July 17, 2003, 11:31:58 PM »

They were having a thread about this at gaming forums under st
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cts006
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« Reply #4 on: July 18, 2003, 03:08:51 AM »

hmm if this where online and there where like say admin people that start outas the begining adm, and cpt ect and having computer people as crew to begin than adding the rest of the players it could becom quite interesting,  since it would function like the galaxy with wars, coups,conspiracies,spys,ect. and rank building, borg atacks, than if u get promoted to adm its starts to get a lil moree like bridge commander as ur siting in the captains chair but there people late 4 duty shifts ect and than when ur an admiral u are controloing a fleet and it gets a lil more like armada, or if u become a smuggler,decide to become a criminal, or private citizen, or ne number of other crap
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ADuc
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« Reply #5 on: July 18, 2003, 02:52:55 PM »

only prob is we need a developer with very deep pockets
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NieKnight
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« Reply #6 on: July 18, 2003, 04:04:56 PM »

thats true anough    
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MartinCrull
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« Reply #7 on: July 18, 2003, 04:18:39 PM »

The Star Wars Galaxies model is a cop-out.  

Stay with me here.  

I can imagine a two "scale" game, person scale and spaceship scale.  

Person scale would involve tricorder, phaser, and pulse rifle.  

Spaceship scale would use the two button approach of firing phasers and torpedos, with appropriate recharge rates, and modified wasd - qe controls to fly in 3D.

You might be at spaceship scale when your ship got boarded, and then switch to personal scale to fight off the agressors.  And then beam on to their ship and either try to disable it or take it over.

Of after a spaceship battle at spaceship scale, go to person scale, give some orders, and then walk through the halls.  Go to sick bay or dining hall for healing, or hoodeck for increased skills.

Once you orbit a planet, you could beam down and collect supplies.

If you wanted a rebellous game, like GTA, you could call the game "Maquis," and lead that life, although I would want more conventional.

Things I wonder about:  how woud the story/environment work.  I like the feel of Starfleet Command, with a big map at your disposal, and depending on your risk tolerance and strength, decidiing how far out to go.  I also like the feel that space is pretty empty, with a few powerful ships.  I also like the ability to pick up small missions on the fly, creating a dynamic environment.

But I also like the high level organization of Aramda.  Maybe use the Armada AI for that part of the game, but you are an independent ship in the armada.  You could be told, "there will be a massive attack tomorrow, and you should be part of the fleet.  Make your way to the fleet, and then get ready for the big attack."  Or our base is being attacked, everyone who can help defend.  I like having the enemy amassing a fleet, which you could run into at the building stage, or the attacking stage.  

As a ship, you should be able to issue distress calls, and/or respond to others.

There should also be a way that you as a ship are given orders, but some of the time there is "play" in terms of how long you have to succeed, so that you might explore other areas on your way.




 
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ADuc
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« Reply #8 on: July 18, 2003, 05:52:28 PM »

Anything with a metaverse will be good-

BTW anyone play galaxies and how was it?
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trekki
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« Reply #9 on: July 30, 2003, 10:34:14 PM »

Same Q as Aduc. Cheesy
 
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ADuc
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« Reply #10 on: July 31, 2003, 12:39:20 AM »

Quote
BTW anyone play galaxies and how was it?
Buy it-go to bloodfin server cornet, corellia
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trekki
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« Reply #11 on: July 31, 2003, 05:35:33 AM »

I was going to buy it but i don't want to pay the monthly fee to play online.      It makes me want to      
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ketteringdave
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« Reply #12 on: August 08, 2003, 05:48:15 AM »

I'm a fan of management-type games:  the resource management of Armada or the total empire management of Birth of the Federation (oldie but goodie).  I think an ideal game would be the turn-based empire-wide scale of BOTF, but with real-time battles a la Armada.  (Much like Lords of the Realm, another classic).  

I could also go for a combination of Starfleet Command, Bridge Commander, maybe even Away Team.  Start off searching for missions in the SFC Dynaverse, and depending on what you find, either ship-to-ship BC combat or some planet-side AT fun.  

Sort of what MartinCrull was talking about, combine a few different scales to make a more realistic game.
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tyrkina
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« Reply #13 on: August 08, 2003, 12:29:31 PM »

well freelancer is not a bad game if someone modded it you could get close to what you want. plenty of planets to get supplies from, gota make a gambling room, only problem is you wouldnt get the first person view except during mission talks with npcs. currantly there are many mods for freelancer out. i got one that adds b5 and star terck. loved kiling the enterprise with a white star Smiley
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ADuc
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« Reply #14 on: August 08, 2003, 03:58:14 PM »

Lords of the realm-thought i was the only one who ever played that.
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