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Author Topic: Cool Stuff Developed Recently For A2  (Read 1444 times)
draconis_sharp

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« on: March 07, 2005, 03:18:18 AM »

Recently, a small group I've gotten together has figured out how to make Armada 2 phasers do damage in a similar manner to Bridge commander phasers. They do damage as long as the phaser is hitting the target. They cause damage every 10th of a second. I had to figure that out so I could calculate what I must change the amount of damage to. We've also figured out a way to get blue, hull tight shields as seen in Star Trek: Nemesis. We are preparing to work on it right away. The way around to get blue shields is very backwards and actually avoids the old way of shielding completely.

It's too bad they won't be in Fleet Ops. Of course, we could be persuaded to tell the secrets though.
« Last Edit: March 07, 2005, 03:19:38 AM by draconis_sharp » Logged
ewm90
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« Reply #1 on: March 07, 2005, 04:09:18 AM »

i sher it whood help the devalimet of fo if you whood. eny thing to help out it more than welcom.
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« Reply #2 on: March 07, 2005, 06:00:08 AM »

That would be a big help. You sound sort of like Phantom, he has developed it too, you don't happen to be him do you? Smiley
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« Reply #3 on: March 07, 2005, 03:24:46 PM »

First things first: Welcome to the forums draconis_sharp Cheesy Cheesy Cheesy


Now for that stuff, that would fit in FO nicely Smiley Hopefully u will share your secrets with the team    
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draconis_sharp

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« Reply #4 on: March 07, 2005, 05:03:49 PM »

No, I'm not Phantom. I've heard that Phantom had a few things he was working on with shields and such. I'm not sure of A1 can do, but I know it can be done with A2. The method is a bit complicated. It would require someone to make a sod that fits around a ship. That wouldn't as difficult as making the ship itself, as the shields don't need to have the exact contours as the ship. Anyway, you have that and... I can't really say anymore without giving away the secret.

With this method, you can also allow Voyager to "deploy" its armor. I've got it all in my head right now. If I have enough time today, I'll be able to test the voyager armor. Once I finish that, I'll be 99.9% certain that the shields will work properly. This is the first method I've come up with that hasn't run into any bugs so far.
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ewm90
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« Reply #5 on: March 07, 2005, 07:24:37 PM »

sounds realy cool.

i wish i know more about modaling lol.
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draconis_sharp

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« Reply #6 on: March 08, 2005, 05:02:32 PM »

I did not complete the Voyager armor experiment yesterday, due to the fact that the model of the armored voyager and the intrepid model did not match up. I won't be able to complete that until I have an armored model exactly the same as the non-armored model.

As for the shields, things seem to be going along nicely. I'm going to contribute a shield mesh to the project soon. I need to find Operative34997 as he will prove without a doubt to be valuable to this endeavor.

I encountered one problem with the new phasers. Whenever they fire on a planet, every planet on the map becomes visable. This isn't to hard to stop, as they do not do the same to ships (very lucky thing too). Of course, the new phasers would look very out of place in fleet ops, as they would not regesiter on fleet ops shields. They only amount to anything with the new shields that we are developing.

Elrond (another person in the group) is already ahead of me in the amount of work. He doesn't know that yet, I just need to catch up is all... That's why I'm commiting myself to making sure all the bugs are worked out. I'm also setting up a "dummy" test shield. Elrond is also working on damage caused to ships during combat. This includes chunks flying off the hull and what not. Apparently, you can reveal mesh parts and other animated junk when a ship is damaged and attach them in a similar manner to damage textures.

If only Doca Cola and Optec could see what we were seeing... I'm sure they'd be interested.
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ewm90
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« Reply #7 on: March 08, 2005, 06:09:00 PM »

sawnds realy good. if you pm Optec you mite be abule to get his a tinchin he visets the form for than detector or doca cola latly and i dont ever thin i have see CDPelectro on line at all.

sawnds realy exsiting i hope some of what you are doing cood be incoprated in to fo realy cool stuff.
« Last Edit: March 08, 2005, 09:15:53 PM by ewm90 » Logged

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« Reply #8 on: March 09, 2005, 01:00:55 AM »

I think I have a vague idea of how you do it with the hardpoints and all but mines only a theory, and I don't know if it'll work or not.
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draconis_sharp

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« Reply #9 on: March 09, 2005, 05:05:10 PM »

Yeah, you have to use the ignoreShields command with the new phasers so they register on the new shields. The weapons will then hit the new shield sod at their hitpoints. We haven't quite figured out the hit effects for the shields yet.
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« Reply #10 on: March 10, 2005, 03:00:22 AM »

draconis_sharp, what do you want out of this if DOC agrees to your terms whatever they may be?
« Last Edit: March 10, 2005, 03:00:36 AM by USS Legacy » Logged

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« Reply #11 on: March 10, 2005, 03:27:02 AM »

He won't give anything.
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« Reply #12 on: March 10, 2005, 07:06:55 AM »

Booth blue and skinny shields won't be that useful cause not every race has blue sheilds and not every race has skinny shields. were you able to find a way to apply a individual shield set to every ship? well that would increase poly counts a bit Smiley but it would be useful for a voyager-like armmor, we already figuered something similar like this out, but that's for version 4

we also had bc-like phasers in our dev version but - at least with out method - this takes to much computer resources. so far we are heappy with our phasers, simple but efficient Tongue
« Last Edit: March 10, 2005, 07:08:45 AM by Optec » Logged

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Legacy
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« Reply #13 on: March 10, 2005, 04:23:39 PM »

Quote
Booth blue and skinny shields won't be that useful cause not every race has blue sheilds and not every race has skinny shields. were you able to find a way to apply a individual shield set to every ship? well that would increase poly counts a bit Smiley but it would be useful for a voyager-like armmor, we already figuered something similar like this out, but that's for version 4

we also had bc-like phasers in our dev version but - at least with out method - this takes to much computer resources. so far we are heappy with our phasers, simple but efficient Tongue
Oh, so you figured out everything already? Smiley  So we don't need these developments I guess...unless sharp has something else he knows.
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« Reply #14 on: March 10, 2005, 04:52:59 PM »

Never underestimate the mighty FO team lol Cheesy
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