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Author Topic: Weapon Idea  (Read 956 times)
PREATOR DEFIANT

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« Reply #15 on: May 10, 2005, 04:47:04 PM »

I always wanted every ship in the game that had the ability to fire 3 round burst, to fire 3 round burst. Like Vorcha, Galaxy, Sovern, Nebula, blah blah blah.
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hypercube

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« Reply #16 on: May 10, 2005, 06:09:53 PM »

well i'm absolutelly for the burst, and i have another idea, about how to make a new superweapon, weapon overload, it would fire one shot, it would do 200-300 damage, but it would disable all systems for a while  and destroy weapon systems on a fiiring ship
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-=B!G=-The Black Baron

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« Reply #17 on: May 10, 2005, 07:40:55 PM »

That is almost identical as the Neghvar already has, and its very strong. I say dont give also the feds that    
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Cpt Ryan
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« Reply #18 on: May 10, 2005, 08:04:45 PM »

think 200-300 damage is a little too strong
compared to the other weapons (max 20 i saw on the odfs) wouldn't that be on par with the jack'eng shockwave??? huh giving them this would upset the balance of power  

 think the torpedo burst should cover the feds nicely as just about every fed ship is equipped with atleast photons in the series films      
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hypercube

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« Reply #19 on: May 10, 2005, 09:54:18 PM »

well if the ship is totally fu**ed up sice all systems are disabled and weapons are destroyed and must be repaired at a yard, it would only be used in a despirate situations, but i guess you'r right, 70-100 damage is enough
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Fullphaser
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« Reply #20 on: May 11, 2005, 12:27:40 AM »

yes but I thought that it was impossible for a system to be destroyed, heaviliy damaged yes but not destoyed, there is no remove weapons in the odf... unfortanaltly that is another thing the engine simply can't do (unless someone smarter than me has gone and done something Smiley but that is beside the point there is the whole issue of the fact that one of fleetops founding pricipals was "no super wepons, I just don't see them accepting this if they ever get the time to come and look  Cheesy  
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« Reply #21 on: May 11, 2005, 06:19:26 AM »

yep, i think Fullphaser is right. under certain circumstances a subsystem can be destroyed (if its hitpoints reaches 0) but it still would be repaired up to 100% soon. the only way to permanentely kill a system is to disable it, and even that effect last only for a while and can not be canceled earlier - at least as far as i know Smiley
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hypercube

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« Reply #22 on: May 11, 2005, 12:05:14 PM »

well that's why we have this discussions, to find out what would work and what not  Wink  
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