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Author Topic: Twilight  (Read 6395 times)
DOCa Cola
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« Reply #30 on: July 31, 2005, 10:05:28 AM »

borg shields discussion goes here
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AdmarilRyan

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« Reply #31 on: July 31, 2005, 10:07:34 AM »

I'm not going to bother defending myself this place is a lost cause Sad

however here is the storyline:

http://s12.invisionfree.com/A3C/index.php?showtopic=62

and here is a small sample pack:

http://s12.invisionfree.com/A3C/index.php?showtopic=61

The website has errors so you may not be able to download the pack.
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« Reply #32 on: July 31, 2005, 10:17:44 AM »

thanks for posting.

anyway, there is one point little confusing in the storyline
Quote
Two weeks ago a large fleet of Borg ships jumped though time and the federation no longer existed. The USS Premonition had temporal shields and was unaffected by this attack from the borg and was able to follow then back in time...
so in which time period does the mod actually play? to which time the borg have travelled back? so basicly the borg try to what they have done in "first contact" but this time with a large fleet?
Quote
I'm not going to bother defending myself this place is a lost cause
i have nothing against promoting other mod projects here in the forums, it's just the way you started to promote it  LOL  
« Last Edit: July 31, 2005, 10:20:52 AM by DOCa Cola » Logged

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« Reply #33 on: July 31, 2005, 10:21:58 AM »

This mod plays though several time periods including ENT, TOS, TNG and nemisis eras as well as the year 2383 in the campigns yet the order is not yet decided the instant action mode will play through all the eras.
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« Reply #34 on: July 31, 2005, 10:28:43 AM »

so how many ships will be featured in instant action? so you can build a tos constitution class along with a sovereign class in instant action? there will be a singleplayer campain, how will it look and how will it be done? - as far as i know no mod team has ever getting a full featured single player campain to work  due to the c++ compiled executables used to script the campain missions.
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« Reply #35 on: July 31, 2005, 10:40:15 AM »

There are ways to edit the current missions to act now we want them to. We have a plan which allows players to upgrade some old ships though the instant action levels but I am not saying more than that here I will add a features section on our website a bit later.
« Last Edit: July 31, 2005, 10:40:52 AM by AdmarilRyan » Logged

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« Reply #36 on: July 31, 2005, 10:52:38 AM »

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There are ways to edit the current missions to act now we want them to.
yes, there are ways to do that, but these ways do not allow a very customized campain, or am i wrong?  Wink

Quote
I am not saying more than that here I will add a features section on our website a bit later.
a hint for you before promoting your mod on other forums - make sure you already have that feature list running and you should know what your mod features to answer questions  
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« Reply #37 on: July 31, 2005, 11:00:43 AM »

 yes well ur lovely weather isn't it
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« Reply #38 on: July 31, 2005, 11:07:14 AM »

Hang on I've just got new orders to post this:

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Doca said this

so how many ships will be featured in instant action? so you can build a tos constitution class along with a sovereign class in instant action? there will be a singleplayer campain, how will it look and how will it be done? - as far as i know no mod team has ever getting a full featured single player campain to work due to the c++ compiled executables used to script the campain missions. 


Jolt said this:

Thanks Doca, well, let's see...

1) Ships featured will vary depending on the race. Obviously as the featured race, the Federation will have the most, possibly exceeding 30 designs (tbc). Depending on the frequency of the race depends on how many ships. As the next cheifest enemy, the Klingons will probabaly have about 20 etc etc.

Even though the Borg are the most promenant enemy, they will use assimilation etc. to get older ships to try and stop the Premonition in its tracks, or more precisely, hold it up while they do their job of destroying the Federation.

2) In theory, you can build a TOS Constitution and a Sovereign, but lord not at the same time. Using a new and tested refit system, allowing older ships to be used again and again until they are decomissioned for their resources or if they are destroyed in battle. Refitting your shsips will be key to winning the game...or is that in getting to a higher technological state first?

The idea is, anybody who still has a TOS Constitution by the time someone has a Sovereign hasn't got a good understanding of the techtree order and we suggest they look at it again...after they're butt whipped.

3) Ofcourse the C++ means missions themselves can't be altered at whole, a face lift can be done making the missions seem like new. Changing the maps and the enmy but keeping the key names and entries allows you to make a similar but different game. For example, the Premonition can be relabelled as the Enterprise, although this will bring up the common problem of when it is destroyed it will say Enterprise...just don't let it get destroyed!

Other missions will be done as best as possible. Obviously some can't be changed that much, but with enough editing, it can be done, and I have faith that it can be.

4) The Premonition will go back to varying states of the Federation (or even pre) by finding the Borg and using the current Federation fleet to destroy them (technological problems explained later). As mentioned above, the Premonition will go to various stages of the Federation and the further in time it gets, the more ships will be available along with the technology (same applicable to IA).

Going back to the technological problem. The Premonition will share tis tech with the other Federation ships at the time that can use it. Now, as the timeline will be repaired, they won't have had the tech meaning that the future won't be obscure by having transphasic doo dar what nots in the 23rd century...

Additionally, they'll be little conflict at first with the Borg, as the Premonition and that age of Federation ships will be fighting assimilated hordes.

Any information you would like to know about gameplay or strategies etc, please ask.

Now, using the above, paste that and put it on FO.
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« Reply #39 on: July 31, 2005, 11:38:38 AM »

thats a bit of a mouthfull Cheesy
problem with a storyline that complex is : can it be done well enough? (in terms of being bug free) little nit picks shouldn't detract from the quality of the mod, but from hearing the complexity of the storyline you can't help but feel there are gonna be some quite big bugs in there, that are really gonna spoil it. Sad

but i shall watch with much interest, and hope all goes well for ya Smiley  
« Last Edit: July 31, 2005, 11:40:05 AM by Cpt Ryan » Logged

"The past makes us who we are... forget your past and you have no future"-Me.. i think
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AdmarilRyan

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« Reply #40 on: July 31, 2005, 11:49:37 AM »

we will cross the bridge of bugs when we come to them we know that all this can be done it's just a case of them all being done at the same time!
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« Reply #41 on: July 31, 2005, 12:29:53 PM »

exactly.. thats what was meant, some features may compromise others.  
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"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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« Reply #42 on: July 31, 2005, 12:58:29 PM »

i like the idea of slowly evolving your ships through the era, that will make very intresting play and that i look foward to, the storyline seems very far fetched, the fact that the one fed ship if going to be the key part of the story line of destorying the borg FLEET!!! the fact that ent and TNG ships won't stand the chance against an assimalator let alone a cube is going to look really f***ed up. (you imagine the phonix fighting a cube? and you said pre starfleet you imagine the space shuttle or niel armstrong seeing a cube? "Err Huston we have a problem!!!")
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Cpt Ryan
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« Reply #43 on: July 31, 2005, 01:17:24 PM »

yeah the evolving ship concept i first saw in ghosts compliation mod, way cool to "evolve" through all of the enterprises in order, with unique sound fx for the units. (eg, archers vioce for NX, kirk/spock/scotty for ent/A etc...).  cool  

& eufnoc shouldn't it be more like "Err houston we have a...*radio static*....*borg voice* resistance is futile"  Cheesy    
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"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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« Reply #44 on: July 31, 2005, 01:22:43 PM »

lol yeah
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