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December 02, 2008, 09:39:34 AM *
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Poll
Question: How isolationist/defensive/offensive/suicidal are YOU?
I leave my base completely unguarded, use suicide missions - 3 (3.3%)
Turrets?  What are turrets?! - 3 (3.3%)
I like to think of myself as an offensive player.... - 3 (3.3%)
I'm mostly offesive, but I still guard my base. - 12 (13.2%)
I'm try to be a balanced player. - 13 (14.3%)
I mostly defend my base, but I attack, too. - 26 (28.6%)
I'm mostly defensive, no doubt about it. - 13 (14.3%)
I LOOOOOOVE turrets! - 10 (11%)
I have a fleet of 300 ships guarding my base at all times. - 8 (8.8%)
Total Voters: 23

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Author Topic: What Kind Of A2 Player Are You?  (Read 9457 times)
Acidpunk
Formerly 4 of 11

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« Reply #45 on: November 13, 2005, 11:01:13 PM »

deoends on the race for example klingon

Produce 6 Bops from start as fast as possible and use them to harass the enemy while gathering and building

with cloak they come in useful just keep killing the mining ship and running Cavalry runs  cool

with feds its different alot more defensive and turrets

and with romulans alot more about stealth and gathering resources not letting them know where i am

borg ah the borg i used to love playing as them until one day i realised how under powered they are and the romulans have that bug in one of those multi ships the ones that have all the varients * havent played in a while * the frigate one had a weapon that did more damage than it was supposed to

any way borg just build assimilators and just hope to defend long enough for cubes and transwarp then its fun
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LordsofKobol

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« Reply #46 on: November 18, 2005, 05:58:14 PM »

The borg aren't underpowered if you know how to play them, you need to use intercepters to stop the enemy from gathering resources and assimilate (board and take over, use holding beams, or auto assim. weapon) ships and either use them for suicide runs on enemy mining ships that are defended, weaking the defense, swoop in with a cube and finish the job. Or use them for reasources by decommisioning them. Direct assault on borg bases hardly works anyway, so for some reason people leave me alone...(perhaps it's the 500 or so turrets Wink LOL)
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Acidpunk
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« Reply #47 on: November 18, 2005, 09:54:15 PM »

no they are underpowered its a fact even if u play well

for example i used to be a great borg player could beat any ammount of Hard AI's

but in MP romulans could beat me because of the fact they cost too much and dont do as much damage as they should

we had this discussion months ago possibly a year ago
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LordsofKobol

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« Reply #48 on: November 18, 2005, 10:38:00 PM »

Possibly, they should be stronger your right, I've never played online with FO so I wouldn't know. They also do cost a lot...I've just never had trouble beating the AI with them. I wasn't here a year ago so I wouldn't know Tongue but your probably right, thank you for bringing that to my attention, I'll make sure I don't play the borg when I finally do play online. cheesy
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They Rebelled.
There are many copies.
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Acidpunk
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« Reply #49 on: November 18, 2005, 10:46:18 PM »

best online is klingons
cause u get the advantage from the get go with Cloaked Bops they rape so much add ktingas and kvorts and uve got urself a dirty fleet in under 10mins that can **** pretty much anything  
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LordsofKobol

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« Reply #50 on: November 18, 2005, 11:53:27 PM »

Oh wow...graphic LOL but explainitory...I like the K'vorts, sheild killing torps...
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They Rebelled.
There are many copies.
And they have a Plan.


Casper
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« Reply #51 on: November 19, 2005, 01:50:26 AM »

same here, k'vorts rock.
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« Reply #52 on: November 22, 2005, 03:20:15 AM »

Usually playing rom I'll make up 3 – 5 more scouts, cloak them and send them out to explore. I'll also have a cloaked warparty of 3 Rhienns and a pair of Leahvals. If playing against the AI I use them to kill any explorers before they see my base. I'm especially interested in how fast the enemy team expands their resource gathering compared to my own, and resources it would be hard for them to get to. If I'm playing against... really anything but the Klingons I'll send a suicide task force to take out their tech structures as soon as I build my first Warbird yard. In the time it takes them to rebuild I'll already have an attack fleet ready to go. If they are the Klingons, or sometimes the Borg depending on how advanced they are I'll  wait until I can take a large force to their mining operations and knock them down one by one until I get to the main base.  
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Kaiser von Tiberius

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« Reply #53 on: November 22, 2005, 06:06:05 AM »

I prefer to castle. Strong but not "Hitler's Atlantic Wall" defenses that are the max I can support while still building up a good offensive force. I believe I've discussed how I do offensives before...
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Admiral Adama
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« Reply #54 on: November 22, 2005, 09:40:16 PM »

The thing is that it is so much esier to just build turrets and they look so nice and neet and intimidating.
I favor big, strong, defence(which is probably why i suck)
the only real power they have is intimidation
the enemy can just attack the objective without even bothering with the turrets.  
the best defence is a good offence. build lots of ships!
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Tyler
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« Reply #55 on: June 20, 2006, 04:00:01 PM »

I try for a Balanced Fleet that is moderatly powerful, but used defensivly.

My Method to keep things easy is:

Fleet 1: Warships
Fleet 2: Warships
Fleet 3: Warships
Fleet 4: Warships
Fleet 5: Repair Ships (Captured Warships if Repair Ships are not available)
Fleet 6: Fleet Flagship
Fleet 7: Vessels that are derelict and cannot be salvaged
Fleet 8: All Mining Freighters
Fleet 9: 16 Venture Class
Fleet 0: All Construction Ships

Send Fleet 9 on a constant Explore Task for scout the map, Fleets 8 & 0 should be obvious. If a Vessel falls derelict and cannot be salvaged for some reason it gets stuck in Fleet 7 and forgotten. Fleet 4 is left to guard the Base, Fleet 3 is also used to help protect my allies base. When I go to attack the Enemy, I send Fleets 1,2,3,5 and 6 in for and attack at the same time from different Angles and get Fleet 1 to destroy the Starbase and the Rest of the Fleets to go for the Turrets and Shipyards, then leave the rest of the ships to choose their own targets while commanding only the Flagship (Fleet 6). All System upgrades are usually done before attacking.

I also make good use of any type of Turret in key locations, such as anywhere in the base that is a distance from the Starbase or constant Ship Cover, Mainly Mining Stations.
« Last Edit: June 20, 2006, 04:01:27 PM by tyler » Logged

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Rhaz

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« Reply #56 on: June 21, 2006, 02:14:16 AM »

Way to steal MY first name, cutie.
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Kira Yamato

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« Reply #57 on: June 25, 2006, 04:56:08 AM »

I always play as Feds and I'm always defensive till my allies go in and start attacking then I slowly cut off my enemie's supplies and corner him to one spot then I send in a fleet to clean them up.  Never played online so not sure how it would work but having 200 turrents plus 50 ships does help defend my base hehe.
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Acidpunk
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« Reply #58 on: September 20, 2006, 03:10:47 AM »

to be honest online no turret would ever work vs any of us online they just die too quick

Bops rip them to shreds in mins and cost less
« Last Edit: September 20, 2006, 03:11:38 AM by 4 of 11 » Logged

Acidpunk
Formerly 4 of 11

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« Reply #59 on: September 20, 2006, 03:11:18 AM »

bloody fast reply Dbl posted
« Last Edit: September 20, 2006, 03:11:55 AM by 4 of 11 » Logged

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