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Author Topic: Various Stratagies  (Read 3561 times)
Eufnoc
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« Reply #15 on: June 09, 2005, 04:56:36 PM »

can somone put fed things up, we seem to have a lot of borg here, or even some other races plz.
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Jamiezxiv

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« Reply #16 on: June 09, 2005, 05:46:51 PM »

Yeah it would be nice to get as many stratigies for as many races as possible
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« Reply #17 on: June 09, 2005, 07:38:52 PM »

Well with feds u have loads of support special weapons, use them visely thats my only advise Wink


Oh also the free ships are nice    
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Kaiser von Tiberius

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« Reply #18 on: June 09, 2005, 08:23:00 PM »

Other races...general tips...

Noxter: THey have a LOT of area of effect weapons. Use them prolifically.

Romulans: They like to spy and be sneaky for a reason and they're ships reflect that. You can't win battles based on fire power alone against a really good opponent, so take advantage of their Special weapons like the sensor disabler and Tal'Shiar facility.


Federation: Defenesive special weapons are very common. Equip your ships with them and then turn them into offensive weapons. Soverigns with the Corbomite Reflector are incredibly effective against the Beam and Torp based Borg and Romulans.

Klingons: YOu have lots of ships, with lots of weapons, all at relatively low cost. This is the race for peole who say "Screw thought, full speed ahead." Build a whole lot of the medium to large ships and let them smash away.
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Cpt Ryan
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« Reply #19 on: June 09, 2005, 10:39:39 PM »

tib i think for the feds your talkin about the stock A2 game. there is no corbomite reflector in fo, sovie has a an engine disabling distortion weapon instead. looks like a big blue shockwave when used Tongue  

for the feds i recomend a well balanced fleet, as they don't have many special weapons you will need the ships that do to help the ones that don't (they usually have a heavier standard weapon loadout). Cheesy  
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« Reply #20 on: June 10, 2005, 01:42:05 PM »

Oh crap that's right...forgot all about that. Yes, I remember now....damn, took away the best defense weapon in the game.

Then here's an effective strategy to use what it does have...


Get a group of Soverigns together when your going to attack an enemy base. Be fairly obvious about your build up and where your heading, and do your best to lure the enemy's mobile forces out to meet you outside the base. If you can get them outside the range of their static defenses, hit the engine disabler then hook'em into the base and wreak as much havoc as possible, where a good portion of their firepower can't touch you.
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« Reply #21 on: June 11, 2005, 01:48:40 AM »

With the Feds there are two main roads to take: either build the standard tree, pump out lots of excelsiors and sabers/monsoons (depending on your dilithium or lack thereof) and proceed to kill everyone, or so straight to SF Command, build Nebulas to blunt the enemy's waves of destroyers, and then build up to excelsiors and kill everyone.

Oh yeah, before attacking a klink make sure you have plenty of akiras with PDP. That's really all there is to it.
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« Reply #22 on: June 11, 2005, 07:02:37 AM »

gad damn i hate those akira;s as i love those song ships
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« Reply #23 on: June 11, 2005, 10:06:26 AM »

Klingons have one of ht best small and medium ships, just use that to make a balanced fleet and then attack, remember to engage battleships and stations with torpedo ships and medium and small with pulse and disruptor weapons Smiley

Rommies are exactly the opposite, not many ships but really damn strong, build a tavara or 2 and some other battleships then take em to their base, its gonna be real hard to stop em. Again dderidexes and tavaras to bases and battleships, norexan should engage small and medium ships with their powerful pulses

Khmmmm feds, all thier ships are quite powerful and each serves a purpose use them the way they are ment to be and nothing will stand in your way(ex. excelsiors for defences) Wink

Noxter, use that acid glens thats all I can say :S

Borg, in ST universe borg rely mostly on cubes and rightly so, do that in FO as well and your gonna be a hard opponent for anyone who will want to oppose you Wink

Note, ALWAYS use ships special weapons, they are there for a purpose and can really decide a battle in ones favor Smiley
Its also a good idea to research weapon and shield upgrades b4 u attack Smiley
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« Reply #24 on: June 11, 2005, 11:54:05 AM »

Borg: build loads of command cubes, then sell that research building and make a transwarp hub you should be able to crush them then
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« Reply #25 on: June 12, 2005, 03:28:58 PM »

Command cubes arent good in close combat, they are artillery units and have fairly low HP I dont think that would work :S
 
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« Reply #26 on: June 12, 2005, 04:35:13 PM »

I don't know about that whole "build lots of command cubes" thing. Sure they have decent weaponry, with very long range, but that very long range is only good for about ~2 seconds until the enemy fleet gets close enough to put you out of your misery. Definitely more of a bombardment ship as part of a large assault fleet than a straight-up combat ship.


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« Reply #27 on: June 12, 2005, 06:50:49 PM »

well i found them very handy in a 2 vs 1 ai hard game, they fought off all incomming fleets. But i do have to admit that i don't play them alot
 
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« Reply #28 on: June 13, 2005, 04:07:19 AM »

Yech, command cubes. Believe me, if you want to go Borg and use your credits wisely, just spend them all on the Transwarp hub. It's an insanely tremendous advantage, especially since the gates last indefinately. Use one or two as gates to your allies so you can reinforce eachother in a hurry and use the remainders to ferry supplies to the front line instantly. Just do be sure to have a good mobile force and plenty of static defenses around the gates to prevent them from being a two edged sword.
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« Reply #29 on: June 13, 2005, 11:01:14 AM »

Well fusion cube is also good to have Wink Especailly with that regeneration Cheesy
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