lol well he has alot of ideas and they are all for beta 2. Version 3 has is very different with those trade routes and stuff.
besides all those mod ideas, kinda downgrades FO if it is implemented.
Those ideas sounds more like a patched up A2 version
I already tried modding, but it is really hard and time-consuming work. I didnīt manage it after all. Donīt think i try here, to force the FO-Team for creating my mod, but i have many suggestions, some are good, some arenīt. If an ideas sounds good, that it really makes into a future FO-build, I would be very happy about that. But I donīt expect anything, and I am looking forward to the next FO-release anyway, whatever it looks like. After trying to mod for myself, i know what kind of work it is, and i respect what is done by them.
I have good reasons, why I suggested some things:
About BoP,Defiant, etc: I dontīt intend to suggest a 100% series-convertion. It should only have the Look&Feel of the series.
About the Look: As you see up here, I asked to replace or remove some ship-types, because they vary to much from the species ship-style (e.g. the Federations Saucer-Nacelles-EngineSection-Config or the difference between Romulan and Klingon ships: Roms are wide and bird-looking, Klingons are more compact and less birdy (except the BoP (means the smaller shipsare little more birdy))). Imo, a ship, wich doesnīt fit into the referece design would look like a fly in a soup.
If you think, it is funny to ask to flush shipdesigns down the toilet, because i dont like their look, read ths tread, where Otec agrees me partially.
The Idea about the Nova-Repairship is, that it looks somehow like the Newton-Repairship, and why not using a given desing instead? (btw: The Nowa is no Ship created for war, it is created for planetary scans. You could use your phantasy and think, that because of its high-tech energy supply (needed for that scanns), the Novas were refitted for repairing-purposes in war.)
And about the Feeling: What feels more like a ST-Series scene: If a ship with good sensors (Intrepid) goes on patrol, and is attacked and followed by enemys, until you move your fleet, or if you have a Defiant class, you mine critical areas, and if a fleet attacks, you can lead them itno the trap (for making them busy), cloak and fly to your fleet.
The reason is, you never saw the Voyager, but the Defiant acting with such tactics in the series. Butt the Intrepid seems to feel good for (not to much effective) hit&run-tactics. A Defiant-class would be waste, if it would only be used as battleship just like the Souvereign. It is not the way, FO wants to go, afaik imo.
Armada 1 did a really good job, in providing the ST-Fleet-Battle look and feel. Thatīs actually the main reason, why I ask to return some of the best A1-features. The Shrike-Class will be back in beta3, and this is not a downgrade, it is a mix-up between new ideas and good old things. I only suggest to bring in the game some more old things, but really not all of them.
I know, that beta3 will be much different, but there is not much information about this version, so I can only make some Ideas based on FObeta2 and the original Armada2.
The other problem is, that the special weapon-classes donīt allow to much variations, thatīs why my Ideas also sound like Armada2.
But i donīt like the Idea, that two ship classes have the same special weapon (Tricobalt Torpedo), it makes one of them unneccesary, and this is what i am talking about when i say, it is not the way the Mod was meant to, imo. Donīt missunderstand it with "This is not the way i like the mod to be".
Again, I apologize, if i made the impression, that I want to have a whole other mod. I know, there are little to much ideas. They can not all be considered.
Btw: When can beta3 be expected for release, and how will the techtree look like?