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Question: Good?
yes - 9 (69.2%)
no - 4 (30.8%)
Total Voters: 13

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Author Topic: Assimilation Turret  (Read 1315 times)
Tiberious726

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« on: August 14, 2005, 05:55:25 PM »

this would be a turret that when an enemy ship comes in range fires an autoassimilation beam at the ship, it would obviously have to have crew (5000?) and would have to have sp weapons set to red but i think that that can be set as a per ship default; i think that this is more borg like than turrets that simply destroy the enemy
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Eufnoc
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« Reply #1 on: August 14, 2005, 06:53:31 PM »

i like the idea, but maybe have it slowly regenerate its own crew, or maybe have an auto asimalate beam like the assimalator it don't need crew to work.
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[TD]Roach

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« Reply #2 on: August 14, 2005, 06:56:50 PM »

i like it very borgish but in compensition of no offensive powers, it doesn need some better shields
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EccentricDonald

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« Reply #3 on: August 14, 2005, 09:39:48 PM »

I think that in terms of the Borg, it would go well with their character.  They seek perfection, and if this goes along with their persona, so be it.
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Cpt Ryan
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« Reply #4 on: August 15, 2005, 06:38:09 PM »

yeah i like this, think i saw something like this in another mod, so fo team may need permission to include it, (assuming that they want to  Wink )
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« Reply #5 on: August 15, 2005, 10:23:33 PM »

why they will edit it to there peramaters, and use there own textures, i see no reasons to ask permission.
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DOCa Cola
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« Reply #6 on: August 15, 2005, 10:47:13 PM »

we have had assimilation turrets in pre beta 1 phase for testing in the game. but there are a few problems with the turrets, either they are to strong or to compansate that, we had to increase price that high its not worth building them. the problem with the assimilation turrets is that they cannot move. by giving them lot of hull hps makes them a too strong threat. dispite that if we  bring such useful and comfortable (Smiley) turrets in the game borg players would tend to bunker instead going to attack their enemy. we want to keep fleet operations a mod where you go into offensive combat not just defending and build up a fleet while another player looses half his fleet at your base defence. think of, a assimilation turret would be a very strong weapon, you do not only destroy another ones vessel but you even get it. if we would make them too cheap you could build like 4 or 5 of them at your entrance and wait until something attacks you what you then probably assimilate. now you got stronger cause you gained the other players vessel + have your own while the other player may have nothing left and just starts rebuilding his fleet.
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Cpt Ryan
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« Reply #7 on: August 15, 2005, 11:38:28 PM »

what about putting the auto-assimilating beam on it instead of the holding beam? that may work better Smiley  
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"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
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« Reply #8 on: August 16, 2005, 12:00:42 AM »

Quote
we have had assimilation turrets in pre beta 1 phase for testing in the game. but there are a few problems with the turrets, either they are to strong or to compansate that, we had to increase price that high its not worth building them. the problem with the assimilation turrets is that they cannot move. by giving them lot of hull hps makes them a too strong threat. dispite that if we  bring such useful and comfortable (Smiley) turrets in the game borg players would tend to bunker instead going to attack their enemy. we want to keep fleet operations a mod where you go into offensive combat not just defending and build up a fleet while another player looses half his fleet at your base defence. think of, a assimilation turret would be a very strong weapon, you do not only destroy another ones vessel but you even get it. if we would make them too cheap you could build like 4 or 5 of them at your entrance and wait until something attacks you what you then probably assimilate. now you got stronger cause you gained the other players vessel + have your own while the other player may have nothing left and just starts rebuilding his fleet.
the thing is i like to play defensive...
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ewm90
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« Reply #9 on: August 16, 2005, 03:35:55 AM »

the best definse is a good offise.
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[TD]Roach

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« Reply #10 on: August 16, 2005, 07:35:53 AM »

can't you make it like the klingon turret with tractor beam where you have to click on the ship to tractor it? that should make it least defensive. and mayeb put special engergy in it.  becuase of if you have a turret(s) and want to assimulate a fleet, you  have to do alot of micro managing and i think that should be quite a compensation as nobody does that.
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Skitzeh

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« Reply #11 on: August 16, 2005, 03:12:02 PM »

I think this kind of weapon would take the "human" aspect outta the game, having the AI controlling something powerful for you is terrible, look at the current turrets we have, they are all AI controlled but you will find it hard to destroy a fleet of incoming vessels unless you have ALOT of turrets or other ships there to help out.

I dont think there should be anything in the game which can "stand alone" to the extreme (example: Tactical Fusion Cube from A2).
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Optec
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« Reply #12 on: August 16, 2005, 03:26:06 PM »

Interesting thought, Skitzeh.

Well i'm not a fried of an assimilation turret. We had one in the a1 version of Fleet Ops long long ago and it was terrible .. and powerful Smiley
« Last Edit: August 16, 2005, 03:26:17 PM by Optec » Logged

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DOCa Cola
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« Reply #13 on: August 16, 2005, 03:58:26 PM »

yes, i played on 'tic tac toe' just with these turrets at my entrance waiting for the ai to attack - and yes all vessels that came through were just sucked empty with auto assimilator beams within seconds. yes it is quite fun to play against ai's with this tactic but still, as fleet operations is not developed as a one time fun game against the ai. if we would integrate such turrets every borg player would just plaster their bases with them. maybe that would be fun one time, maybe 5 times but after that it would be so great anymore - and then, what are you going to do? use less comfortable tactics or methods fighting the ai? i am sure most of you would not Wink still, it's fleet operations not turret operations....
« Last Edit: August 16, 2005, 04:02:58 PM by DOCa Cola » Logged

Tiberious726

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« Reply #14 on: August 16, 2005, 06:12:33 PM »

what if it was made so the turrets took a long time to assimilate; and the effect was additive so for example it took 3 turrets to assimilate a large ship quickly enogh so that  none of the turrets would be destroyed just around 50% damaged, so they could be a good defence against small raids but unless in unreasonable numbers could not stand up to a fleet
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