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Author Topic: Fed Strategy  (Read 7581 times)
-=B!G=-The Black Baron

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« Reply #60 on: February 25, 2006, 10:52:00 PM »

Khhmmm, I dont even know what u want :S
If you want that in the describtion of the vessle IN THE GAME it says all those things than I stand by my first comment. As you do build a fleet based on their capabilities, but  IMO you should found out those capabilities by yourself, with game experiance. There is just no fun if everything is right there for you Tongue

But I like the idea of vessle describtion in manuals or online sites. And that already is done with FO Tongue
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Cpt Ryan
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« Reply #61 on: February 26, 2006, 02:36:48 AM »

Quote
Yeah, but I think the idea is that you build your fleet based on their capabilities. Besides, I think the role of some of them is rather ambiguous (sp?) like Excelsior vs Sovereign, Galaxy vs Sovereign, all the Generix vessels, etc. "Dreadnought" and "Battleship" are technically the same...what's the difference?

Besides, it can't be all that bad if popular games do it too.
can you translate that plz? havent a clue what you want done huh
particually this bit
Quote
Besides, I think the role of some of them is rather ambiguous (sp?) like Excelsior vs Sovereign, Galaxy vs Sovereign, all the Generix vessels, etc.
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"The past makes us who we are... forget your past and you have no future"-Me.. i think
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« Reply #62 on: February 26, 2006, 03:21:27 AM »

When you put your cursor over a unit, it just gives a short description of the unit and its role instead of the amount of damage phasers do. That the player can figure out on his/her own. A short description, like this.



Besides, you guys did it with special weapons, why not do it with ships too? Novices don't have to use a special weapon to figure out exactly what it does. Tongue
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hypercube

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« Reply #63 on: February 26, 2006, 02:51:44 PM »

true, i agree with you on that. It would be helpfull with newbies
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« Reply #64 on: February 26, 2006, 04:36:21 PM »

Especially in a game where the exact roles of ships aren't well-outlined by their names. According to Wikipedia (I don't know if any of you guys wrote it, but here it is anyway)

Quote
Fleet Ops was created on the conviction that each ship should have its defined task and does not loose its importance during the game.

-Wikipedia
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-=B!G=-The Black Baron

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« Reply #65 on: February 26, 2006, 05:07:03 PM »

THE FUN PART OF THE GAME IS TO FIGURE OUT EACH VESSLES ABILITIES AND  DOWN SIDES, WHY DOES NOONE LISTEN TO ME?Huh??
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« Reply #66 on: February 26, 2006, 06:03:37 PM »

But the game's a real time strategy game, not a guess-what-ship-is-good-against-what game.
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-=B!G=-The Black Baron

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« Reply #67 on: February 26, 2006, 06:10:40 PM »

Its not guessing, its trying, theres a difference u know    
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« Reply #68 on: February 26, 2006, 06:14:51 PM »

I always thought the premise of strategy games was to defeat the enemy by capitalizing one's strengths, superior tactical manoeuvring, and having your force defeat an enemy's based on their strengths and weaknesses instead of trying to figure out what ship's good against which.

Besides, you don't need to figure out what's good against which unit - that's already given to you. You also don't have to try each station to figure out what that does.
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-=B!G=-The Black Baron

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« Reply #69 on: February 26, 2006, 06:36:02 PM »

U gain experiance by playing a game. That is a fact. Everyone had to figure out what against what each ship is good against.
Also if you look really carefully on fleetops.net it does give u a hint what ships are good against what, actually what WEAPON is good against what.
But as in game I wouldnt want something like that, it just gives u too much information. Experiance must count for something after all  rolleyes
 
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« Reply #70 on: February 26, 2006, 09:02:40 PM »

Of course it does. Experience in things that can't be described, like resource management (not just who builds the bigger fleet but who builds the better fleet) build styles, base layout, guarding expansions, tactical manoeuvring...
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hypercube

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« Reply #71 on: February 26, 2006, 11:23:31 PM »

that is sort of obvious don't you think( numbers work too LOL )
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Cpt Ryan
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« Reply #72 on: February 27, 2006, 12:48:52 AM »

Quote
When you put your cursor over a unit, it just gives a short description of the unit and its role instead of the amount of damage phasers do. That the player can figure out on his/her own. A short description, like this.
the numbers are a level of its power, if you notice it also gives you he shield & hull points of that ship, this way you have an idea about how much of a beating it can both take and dish out.
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"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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« Reply #73 on: February 27, 2006, 12:54:01 AM »

I guess then its that numbers and I don't go well together. Besides, as I said, you guys already have descriptions for stations, special weapons, and turrets, so why not have it for ships too?
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Cpt Ryan
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« Reply #74 on: February 27, 2006, 01:02:29 AM »

i've been doing this for the odfs on my install of A2, and i can tell ya its quite hard & time-consuming. hard in that it takes a lot of thought to make up something believeable, and besides i think that the FO team have left that up to the imagination of the players, probs because its highly unlikely that everyone will agree on what it says. so make your own judgement on what you want the description to say, use your imagination.
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"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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