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Author Topic: Complete List Of All My Ideas  (Read 3236 times)
Stoned Rhyno

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« on: July 25, 2004, 09:19:01 PM »

I enlisted some ships with their special weapons, wich i would like to see in future FO Releases, or i want to have usefully changed. There are some ships or Special Weapons, i think, look ugly, don´t fit into the game/species canon design or have imo no real use. I ask to remove or replace them in the game, but not because i don´t respect your hard work. Some points, i mentioned in past posts, somewhere here in the forum, i repeated them to have them all together.
You will also recognize, that many ship types and special weapons configs are the same as in Armada1. It is because i like this game, and your goal is, if i understood it right, to create a game wich is a appropriate evolution of Armada1. Things i mentioned as a suggestion to put it back into the game are imo core elements of Armada1 wich worked very well, and it would not be a Armada-Game without them. I also (hope to have) payed attention to avoid to strange spezial weapons (Gemini Effect, Corbomitr Refractor) and packed it into a more ST-realistic explanation (Sensor Shadow, Shield Enhancement).
Finally to say, the last thing, i want to achieve, is to cross with your creativity, but i hope most of my ideas do it in she game, because they make imo much sense.

newType/ShiptoReplace    =   newShipClass      |   Special Abilitys

Federation:

Newton Class    =   Nova Class   |   Repair-Beam
Scout2      =   Danube   |   no Tachyon Scan, but stronger
Destroyer                   =   Sabre      |   Point Defense
Light Cruiser   =   Norway Class   |   Peregrine Raider
Med Cruiser   =   Intrepid   |   Nacelles (slow In-System Warp), HazardTeam
Battlecruiser    =   Defiant   |   Amines, Cloak (Treaty with Roms)
Small WarpIn   =   Excelsior-II   |   TechTeam
Big WarpIn   =   Galaxy      |   Shield Enh. (former Corbomite Refractor)
Sci WarpIn                   =   Nebula      |   Probe, Shielddisr, SensShadow (= Gemini Effect)
Dreadnought2   =   Prometheus-B   |   Dual Seperation (not Saucer)

Upgrades: Souvereign: Nemesis Refit; Defiant: Heavy Weapons (Extra Torpedos and one Standard Phaser)
Get Rid of: Canaveral Class (ugly and simple design), Remoore Class (this is really no StaarFleet desing)
Species Special: the federation has advantages in spezial weapons (maybe faster research , or faster energy recharges (btw. there is an A2-spw on the borg frigate for this))

Main Idea: The Federation is very scientific oriented, so they have many special weapons.
(Problem: More than one ship have the same spw, like Hyper Impulse Drive, Tricobald Torpedo and Point Defense, you should think over it.)
- The Newton class looks like the Nova class, the Nova would fit very well in its place (but with greater sensor range), and i would personally prefer officila ship designs
- The Norway Class was always designed as Fighter Carrier (see the big shuttle bay?)
- The Intrepid´s design is pedestied for special mavouver capabilitys
- The Defiant Class is not only a battleship, it is designed to investigate and secure borders, a cloaking device (by agreement with the roms) and antimatter mines fit into it.
- The Excelsior-II is an upgraded old Excelsior Class, not new built. That´s why it can be ordered from SFC, it also has because of its age the most experienced engineers abord.
- The Nebula is and was an science ship, to arm it with only a torpedo spw does not cover its purpose. It should be a littel mor like A1/A2.
- After the original Prometheus prototype has some problems with the seperation mode (the Warpdrive of the saucer was instable), SFC experimented with a new prototype, the Prometheus-B (simply with only one seperation, the saucer and the upper stardrive section remain together). Only a few of them where built. After the end of the Dominion War, the project was given up. Nevertheless, in critical situations, SFC uses them as heavily armed Battleships.
Nice Idea: Call the Timeship Relativity (Quantum Singularity from A2 cardi special)

Klingons:

Destroyer                   =   B´Rel BoP   |   Nacelles (slow In-System Warp)
Light Cruiser   =   K´Vort BoP   |   Artl Torp (loak Firing upgrade); Nacelles (s.a.)
BortaS      =   Fek´lhr      |   Ion Storm, Death Chant

Upgrades: Cloak Firing (Artillery B´Rel);
Get Rid of: Sang' Class (looks somehow romulan design)
Species Special: Only Systems (with Weapons priority) are repaired fast enough, Shields and Hull very slow, what means, they fight until death. Klingon ships are therefor cheaper.

Main Idea: I think it is stupid to have one BoP with nacelles up, an another with nacelles down. I know, the klingon empire uses different BOP-designs, but they are different in the wings color, not the wings position (i wouldn´t be another person, if i hold my hands up).
The Fek´lhr should be still the Fek´lhr, because it ist the same design, changing the name to BortaS doesn´t make a new ship type. It is also a classic one, appearing in A1, A2, SFC3, maybe it appeared in a ST-series, too.

Romulans:

Destroyer                   =   Shrike      |   TalShiar Spy; HoloCloak(Upgrade)
Light Criuser   =   Draconarus   |   Nacelles (slow In-System Warp)
(Med Cruiser   =   Griffin      |   Sensor Scrambler)
Eresis      =   new Raptor   |   Artillery Torpedo
Norexan                   =   Valdores   |   
Upgrades: HoloCloak(Shrike); Heavy Weapons(Draconarus); Sensor Hacking (like holo emitter from a2 rom special);
Get Rid of: Serkas Class(doesn´t look good and is to un-canon), Tavara Class (same as Valdres/Norexan, but can be adepted)
Species Special: Under defined conditions, all romulan ships are able to use advanced cloaking (like cloak enhancer from A2 rom frigate)

Main Ideas:
As a very late Tech, the Romulans can build a TalShiar Center, where spw like: HoloCloak, Sensor Hacking, Advanced Cloaking, etc. can be researched.
All enlisted ships above ar imo a must, because they are classics, and they made very romulan style tactics available in A1/A2.
- The Shrike Class and ist Romulan (better: TalShiar) Spy are probably back for Beta3, i mentioned it here, to tell it is a good desicion.
- The Griffin Class has a classic character, because it appears in mans AcVi-ST-games, like in EF2 as shipmodel in a crew-quarter. And think of the tactics, wich can be done, when it disables the enemys sensors.
- I can say, the A1/a2-model fort he Raptor looked a litte bit ugly, but if you would use the similar-but-better-looking Eresis Warbird Model and combine it with Artillery Torpedo, it would have the same good feeling. Personally I would like to call it sth. like Raptor-II, but i don´t want to advise you how to name ship types.
- The only new ship design in A2 I really liked, was the Draconarius, it looked like the pendant to the klingon BoP ort he fed. Intrepid. If I could convice you to add it in FO, it would be a good InSystem-WarpShip fort he Romulans.
- The Norexan Class is probably your Version of the Valdores (Why isn´t it called Valdores-Class for better identification). I ask myself, if it is a unfinished model, because it doesn´t look very detailed (i talk about the bird head). There is a similar design ship in Beta2, the Tavara Class. I think it doesn´t fit, because the Valdores is one of the most powerfull and biggest ships. To have another bigger one, makes it somehow ridiculus. It would be better to make it a half-the-size/strengh of a Valdores, making them more different.
(The Problem in Beta2 is here: You have the same ship several times with another configuration (Rhienn, Generix), a greater variety in ship types would make the romulans more interesting. There is a great chance to use above mentioned classic ship types as you did with shrike (and half-the way with Eresis/Raptor))

Cardassians:

Sml Destroyer   =   Hideki      |   Cloak(TalShiar Treaty)
Big Cruiser   =   Galor      |   Weapon Overload (Red)
Med Battleshp   =   Keldon      |   Weapon Overload (Red), Cloak(TalShiar Treaty)

Upgrades: Tal Shiar Cooperation (Keldon-, Hideki-Cloak), Weapon Enhancement (Blue->Yellow)

Species Special: Their Ships are Smaller (Galor/Keldon Battleships are smaller than a Galaxy Class), but only little less strong. They have no real weakness, because all systems are balanced in strength. But if the Weapos are overpowered, they might have some Energy Problems in other Systems.

Main Idea: Stations are GullGrey; The Ships Weapon Arrays are LightBlue, with general Upgrade they are Yelllow, and some Ships can overload them to Red.

Dominion:

Freighter                   =   Karema-Ship   |   Tractor-Beam
Destroyer                   =   J´H Bug   |   Kamikaze
Big Battleship   =   J´H Battleship   |   ?
SuperbigShip   =   J`H Warship   |   ?   

Special Upgrades/Weapons:   Founder Spy, Mines, Ketracell White (Increases strength of J´H Troops), Infiltration (like Romulan Psionic Beam from A2 rom spezial)

Species Special: Jem´Hadar Warship is doublesize of Jem´Hadar Battleship

Borg:

Interceptor   =         |   Transwarp
Adaptor                   =         |   TechAssimBeam
Assimilator                   =         |   DroneAssim.Commando (EnteringTroops)
Sphere      =         |   Transwarp, Holding Beam
Diamond                   =         |   Ulrtinium Burst, Nanites, Shield Remodulation
CubeTypes   =         |   HoldingBeam
TacticalShips   =         |   all Ships, wich are upgrades to Tactical Types,
                  are also capable of Regeneration

Upgrades:   Regeneration (neccesary for Tactical Mode)->  Tactical Armoring (on single Ships); TechAssimBeam(after Adaptor is available) -> AutoAssimBeam(needs TechAssBeam and some TechLevel2) -> HoldingBeam (needs AutoAssBeam and sth. like TechLevel3); Shield Remodulation, Transwarp (both late Tech, not necessary for further researches),

Species Special: Strong Ships, but they are very late available (Sphere, Cubes), because they need very much of research
I fit is researched, each ship type has an Auto Assimilation Beam
Each ship can be upgraded by Tactical Hull Plating
As bases, the Borg use an Unicomplex, consisting of elements with different purposes. Only resource processing stations are seperated, but they can be upgraded with turrets.
(If the Unicomplex would become to big fort he game (map objects in ist way, ship manoverability blocked), it should be more than one, similarly upgradeable like the resource complex)

Main Idea: First building the 1st Borg Fleet with ships, wich are not much stronger than comparable ones from other species (Interceptor, Assimilator, Adeptor), only with the advantage to assimilate special weapons.
While toe other Species build stronger ships, the Borg have to count on their lower tech ships, plus the Diamont, if the player wants it. Meanwhile he has to research until HoldingBeam Technology and later the Tactical Armoring. After that, the Borg player has a few very strong ships, while other species have a big fleet of max-tech ships, wich are comparably weaker (E.g. a Tactical Fusion Cube can match a whole 16-ships fleet of  D´deridex-Warbirds or Sovereigns)


Other Things:

[/B]- Repair authonomy: Depending on the grade of damage, the Ship returns to Yard, automatically
- Warp: Additional the WarpIn-Federation Ship, some (or all?) Species have Ships, designed to be small enough and have an adaptive geometry (moveable nacelles) to create a stable warpfield, even in a strong gravimetric field like a star system. But only with Warp 1. (B´Rel, K´Vort, Intrepid, Draconarius). Disadvantages are no accessable special weapons or torpedos , with active warp capability.
« Last Edit: September 13, 2004, 12:13:28 AM by Stoned Rhyno » Logged
Lt.Cdr.White

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« Reply #1 on: July 25, 2004, 10:14:52 PM »

Quote
Main Idea: I think it is stupid to have one BoP with nacelles up, an another with nacelles down. I know, the klingon empire uses different BOP-designs, but they are different in the wings color, not the wings position (i wouldn´t be another person, if i hold my hands up).
Wrong. Logical, but taking the series it is not correct.

For further information read here:

http://www.ex-astris-scientia.org/articles/bop-size.htm

Result:

BoP from Kirk era: movable wings = smaller BoP in TNG era

bigger BoP in TNG era (same model used, but scaled to be a new version): wings always up
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admiral max

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« Reply #2 on: July 26, 2004, 01:17:10 AM »

very good ideas some may be taken into acount by the team cool

just one thing only one defiant class has a CLOAKING DEVICE and that is the USS DEFIANT.The romulans only permited one cloaking device to be used by the federation because of the dominion threat.NO OTHER DEFIANT CLASS SHIP HAS THIS ABILLITY AND ANYOTHER TYPE OF VESSEL IN THE FEDERATION. Cheesy I KNOW IM CORRECT ON THAT. rolleyes

STILL I LIKE YOUR IDEAS LOL
« Last Edit: July 26, 2004, 01:22:22 AM by admiral max » Logged

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NCC1701Z

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« Reply #3 on: July 26, 2004, 02:38:43 AM »

Aside from the Nova class having a repair beam, and a Defaint being used as a patrol ship (Its sensors are no match for the Intrepid Class' or Noca's sensors) its quite good.  
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[TD]Roach

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« Reply #4 on: July 26, 2004, 05:02:07 AM »

good idea, but i think it is better for you to start your own mod.

with your idea's you rearrange the whole game.

good luck making it.
« Last Edit: July 26, 2004, 05:02:37 AM by Roach » Logged



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« Reply #5 on: July 26, 2004, 11:49:13 AM »

OK I liked some of your ideas, but that romulan special weapons like the sensor scrambling and the sensor hacking are to strong, the only reason why they were in A1 and 2 is because all romulan ships were weaker than other races ships the same class, so now putting in that special weapon would create a huge balance problem Smiley  
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« Reply #6 on: July 26, 2004, 11:56:04 AM »

Need to rethink your ideas.. by the way, this isnt your mod. Make minor suggestions, not major ones.
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NCC1701Z

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« Reply #7 on: July 26, 2004, 05:53:38 PM »

Well.......if hes making his own mod he would not be suggesitng it, he would be annoyncing the ideas...Wink
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« Reply #8 on: July 26, 2004, 06:10:28 PM »

lol well he has alot of ideas and they are all for beta 2. Version 3 has is very different with those trade routes and stuff.


besides all those mod ideas, kinda downgrades FO if it is implemented.

Those ideas sounds more like a patched up A2 version
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KL0K

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« Reply #9 on: July 26, 2004, 07:50:49 PM »

well i like the idea of changing some shipmodels... cause the remore and canaveral classes are really ugly LOL
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« Reply #10 on: July 26, 2004, 10:32:59 PM »

I second that
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« Reply #11 on: July 26, 2004, 11:17:08 PM »

Quote
well i like the idea of changing some shipmodels... cause the remore and canaveral classes are really ugly LOL
Yeah, and seriously, the Nova class is the exact job for the Caneveral class...
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« Reply #12 on: July 27, 2004, 05:42:20 PM »

Sounds like you've got an idea for you're own MOD or something. try it out, Moding idn't too hard hehe.
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« Reply #13 on: July 27, 2004, 06:56:23 PM »

speaking of modding...I want...no i NEED 3.0 NOW...but I will settle for the 1month date...August 20 isn't it?
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« Reply #14 on: July 29, 2004, 07:18:05 AM »

okay i have this to say, the nova is nothing like a repair ship. the nava is a war ship that was developed just before the dominon war when the war started they changed the disign complety and the difint was born. Only a few nova were launched and were not used to their intition untill shortly after the war ended.
The nova is a war ship not a repair ship and it shood re place the moonson class.
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