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Author Topic: Target Priority  (Read 367 times)
-=B!G=-The Black Baron

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« on: April 13, 2005, 04:26:07 PM »

I was thinking if this is possible:

That u can set for different ship classes, different target prioties. This would be good, because it seems a bit dumb that bops engage a cube, when they have loads of little ships left to fight and obviously they get hammered by the cube and some even assimilated. :-S


So I though if it would be possible to set for different ship classes like which ships to engage: small, medium or large. This would greatly improve the game. At least I think so Smiley
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PREATOR DEFIANT

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« Reply #1 on: April 13, 2005, 08:31:22 PM »

I already asked for something like this, optec said it's not possible with this engine.
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NieKnight
« Reply #2 on: April 13, 2005, 09:09:42 PM »

it would be a very good idea, it would also be good if art units stay out of combat and be art units aswell but the a2 eingin is to stupid for that lol.
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hypercube

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« Reply #3 on: April 14, 2005, 02:01:29 AM »

yeh that's especially dumb with turrets since they engage interceptors and spheres instead of cubes in the backgrownd, if it could be possible, for turrets at least, to engage  distant targets first......
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-=B!G=-The Black Baron

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« Reply #4 on: April 14, 2005, 02:38:07 PM »

Quote
I already asked for something like this, optec said it's not possible with this engine.



Didnt know that, must have been a while ago Smiley


Shame it isnt possible though Sad
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"My power is discombobulatingly devastating I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."~Mike Tyson

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ewm90
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« Reply #5 on: April 16, 2005, 05:06:01 AM »

ya it is, i am amzed the fo teem is abule to do what thay do knowing some of the limatations theay face.
« Last Edit: April 16, 2005, 05:06:26 AM by ewm90 » Logged

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