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Author Topic: Fleet Operations 3.0: Dominion Artillery  (Read 13134 times)
Optec
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« on: August 08, 2004, 02:30:39 PM »

As the weeks pass the dominion fleet continues to grow. This week we want to present you the most unique dominion vessel.

[color=FF99FF]Dominion Hyperspace Artillery[/color]



Macromedia Shockwave required

The Hyperspace Artillery is a weapon of mass destruction. The main body is giant subspace-particle generator. These particles are focused through several complex forcefield chambers. Finally a micro wormwhole is generated for a few seconds to transport the charged hyperspace burst at it's target location where it will implode and generate a shockwave which is capable of destroying whole fleets and exspecially stationary objects like starbases or defence platforms.
The first Hyperspace Artillery was constructed in the Gamma Quadrant during the Dominion war. This unique weapon was ment to destroy all relevant military starbases of the Federation and it's allies in the alpha quadrant. Unfortunately the artillery never made it through the Bajoran wormwhole before it collapsed and vanished for ever.

The Hyperspace Artillery does also bring some unique elements into the gameplay. The first thing you will notice is the large attack range. Even larger then all other artillery-range units. The second thing you will notice is the delay between the moment you gave the attack order and the final impact. As soon as you order an artillery strike a marker is displayed at the target location. A countdown of 5 seconds begins which gives the targeted player a short time window to evacuate starships from the bombarding position - if he or she is fast enough.
5...4...3...2...1... and then you get a big explosion and hopefully many enemy vessels fading away in a burst of hyperspace particles.
The Hyperspace Artillery is also the only vessel which is not built from a yard but by the construction ship. It costs 12 (of total 20) credits and can be built with any avatar.


An ingame shot of the artillery


And another one..


During the weapon charge period..


Note: The stats of this vessel may change until release
« Last Edit: August 08, 2004, 05:16:45 PM by Optec » Logged

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Overlord/Zeich
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« Reply #1 on: August 08, 2004, 05:19:46 PM »

Amazing work Optec.  A great ship design and an wonderful texture.  Can't wait to try her out in v3.  
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Enter Daybreak
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« Reply #2 on: August 08, 2004, 05:27:58 PM »

Looks great, another A+ for the FO team, watch out Steamrunner here comes the Dominion.
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« Reply #3 on: August 08, 2004, 06:42:34 PM »

ahhh the powerrrrr.. and it is all mine..  Cheesy

nice textures...

Who need those rommie artillery ships now? Smiley
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« Reply #4 on: August 08, 2004, 06:50:43 PM »

Wow! Perfect.
But it's a pity that you can't see the explosion on these screenshots, but it must be great!
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-=B!G=-The Black Baron
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« Reply #5 on: August 08, 2004, 08:12:21 PM »

Hehe, I can picture it in my mind now, a fleet of rhienns perishes under the power of the dominion artillery ship Cheesy  Cheesy  Cheesy


Need I say that I love the textures cool  
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« Reply #6 on: August 08, 2004, 09:31:42 PM »

Hehe, sabo, BOOM, need I say more?
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« Reply #7 on: August 08, 2004, 10:17:42 PM »

I want the Dominion now! :cry: Dominion has cool ships! I want to try them NOW!!!!!
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NieKnight
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« Reply #8 on: August 08, 2004, 10:43:54 PM »

well done, i know i should know better as i have been here over a year now but do you have any idea when it will be out optec/doca?
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ewm90
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« Reply #9 on: August 08, 2004, 11:26:36 PM »

looking good
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« Reply #10 on: August 09, 2004, 06:15:31 AM »

Great Model!

nice.. uhh.. "storyline"  Wink  
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« Reply #11 on: August 09, 2004, 10:03:16 AM »

Well if sabo will be able to destroy it in 1 shot :cry:  that will suck  
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« Reply #12 on: August 09, 2004, 12:57:49 PM »

Hi!

You should add any "sign" or position indicator to this ship (I'm talking about the same feature the Transwarp conduit has-> the purple ring on the minimap)
so the player has to defend and what about a siege mode like the good ol' siege tank from StarCraft.
In general: I think this will give the Fluidic and Matura Nebula a complete new "sense" in planning your strategy-> hidding in Nebulas and firing at bypassing ships or mining stations in the proximity of the nebula
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« Reply #13 on: August 09, 2004, 01:57:28 PM »

Quote
Matura Nebula
Hehe, that has nothing to do with Swiss A-levels. It's Mutara, not Matura. Cheesy

On topic:

I love the ship. Gimme! Wink

On that sabotage problem:

What about this: If that artillery is expensive and costs so many credits, wouldn't it be fair, if it indeed could be destroyed by the sabotage center, but if you do so, the sabotage center blows up in the same moment, because of an effect of this unique kind of weapon? (wormhole feedback loop Wink)
« Last Edit: August 09, 2004, 02:00:58 PM by [TD]The Changeling » Logged


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Optec
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« Reply #14 on: August 09, 2004, 03:10:02 PM »

@sabotage:
nope, the artillery, as many larger vessels, cannot be destroyed with a single sabotage attempt

@Hyperspace Artillery costs:
the costs are not that expensive, 800 dilithium and 800 tritanium at the moment

@Explosion Effect:
There is no picture of it cause i'm still working on it Smiley i really want a nice explosion for that weapon so i take a bit extra time for it. i will upload a shot as soon as it's final
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