DOCa Cola
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« Reply #15 on: August 16, 2005, 07:00:18 PM » |
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yes, right, but how much resources would you spend on such a turret if it requires 3 turrets to assimilate one big vessel just in time before getting destroyed?
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Skitzeh
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« Reply #16 on: August 16, 2005, 07:07:46 PM » |
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IMO, keep it simple... or don't keep it.
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DOCa Cola
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« Reply #17 on: August 16, 2005, 07:13:01 PM » |
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IMO, keep it simple... or don't keep it. what do you mean by that? it's an opinion but i like detailed opinions  i loved assimilation turrets too, but they were way to strong, now we want to find a solution about that so that maybe an assimilation turret will be in the mod
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Skitzeh
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« Reply #18 on: August 16, 2005, 07:49:43 PM » |
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I mean... why make it really really complicated just to get it in? Making things so complicated just confuses things, I just think its best to keep it simple, if the turret can't be implemented simply why implement it at all?
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Optec
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« Reply #19 on: August 16, 2005, 07:51:47 PM » |
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Yep, i think an assimilator turret would be a nice avatar unit. but its very hard to find the right costs and the assimilation capabilities for it without unbalancing it.. I like the idea of manually triggering the special weapon. that would prevent "wormhole bunkering".. but in heavy battles it may render useless cause clicking on every saber is quite annoying
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Optec
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« Reply #21 on: August 16, 2005, 10:24:47 PM » |
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thats a good idea
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Casper
Commanding Officer, U.S.S. Griffin
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« Reply #22 on: August 20, 2005, 07:30:11 AM » |
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Why not make it into an assimilation Battle station (kind of like the space dock) but add a crappy assimilation beam or 2 and keep the main starbases weapons grid with like a torpedo launcher or something. still powerful, not too unbalancing, and yet somewhat practical (IMHO) oh, and basic ship production like the (space dock)
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 Wind, Forrest, Fire, Mountain -Sun Tzu's "The Art of War" "My candle burns at both ends- It will not last the night. but ah, my friends, and oh my foes it gives a lovely light." -Edna St. Vincent Millay
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Eufnoc
Star Trek Armada II: Fleet Operation’s Tournament Staff
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Star Trek Armada II: Fleet Operation’s Tournament
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« Reply #23 on: August 20, 2005, 01:03:52 PM » |
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maybe not ship production but i do like the idea.
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DOCa Cola
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« Reply #24 on: August 20, 2005, 09:02:54 PM » |
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after the turrets that were to strong we had the idea to put the beam on the starbases instead of a regular weapon what worked quite nice but is just too strong at the beginning of a game or gives the borg too much advantages like a scout doesn't get destroyed but the crew wiped out and that way the borg could aquire a cloakable scout at the beginning.
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Casper
Commanding Officer, U.S.S. Griffin
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« Reply #25 on: August 21, 2005, 08:43:04 AM » |
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I wasn't saying the starbase, i said like the federation Spacedock (that huge thing with massive firepower, and the ability to build basic warships, and the civil craft as well) not the spacestation.
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 Wind, Forrest, Fire, Mountain -Sun Tzu's "The Art of War" "My candle burns at both ends- It will not last the night. but ah, my friends, and oh my foes it gives a lovely light." -Edna St. Vincent Millay
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DOCa Cola
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« Reply #27 on: August 21, 2005, 12:39:47 PM » |
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the problem still is how much you would pay for such a turret. still a turret like this can be done with bug disadavantages like clicking and long reload times but then with long reload times such a turret is quite just no usuable. a good idea but i am not sure about how it would perform during a multiplayer match
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excursion
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« Reply #28 on: August 23, 2005, 12:06:00 AM » |
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just give it limited special energy with a reasonable recharge time. that way its more like a support for your standard turrets.
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