Cmd.Paul
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« on: October 31, 2004, 07:05:03 PM » |
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My humble opinion is that there are to much shipyards , the romulans have to build 4 different shipyards, i think it should be maxed out to 2 since that would be better to oversee
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Cmd.Paul
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« Reply #1 on: October 31, 2004, 07:05:56 PM » |
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oh boy, wrong thread, could someone move it to feature requests please?
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RFO Cairo1
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« Reply #2 on: November 01, 2004, 01:13:27 AM » |
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no i think think i like 4 shipyards
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"i see your ships, yes the cloaked ones too" 
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Lumpybob
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« Reply #3 on: November 01, 2004, 05:01:28 AM » |
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i think it should be reduced to three
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PREATOR DEFIANT
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« Reply #4 on: November 01, 2004, 08:48:38 AM » |
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I think everything should be warpinable like in shows and have a dry dock for repair.
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coolhandab
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« Reply #5 on: November 01, 2004, 07:05:19 PM » |
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I'm with the Praetor, make a single structure like the Federation Spacedock, which can warp in better ships as you research them, and provides repair facities. Perhaps also a smaller structure that provides only repair and is much cheaper than the spacedock.
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"Centurion, ready plasma torpedos. We shall show these meddling humans how the Star Empire conducts negotiations." --nemo me impune lacessit
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Lumpybob
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« Reply #6 on: November 03, 2004, 05:24:50 AM » |
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is not that what the repair ships are for?
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PREATOR DEFIANT
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« Reply #7 on: November 03, 2004, 08:55:02 AM » |
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Dry dock is faster and gives crew, plus shields the damage vessel during an attack I believe.
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-=B!G=-The Black Baron
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« Reply #8 on: November 03, 2004, 09:45:33 AM » |
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I think it's ok as it is  , I like that different races have different number of shipyards, adds to the diversity I think
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*^* "My power is discombobulatingly devastating I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."~Mike Tyson R.I.P. Legend  
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Optec
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« Reply #9 on: November 03, 2004, 10:38:21 AM » |
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yep, a "usual" race has 2 shipyards but some races differ from that scheme and that helps to add an unique tech tree element
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Lt.Cmdr Worf
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« Reply #10 on: November 19, 2004, 12:53:00 AM » |
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I think the spacedock should be made able to repair ships...not just build them....its basically its own independent starbase...that way if a ship has been in a battle...and needs to be repaired out in the field...it can be..the base can defend itself from all kinds of hostile enemies as well.
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« Last Edit: November 19, 2004, 12:54:56 AM by Lt.Cmdr Worf »
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coolhandab
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« Reply #11 on: November 19, 2004, 08:10:34 PM » |
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I agree with Worf, I've never understood why the stardock doesn't repair ships. In the ST universe that's its main job, not building, after all.
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"Centurion, ready plasma torpedos. We shall show these meddling humans how the Star Empire conducts negotiations." --nemo me impune lacessit
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[F-I-I]VAdm-MJP
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« Reply #12 on: November 19, 2004, 08:50:27 PM » |
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or you could make a repair ship, and transport crew from the station.
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RFO Cairo1
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« Reply #13 on: November 19, 2004, 11:49:40 PM » |
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doesant the federation have a repair ship?
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"i see your ships, yes the cloaked ones too" 
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Lt.Cmdr Worf
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« Reply #14 on: November 20, 2004, 04:23:27 AM » |
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yea..all races have repair ships.....repair ships are good when a ship has damaged engines and can't get to a repair dock...but having Spacedock able to repair ships would be like having a ship yard with defenses out in deep space...i've equipped my space docks with better weapons...better shields and the ability to repair
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