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Author Topic: Fed Strategy  (Read 6664 times)
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« Reply #75 on: February 27, 2006, 01:05:32 AM »

You don't have to go into the history of the ship, just its purpose.
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Cpt Ryan
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« Reply #76 on: February 27, 2006, 01:13:01 AM »

Quote
You don't have to go into the history of the ship, just its purpose.
aaarrrggghhh    then the numbers tell you that then dont they.
here it is for you nice and simple:
big damage/short reload time = most likely some sort of "battleship"
big damage/long reload time = most likely an "artillary" ship
med damage/short or med reload time = most likely a "cruiser"
small damage/ short or med reload time = most likely a "destroyer"

that is kind of common sense really huh?
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« Reply #77 on: February 27, 2006, 02:46:08 AM »

trully, you can't describe every ship, what's the point of figuring out your own strategy than?
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« Reply #78 on: February 27, 2006, 03:11:34 AM »

You can figure out your own strategy by moving your units around and prioritizing your attacks on which components of the base.

Just something like "Mediterranean-class: Constructs stations" is good enough.
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[TD]Roach
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« Reply #79 on: February 27, 2006, 08:35:35 AM »

well i hate those balloons with discriptions. i mean you get a whole text above it everytime you have your mouse pointer above it. who cares what it does? read the manual
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« Reply #80 on: February 27, 2006, 11:11:58 PM »

The manual just says their history, not their role. This is especially true with their names. The only reason why I knew the role of a Venture-class was a scout because of previous games. When it comes to ships like the Excelsior II which haven't been featured in other games I have no idea what they do.
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« Reply #81 on: February 28, 2006, 08:52:34 AM »

fleetops manualisn't it common sence that the first ship in the techtree is teh least powerfull one and the last ship is the uber ship? besides they do have a designation if you just read everything.... just under the classe naem it states.... yes what kind of ship it is. an example: the venture class:

Venture Class

Scout
 
 10 Shield Hitpoints

20 Hull Hitpoints


Pulsephaser  ( 9 Damage, @ 6.0s, fires 3 shots)

Medium Range

The very small Venture Class is a fast scoutship which can reach every place of a system within very low time and provides a impressive sensor range.

don't read the manual of A2 read the manual of fleetops first Cheesy  
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« Reply #82 on: March 01, 2006, 01:03:37 AM »

Vor'cha Class

Heavy Cruiser

 110 Shield Hitpoints

90 Hull Hitpoints

Disruptorbank  ( 14 Damage, @ 2.3s)

Medium Range

Can be equipped with the Polaron Torpedo special ability
Initially has the Cloak special ability

For a long time the Vor'cha Class was the most advanced Klingon starship. This multi-mission cruiser is capable of inflicting massive damage to a target by using its advanced Disruptorbank. Its heavy shielding and armor makes it an excellent vessel for every kind of mission and there exist whole fleets of Vor'cha Class cruisers in the Empire.


Uh huh. "Heavy Cruiser" just tells me that it packs a pretty big punch. But what's it effective against? Not so effective against?


Sang' Class

Assault Destroyer

70 Shield Hitpoints
55 Hull Hitpoints

Micro-Photon Torpedo  ( 5 Damage, @ 1.0s)
Long Range

Can be equipped with the Compound Torpedo special ability
Initially has the Cloak special ability

The Sang' Class was designed to replace the old Bird of Preys with a more fitting and modern type of vessel. But cause of a lack of resources this goal was never reached. The Sang' Class became a multi-purpose long range destroyer with very high movement speed.

The Micro-Photon Torpedos installed in the Sang' Class are one of the greatest technologies the Klingon Empire gained in the 24th centuries and are a deadly weapon against most starships.


And what's the difference between the two? Why build these when you can build Vor'chas? There's got to be something that separates them.
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« Reply #83 on: March 01, 2006, 01:11:20 AM »

read that carefully and try to come to a conclusion as to what actually sets them apart from one another rolleyes  its right there in front of you
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"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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« Reply #84 on: March 01, 2006, 02:24:08 AM »

Let's see. They both are good against starships, but one has a little more health and shields, one has a beam weapon and the other has a peashooter. Both are multipurpose but one is faster.

Is that it? There's got to be more than that.
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« Reply #85 on: March 01, 2006, 10:28:44 AM »

play the game, you'll find out evantually  Wink  
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« Reply #86 on: March 01, 2006, 12:36:56 PM »

hey, i happen to like the sang' class  
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« Reply #87 on: March 01, 2006, 12:44:03 PM »

you cannot write which ships is good for which task since that varies from species to species, for ex. the excelsior is fast and powerfull but weak hull and shield wise. it has long range so it's a good defence ship capable of fiiring from behind defences. so it is relativelly good vs klingons roms and fed starships, but it sucks vs the borg becuse of low hull HP and shields and especially becuse of crew, so it can easily be assimilated.
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« Reply #88 on: March 01, 2006, 01:51:11 PM »

So it's your standard long-range support fire guy.

See, I can't get that by looking at numbers.
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« Reply #89 on: March 01, 2006, 02:20:11 PM »

i find it a bit boring if you already know what ship is the best for anothr ship takes the strategy out of strategy
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