Menu Content/Inhalt
Home arrow Forum arrow Generalarrow Star Trekarrow Ship Inconsistencies

October 11, 2008, 04:29:53 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Overview   Help Search Login Register  
Pages: 1 [2] 3 4 ... 15
  Send this topic  |  Print  
Author Topic: Ship Inconsistencies  (Read 8998 times)
Vincent Vega

Offline Offline

Posts: 267



WWW
« Reply #15 on: December 19, 2004, 04:37:57 PM »

I owe you both many thanks... you will always be welcome on my threads. cool  
Logged

I could never figure this out, is "meow" woof in cat?
Would waffles have saved rome?
Im a real silly *******, get used to it.
DOOM was and still is the greatest FPS.
Vincent Vega

Offline Offline

Posts: 267



WWW
« Reply #16 on: December 19, 2004, 04:43:08 PM »

Over the Years i have played many Star Trek games, and only one game does the neghvar correctly i mean WTF!?!? How hard is it to include underside weapon pods? STAR  TREK ARMADA II IS THE ONLY TNG TREK Game that got it right! ALL the other games it has no underside weapon pods! it is supposed to! but they dont have it. damn them...
Logged

I could never figure this out, is "meow" woof in cat?
Would waffles have saved rome?
Im a real silly *******, get used to it.
DOOM was and still is the greatest FPS.
Yaso Kuuhl

Offline Offline

Posts: 119



WWW
« Reply #17 on: December 19, 2004, 04:48:10 PM »

Ah, the good old inconsistencies... one more proof that the guys who made the ST series didn't really care about creating a consistent universe.
The Big Red Beam on the K'Tinga struck me as pretty odd as well. They should have stayed with Photons. Those and disruptors. (I think I remember only one occasion when Klingon D7-style cruisers actually fired green disruptor bolts - in TOS!)

The biggest inconsistencies in my book are the messing up of Federation registries which worked fine until the NCC-1701-D came along, and (if you know its btrue backstory) making the Bird of Prey a standard Klingon ship after TSFS (Does anyone know when they first appeared after that? Was it ST V or TNG?)

Also if you look at Federation Photon torps, they change from red (OS) to blue (TMP) to orange (TWOK) to red (TNG, TUC) to orange (DS9, FC) to yellow (VOY) and back to red (Nemesis), while changing their shape every time.

EDIT: kvort, that's not always the developers' fault. In SFC3 for example, Paramount didn't give Taldren the DS9 license, which the weapons-pod-wielding Negh'Var is part of. So they had to use the TNG Negh'Vars (a.k.a. Voodieh), the future cruiser from All Good Things.
It's true, however, that many games are simply wrong. Like Armada (I think) and Dominion Wars. Then again, Dominion Wars forgot the Saber's deflector dish, so I don't even care about the Negh'Var that much.
« Last Edit: December 19, 2004, 04:53:53 PM by Yaso Kuuhl » Logged

Some people are pragmatists, taking things as they come and making the best of the choices available.
Some people are idealists, standing for principle and refusing to compromise.
And some people just act on any whim that enters their heads.
I pragmatically turn my whims into principles.
PREATOR DEFIANT

Offline Offline

Posts: 4518



WWW
« Reply #18 on: December 19, 2004, 05:44:29 PM »

Quote
He would still need a host.
Of course you need a host, but you can't resize an image with only a host now can you?

I think that the torpedo colors in trek can be fairly easily explained away. New technology, the spacial enviroment, and just which view you have to a torpedo can effect it's color.
Logged

*^*
coolhandab

Offline Offline

Posts: 528



WWW
« Reply #19 on: December 19, 2004, 07:07:47 PM »

Quote
I think that the torpedo colors in trek can be fairly easily explained away. New technology, the spacial enviroment, and just which view you have to a torpedo can effect it's color.
Especially concerning the red versus orange and the different shapes. As far as blue from TMP, I never saw it, but that sounds pretty dumb, especially because only quantums are blue and they are quite recent inventions.
Logged

"Centurion, ready plasma torpedos. We shall show these meddling humans how the Star Empire conducts negotiations."
--nemo me impune lacessit
PREATOR DEFIANT

Offline Offline

Posts: 4518



WWW
« Reply #20 on: December 19, 2004, 08:02:08 PM »

Does a blue torpedo necessarily mean it's a Quantum? Of course not, the one time I saw a blue torpedo was in ST:5 when they were firing in a blue nebula. The nebula could have caused the torpedos color, case closed.
Logged

*^*
Yaso Kuuhl

Offline Offline

Posts: 119



WWW
« Reply #21 on: December 19, 2004, 08:14:43 PM »

Okay, the blue torp from TMP was fired within a wormhole, so it's not to be taken too seriously.
Logged

Some people are pragmatists, taking things as they come and making the best of the choices available.
Some people are idealists, standing for principle and refusing to compromise.
And some people just act on any whim that enters their heads.
I pragmatically turn my whims into principles.
Vincent Vega

Offline Offline

Posts: 267



WWW
« Reply #22 on: December 19, 2004, 09:27:35 PM »

What do you think the Negh'Var fired at DS9 during the assault?
I say they were planetary assault disruptors.
ditl.org says they are mark 18 disruptor cannons.
Logged

I could never figure this out, is "meow" woof in cat?
Would waffles have saved rome?
Im a real silly *******, get used to it.
DOOM was and still is the greatest FPS.
PREATOR DEFIANT

Offline Offline

Posts: 4518



WWW
« Reply #23 on: December 19, 2004, 09:51:47 PM »

When was there a wormhole in TMP?
Logged

*^*
Vincent Vega

Offline Offline

Posts: 267



WWW
« Reply #24 on: December 20, 2004, 01:36:17 AM »

(slap) im talking disruptors, not worm holes! sorry, sometimes i over react...  
Logged

I could never figure this out, is "meow" woof in cat?
Would waffles have saved rome?
Im a real silly *******, get used to it.
DOOM was and still is the greatest FPS.
PREATOR DEFIANT

Offline Offline

Posts: 4518



WWW
« Reply #25 on: December 20, 2004, 01:52:18 AM »

*slaps back*, sometimes I do too Cheesy  
Logged

*^*
Vincent Vega

Offline Offline

Posts: 267



WWW
« Reply #26 on: December 21, 2004, 12:14:18 AM »

When did the sovereign get those rapid fire torpedo launchers seen in nemesis? Why didn't they have them before? They would have beat the sh*t out of the Sona.
Logged

I could never figure this out, is "meow" woof in cat?
Would waffles have saved rome?
Im a real silly *******, get used to it.
DOOM was and still is the greatest FPS.
PREATOR DEFIANT

Offline Offline

Posts: 4518



WWW
« Reply #27 on: December 21, 2004, 12:15:42 AM »

They had them before, burst fire photon tubes have been used for 40 years in the trek universe at the time of Nemesis. I think the writers wanted the Son'a to go out neater then simply a gun fight. That or Riker doesn't know how to fight well.
Logged

*^*
coolhandab

Offline Offline

Posts: 528



WWW
« Reply #28 on: December 22, 2004, 02:01:28 AM »

Quote
When did the sovereign get those rapid fire torpedo launchers seen in nemesis? Why didn't they have them before? They would have beat the sh*t out of the Sona.
I think kvort means the quantum turret under the saucer. I'm thinking someone spilled coffee on a control panel somewhere during the fight with the Sona, or maybe Riker had pawned all the quantums to pay off his gambling debts. Who knows. But yeah the burst fire type 4 tubes are quite new, having been prototyped on the Defiant. On the Enterprise they fire photon instead of quantum for some reason.
Logged

"Centurion, ready plasma torpedos. We shall show these meddling humans how the Star Empire conducts negotiations."
--nemo me impune lacessit
PREATOR DEFIANT

Offline Offline

Posts: 4518



WWW
« Reply #29 on: December 22, 2004, 05:07:32 AM »

Quote
But yeah the burst fire type 4 tubes are quite new, having been prototyped on the Defiant. On the Enterprise they fire photon instead of quantum for some reason.
Huh?
Logged

*^*
Pages: 1 [2] 3 4 ... 15
  Send this topic  |  Print  
 
Jump to:  

© 2003-2008 DOCa Cola. All rights reserved.
Star Trek and related marks are trademarks of Paramount Pictures.
Powered by Joomla
Powered by SMF 1.1.6 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com