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Question: Good?
yes - 9 (69.2%)
no - 4 (30.8%)
Total Voters: 13

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Author Topic: Assimilation Turret  (Read 1310 times)
DOCa Cola
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« Reply #15 on: August 16, 2005, 07:00:18 PM »

yes, right, but how much resources would you spend on such a turret if it requires 3 turrets to assimilate one big vessel just in time before getting destroyed?
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Skitzeh

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« Reply #16 on: August 16, 2005, 07:07:46 PM »

IMO, keep it simple... or don't keep it.
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DOCa Cola
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« Reply #17 on: August 16, 2005, 07:13:01 PM »

Quote
IMO, keep it simple... or don't keep it.
what do you mean by that? it's an opinion but i like detailed opinions  cheesy i loved assimilation turrets too, but they were way to strong, now we want to find a solution about that so that maybe an assimilation turret will be in the mod
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Skitzeh

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« Reply #18 on: August 16, 2005, 07:49:43 PM »

I mean... why make it really really complicated just to get it in? Making things so complicated just confuses things, I just think its best to keep it simple, if the turret can't be implemented simply why implement it at all?
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Optec
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« Reply #19 on: August 16, 2005, 07:51:47 PM »

Yep, i think an assimilator turret would be a nice avatar unit. but its very hard to find the right costs and the assimilation capabilities for it without unbalancing it..
I like the idea of manually triggering the special weapon. that would prevent "wormhole bunkering".. but in heavy battles it may render useless cause clicking on every saber is quite annoying
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DOCa Cola
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« Reply #20 on: August 16, 2005, 07:55:11 PM »

atleast i added the turret as placable map object as idea so maybe you will have to fight the turret to get to your expansion  Tongue  
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Optec
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« Reply #21 on: August 16, 2005, 10:24:47 PM »

thats a good idea Smiley
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Casper
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« Reply #22 on: August 20, 2005, 07:30:11 AM »

Why not make it into an assimilation Battle station (kind of like the space dock) but add a crappy assimilation beam or 2 and keep the main starbases weapons grid with like a torpedo launcher or something.
still powerful, not too unbalancing, and yet somewhat practical (IMHO) oh, and basic ship production like the (space dock)
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« Reply #23 on: August 20, 2005, 01:03:52 PM »

maybe not ship production but i do like  the idea.
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DOCa Cola
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« Reply #24 on: August 20, 2005, 09:02:54 PM »

after the turrets that were to strong we had the idea to put the beam on the starbases instead of a regular weapon what worked quite nice but is just too strong at the beginning of a game or gives the borg too much advantages like a scout doesn't get destroyed but the crew wiped out and that way the borg could aquire a cloakable scout at the beginning.
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Casper
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« Reply #25 on: August 21, 2005, 08:43:04 AM »

I wasn't saying the starbase, i said like the federation Spacedock (that huge thing with massive firepower, and the ability to build basic warships, and the civil craft as well) not the spacestation.  
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« Reply #26 on: August 21, 2005, 09:08:17 AM »

i like my idea where you have the turret en je just have to clik on the enemy to assimulate if you have alot of those turrets then you  don't have the time to use all those turrets and thus makes it less powerfull  in later games.  and maybe just give them a special energy bar. with long reload time like a transwarp hub

 
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DOCa Cola
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« Reply #27 on: August 21, 2005, 12:39:47 PM »

the problem still is how much you would pay for such a turret. still a turret like this can be done with bug disadavantages like clicking and long reload times but then with long reload times such a turret is quite just no usuable. a good idea but i am not sure about how it would perform during a multiplayer match
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excursion

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« Reply #28 on: August 23, 2005, 12:06:00 AM »

just give it limited special energy with a reasonable recharge time. that way its more like a support for your standard turrets.
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