Menu Content/Inhalt

January 08, 2009, 03:35:05 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Overview   Help Search Login Register  
Poll
Question: ? ¿ ? ¿ ? ¿ ?
best idea ever! - 0 (0%)
asom - 0 (0%)
good - 2 (50%)
ok - 0 (0%)
bad - 0 (0%)
sucks - 1 (25%)
i rather play in trafic! - 1 (25%)
Total Voters: 5

Pages: [1]
  Send this topic  |  Print  
Author Topic: Cho'naQ Class Tweek  (Read 565 times)
ewm90
Good old dyslexic
*
Offline Offline

Posts: 5542



WWW
« on: August 19, 2005, 01:30:56 PM »

Cho'naQ Class Support Cruiser

this idea is exspaning on the Assault Disruptor giveing it an aded fution.

if the Assault Disruptor is used on a aliyed of frindly ship/station it will recharge thare shealds at a very slow rate.

the reson i wont it to be a slow rate is be cuss the Assault Disruptor was not desined to repare and so it duss not tilt the balents of the game.

the whay this whood work is ether you will be abule to click a frindly ship and start rechaging it sheals or have a speshal weponds buton that duss not use speshal energy.

i got this idea from unreal ternoments 2k4 link gun and thot the idea whood work in FO two.
Logged

Landmark Education: Seminars, Courses & Landmark Forum

         - ----------------------------- I voted for ------------------------------ -

Cpt Ryan
Fleet Ops mob boss

Offline Offline

Posts: 1910


There is no spoon


« Reply #1 on: August 19, 2005, 02:47:44 PM »

or perhaps it can be used to power up the targetted allies weapons for duration of it firing cool (taken literally from the link gun)
Logged

"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
coolhandab

Offline Offline

Posts: 528



WWW
« Reply #2 on: August 19, 2005, 03:53:36 PM »

It seems like the weapon bonus would have to be pretty large to operate like a link gun, otherwise you'd be better off just aiming the chonaq at the target and firing normally.
Logged

"Centurion, ready plasma torpedos. We shall show these meddling humans how the Star Empire conducts negotiations."
--nemo me impune lacessit
Cpt Ryan
Fleet Ops mob boss

Offline Offline

Posts: 1910


There is no spoon


« Reply #3 on: August 19, 2005, 03:55:59 PM »

true. forgot about that point    
Logged

"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
Casper
Commanding Officer, U.S.S. Griffin
*
Offline Offline

Posts: 1428



« Reply #4 on: August 19, 2005, 09:56:13 PM »

how about energizing nearby allied ships weapons, not just a targeted one. Like an AEO “buff” that increases the firepower of all nearby allied ships.
Logged


Wind, Forrest, Fire, Mountain -Sun Tzu's "The Art of War"

"My candle burns at both ends- It will not last the night. but ah, my friends, and oh my foes it gives a lovely light." -Edna St. Vincent Millay
Cpt Ryan
Fleet Ops mob boss

Offline Offline

Posts: 1910


There is no spoon


« Reply #5 on: August 19, 2005, 09:58:18 PM »

or maybe it could recharge special energy on targeted ally

@Casper, they already have the "battle plan" special weapon for that. Wink  
Logged

"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
ewm90
Good old dyslexic
*
Offline Offline

Posts: 5542



WWW
« Reply #6 on: August 19, 2005, 11:33:07 PM »

sounds good, i like thes ideas.
Logged

Landmark Education: Seminars, Courses & Landmark Forum

         - ----------------------------- I voted for ------------------------------ -

[TD]Roach

Offline Offline

Posts: 1138



WWW
« Reply #7 on: August 20, 2005, 06:12:23 AM »

why would klingons want to repair their ships? and i believe that in a2 the romulan science ship had the same exact abilitie but then did it with all nearby ships
Logged



THAT'S WHAT HAPPENS WHEN YOU PLAY FLEETOPS
Casper
Commanding Officer, U.S.S. Griffin
*
Offline Offline

Posts: 1428



« Reply #8 on: August 20, 2005, 07:05:02 AM »

I mean a short term like 2 special energy per sec or something, and it doesn't take up credits, so if you want something like a battle plan but want to use the credits elsewhere there is that possibility, a bit more useless and a bit more pricey, but it's there.
Logged


Wind, Forrest, Fire, Mountain -Sun Tzu's "The Art of War"

"My candle burns at both ends- It will not last the night. but ah, my friends, and oh my foes it gives a lovely light." -Edna St. Vincent Millay
ewm90
Good old dyslexic
*
Offline Offline

Posts: 5542



WWW
« Reply #9 on: August 20, 2005, 12:05:30 PM »

this whood be for shealds only [TD]Roach.
Logged

Landmark Education: Seminars, Courses & Landmark Forum

         - ----------------------------- I voted for ------------------------------ -

[TD]Roach

Offline Offline

Posts: 1138



WWW
« Reply #10 on: August 20, 2005, 04:04:33 PM »

yep and that did the romulan science ship aswell anyway it doen't fit the klingon idea of fighting
Logged



THAT'S WHAT HAPPENS WHEN YOU PLAY FLEETOPS
ewm90
Good old dyslexic
*
Offline Offline

Posts: 5542



WWW
« Reply #11 on: August 20, 2005, 11:19:40 PM »

my wepond works difrantly.
Logged

Landmark Education: Seminars, Courses & Landmark Forum

         - ----------------------------- I voted for ------------------------------ -

Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

© 2003-2008 DOCa Cola. All rights reserved.
Star Trek and related marks are trademarks of Paramount Pictures.
Powered by Joomla
Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com