BEAR285
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Posts: 41
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« on: June 16, 2003, 08:41:15 PM » |
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HI, OKAY I MADE MY FIRST MAP YEAHHHHHHHHHHHH, IT WAS FUN AND GETTING A KICK OUTA PLAYING IT,,,,,,,I HAVE A FEW QUESTIONS..................... DOES ANYONE HAVE THE COMPLETE DIRECTIONS FOR CREATING ITEMS AND WORKING THE EDIT FUNCTION...........HAVING A LITTLE TROUBLE WITH THE START PLACEMENTS..............LOL THEY SHOW UP ON THE MAP BUT WHEN THE GAMES STARTS LOL THEY ALL GO TO THE CENTER OF THE SCREEN CANT WAIT FOR THE BETA...........AND IF I CAN BE OF ANY ASSISTANCE WITH MY LIMITED KNOWLEDGE OF 0'S AND 1'S WOULD BE GREATFUL..THANKS
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NieKnight
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« Reply #1 on: June 16, 2003, 09:50:21 PM » |
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i'm not sure how to do maps but doc a cola showed me a site with an armada2 map edit faq, the same thing happens to me with the start postions
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Detektor
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Posts: 272
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« Reply #2 on: June 18, 2003, 11:08:26 AM » |
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Ah
have you namend all start location right ?
example :camera_01
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Optec
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« Reply #3 on: June 18, 2003, 11:22:15 AM » |
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i think it must be Camera_1 but camera_1 .. i think the map preview will find camera_n places, and they will be displayed correctly in the "fixed location" preview, but the game only uses Camera_n nodes as start locations. Its only a theory, to be on the safe side, use Camera_n nodes
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me!
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Posts: 7
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« Reply #5 on: June 27, 2003, 08:07:45 PM » |
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first of all, this mod is awsome! i am also having trouble with the starting locations. i followed the instructions here http://www.strategyplanet.com/starmada/map...al/mapfaq.shtml but when i try to play the map, it says there are no starting locations
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Optec
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« Reply #6 on: June 27, 2003, 09:39:22 PM » |
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ok, how to make start locations scroll to the position you want to make the first player start (yea) ALT-leftclick where the start location should be. You will add a pin-like object now doubleclick on the pin. A options dialog should pop up. Leave every setting untouched except the name. Change it to Camera_1repeat this procedure with Camera_2, Camera_3 and so on
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NieKnight
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« Reply #7 on: July 02, 2003, 08:17:08 PM » |
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thanks for that
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NieKnight
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« Reply #8 on: July 02, 2003, 08:25:08 PM » |
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is there any way of say if you want to have astroids going from one cornor to the other any way of doing it all in one go???
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Optec
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« Reply #9 on: July 02, 2003, 09:48:12 PM » |
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thats not possible currently...
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NieKnight
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« Reply #10 on: July 05, 2003, 02:57:12 PM » |
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dang! will it or...?
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cts006
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Posts: 1956
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« Reply #11 on: July 05, 2003, 08:22:38 PM » |
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i hope so
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Optec
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« Reply #12 on: July 05, 2003, 08:40:52 PM » |
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for performance reasons there will be a few asteroid sets which are larger then now.. so fuildic will get playable  with this 'sets' it will be easy to fill large areas of a map with asteroid fields.. moveable asteroid fields are not planed
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cts006
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Posts: 1956
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« Reply #13 on: July 07, 2003, 12:23:38 AM » |
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yay, nay
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