Star Trek Armada II: Fleet Operations

General => News => Topic started by: Optec on May 31, 2004, 03:09:41 PM



Title: Fleet Operations 3.0: Supply Resource
Post by: Optec on May 31, 2004, 03:09:41 PM
One of the major new features of Fleet Operations 3.0 will be the Supply ressource which introduces an advanced system for attack and support vessel production.

(http://www.fleetops.net/images/icons/supply.gif) Supply

Spare parts, replicator proto material, nanites or Romulan Ale  ^_^ . All things a starship requires to operate. In Fleet Operations such goods are just called "Supply". When a starship lefts the yards it's loading bays have been filled with all supplies it will need during its journey. You will have to pay the supply units required to construct a ship along with the dilithium and tritanium costs at the beginning of construction. Supplies are required for the construction of vessels only. Stations, research or warp-in vessels do never require supplies to be built.
If you run out of supplies you will have to call in new supplies. You can manage that by extending your supply routes at a starbase.

(http://www.borgcore.de/fleetops/newsimages/supplyroutes.gif)
extend supply routes button


It is important to always check your supply count. If you can manage to build up a powerful fleet within your start supplies, you have a significant advantage over a player who has to extend his supply routes to get a good fleet. Supply costs vary from 2 supplyunits for a Sabre to 15 supplyunits for a Tavara.

The resource information page has been updated. Check it out here (http://www.fleetops.net/index.php?p=FOresources).

Optec


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on May 31, 2004, 04:29:04 PM
cool so ill you have to send supplys out to ships that are left guarding an outpost on the opposite side of the map?


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on May 31, 2004, 04:38:37 PM
As i was looking in the information page I noticed that there was an increase of credits to 30, is that true?

BTW its great that this new resource is included, will this mean that ships can run out of torpedos?


Title: Fleet Operations 3.0: Supply Resource
Post by: Detektor on May 31, 2004, 04:48:09 PM
1 Q.: Yes, the creditslimit changed to 20, but the creditscost are also increased

2 Q.:  No, the ships don't run out of ammo


Title: Fleet Operations 3.0: Supply Resource
Post by: Overlord/Zeich on May 31, 2004, 06:07:49 PM
Wow.  That looks really cool.  Where do you get supplies from.  Where is the extend supply routes button located?  


Title: Fleet Operations 3.0: Supply Resource
Post by: Detektor on May 31, 2004, 06:41:15 PM
in the starbase build menu


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on May 31, 2004, 07:35:16 PM
Now thats really neat and realistic, and really unlike Optec not to give us a heads up before he even adds it. Sneaky devil you :shifty:  


Title: Fleet Operations 3.0: Supply Resource
Post by: Optec on May 31, 2004, 07:49:34 PM
hehe ;)


Title: Fleet Operations 3.0: Supply Resource
Post by: Stylsy on May 31, 2004, 08:53:15 PM
Excellent!


Title: Fleet Operations 3.0: Supply Resource
Post by: cts006 on June 01, 2004, 03:49:23 PM
By the looks of this its based off the oficers resource, and im shure Credits are also, I thought it was only posible to have the officers resource be renamed/used once?


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on June 01, 2004, 05:37:29 PM
I've noticed that credits are underlined when you write them, and you can click on them, well thats fine but when you click on them u get relocaded to some site about houses :o , is this a error?


Title: Fleet Operations 3.0: Supply Resource
Post by: Optec on June 01, 2004, 05:48:23 PM
@cts006
supply is not completely like the old officers. just playing arround with the engine ;) but don't fear, credits will be untouched and work as always

@hyperion
credits are underlined when you write them? they are a hyperlink? where? sorry i don't understand  :blush:


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on June 01, 2004, 06:03:52 PM
Quote
credits are underlined when you write them? they are a hyperlink? where? sorry i don't understand 

Yeah i guess they are a hyperlink and this is where they redirect me when i click on them:https://www.mortgageexpo.com/home.cfm?SC=EZULALNS1

Some strange house selling site  :wacko:  


Title: Fleet Operations 3.0: Supply Resource
Post by: Optec on June 01, 2004, 06:09:39 PM
hm *strange*  :omg:  


Title: Fleet Operations 3.0: Supply Resource
Post by: cts006 on June 01, 2004, 06:10:03 PM
That is wack.


Title: Fleet Operations 3.0: Supply Resource
Post by: Lt.Cdr.White on June 01, 2004, 10:21:08 PM
Seems as if some Ad-Software modified your browser... not necessary a virus, but acting like it. Perhaps you should try some ad-aware scanners to find out, why this happens to you.


Title: Fleet Operations 3.0: Supply Resource
Post by: cts006 on June 01, 2004, 10:26:38 PM
I recomend Spybot Search and Destroy, http://www.safer-networking.org/ (http://www.safer-networking.org/)


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on June 02, 2004, 10:05:56 AM
Thanks I'll try it :)  


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 02, 2004, 11:50:16 AM
lol fleet operations mod & house selling site!


Title: Fleet Operations 3.0: Supply Resource
Post by: DOCa Cola on June 02, 2004, 07:24:58 PM
Quote
Thanks I'll try it :)
Or you could try Ad-aware (http://www.lavasoft.de/software/adaware/). Otherwise in IE try tools, internet options, advanced and disable enable third-party browser extentions, then restart ie and see what is happening with that

DOCa Cola


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 02, 2004, 09:55:54 PM
humm that thrid party option works well i had somthing like it but it did not really bother me ,but its gone now thanks.


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 03, 2004, 08:19:21 PM
this will sure as hell make the game more interesting and challanging


Title: Fleet Operations 3.0: Supply Resource
Post by: James Zolar on June 07, 2004, 06:30:23 AM
So the supplies are basicly the Officer limit in Original A2?  :huh:


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 07, 2004, 08:52:49 AM
I think its just another resource like tritanium or dilithium but I still don't get the concept.


Title: Fleet Operations 3.0: Supply Resource
Post by: OMEGA on June 07, 2004, 09:24:43 AM
I think it works in that you start with a set amount of supplies, and as you create ships that amount of supplies will decrease for example if you start with 100 supplies and you build 20 sabres it will decrease by 40 until your start up supplies are exhausted then to increase this amount you will need to extend your supply routes at the starbase (don’t know if this costs anything or just simply adds another 100 etc supply units) I think that’s the basic concept of it or at least its my concept of how the new resource works from the news description.


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on June 07, 2004, 11:49:43 AM
I think the supplys will slowly increase, but not enough to constantly build ships, so you'll have to extend the suppy routes, and then they will increase more rapidly :). Sort of like crew, when you need to build more starbases so it gathers crew more quickly. B)  


Title: Fleet Operations 3.0: Supply Resource
Post by: Sferimao on June 07, 2004, 01:42:25 PM
Nope, as I heard from Detektor and Optec, you'll get 50 supply units instantly for (i think) 750 Dilithium and 750 Tritanium. This is done by pressing at starbase menu extend supply routes button.
The Team is testing this new balansing factor. You'll start with 150 supply units, but that might change (I think it should be 100-125).  


Title: Fleet Operations 3.0: Supply Resource
Post by: Detektor on June 07, 2004, 02:09:53 PM
you are right sfera, but we changed the cost to 1000 Dilithium and 1000 Tritanium. Therefor you will get 80 supply  :)  


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 07, 2004, 09:18:46 PM
Sounds extremely confusing and fun, can't wait :D  


Title: Fleet Operations 3.0: Supply Resource
Post by: DOCa Cola on June 08, 2004, 02:08:33 PM
Quote
you are right sfera, but we changed the cost to 1000 Dilithium and 1000 Tritanium. Therefor you will get 80 supply  :)
yes, it was just that you have to click too often with only 50 supply for every upgrade. i think that works quite well now

DOCa Cola


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 08, 2004, 05:20:50 PM
i think ships should run out of things in the field and have to return to get supplys or maybe have to get cargo ships back in the game and have them send supplys to the ships maybe?


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 08, 2004, 09:59:55 PM
I always thought ships should have a torpedo limit, not sure if they can just replicate Photons but Quantum torpedos defiantley have to be delivered so I thought it would be cool to have a supply ship that delivered them.


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 09, 2004, 04:42:39 PM
huh about these supplies, they cost 1000,1000 right? and you get them instantly, what if a ship brough them(ex. from the edge of the map from where ferengi come)or they could be brough in by an exstra station like the starfleet command(warp-in cargo ship) have you consider that? it would sure as hell make the game more interesting!


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 09, 2004, 05:48:13 PM
i think they should come in from the edge (nearest edge) and beable to be destoryed by other players!


Title: Fleet Operations 3.0: Supply Resource
Post by: KL0K on June 09, 2004, 07:13:48 PM
...thought that would be the way it is meant here :blink:


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 09, 2004, 07:18:55 PM
no it just gives you it.


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 09, 2004, 07:41:37 PM
and you don't even have to wait it gives you the supplies as quick as you click it!


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 09, 2004, 08:21:53 PM
yeah and this way we can have the trade station back just that you do'nt call it trade station its called supply depo and you can give allies supplys, another reason i like this is because you can cripple an enemy if you can keep destorying his supply ships and he has to make a move to stop you doing it or he dies, they could be the biggest part of a strgtey!


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 09, 2004, 09:02:17 PM
yeah that would be great, though the klingon would have a huge advantage with the hull breaking torpedo, and so would the romulan, with their fire-under-cloack ability


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on June 09, 2004, 09:20:51 PM
yup that would be a nice addition to this great mod B)  


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 10, 2004, 01:44:22 AM
*Pictures Scimitar wasting a supply ship*


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 10, 2004, 10:10:46 AM
yeah sure i would be glorious


Title: Fleet Operations 3.0: Supply Resource
Post by: Sferimao on June 10, 2004, 10:26:44 AM
Well, nice idea, but for 4.0 or 5.0 perhaps. I wan't that 3.0 more than anything.


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 10, 2004, 11:55:00 AM
I'd kill for it, really ;)  


Title: Fleet Operations 3.0: Supply Resource
Post by: Sferimao on June 10, 2004, 12:07:13 PM
I allready did, but nothing happened, maybe if I kill one more...?
He he  :lol:  :D  :P  


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 10, 2004, 02:39:35 PM
porhaps it will make the difference if you kill the FO staff? :lol:  :D  :P (joke)


Title: Fleet Operations 3.0: Supply Resource
Post by: KL0K on June 10, 2004, 06:39:16 PM
i dont think that we´ll get the next version(s) faster if u kill them ;)


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 10, 2004, 07:29:43 PM
no neither do i


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 10, 2004, 11:41:36 PM
We don't have to kill them now, just take off a few toes and a foot and hold them at gunpoint. The toes or the foot is just to show them we mean business, and for fun I suppose.


Title: Fleet Operations 3.0: Supply Resource
Post by: Sferimao on June 11, 2004, 09:38:57 AM
I think that stuff got our message that they can't keep messing around with us.   B)  


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 11, 2004, 07:59:53 PM
lol *Sharpens knife*


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 11, 2004, 09:03:21 PM
ok we'll be banned from here soon if we keep making fun of them sorry guys


Title: Fleet Operations 3.0: Supply Resource
Post by: Sferimao on June 11, 2004, 09:06:25 PM
They can't ban us if they don't have fingers muhahahah  :lol:  :lol:  :ph34r:

OK, that's, i'll joke no more on this subject. ;)  


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 11, 2004, 09:12:18 PM
ok we are totaly missing the thin red line of this topic!
ONE BIG OFFTOPIC!!


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on June 11, 2004, 09:26:47 PM
Quote
ok we are totaly missing the thin red line of this topic!

You watch too many movies hypercube200 :D
 


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 11, 2004, 11:45:52 PM
lol yeah but any way back on topic i really do think you should get ships supplying o0ther ships weapons (such as torpedos ect)


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 12, 2004, 12:13:53 AM
Maybe have a ship that when your in its radius it suppies you with more torpedos and supplies until it runs out and has to be restocked. I recall reading somewhere some Miranda classes would have their cargo holds loaded with torpedos during the Dominion war so they could beam torpedos aboard allied ships during combat.


Title: Fleet Operations 3.0: Supply Resource
Post by: KL0K on June 12, 2004, 07:57:49 AM
...now u said something... i like that idea.. but hey, what about a special weapontype like beaming torps onboard of an enemy.. so when it detonates all the subsystems of the ship maybe the ship itself is nearly destroyed :D


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 12, 2004, 08:34:23 AM
Haha, that takes me back to my SFC1-2 days, them Gorn never saw it comming...


Title: Fleet Operations 3.0: Supply Resource
Post by: KL0K on June 12, 2004, 10:54:53 AM
yes, that gameseries comes to mind, i liked that - shields down and blown shyt up :D


Title: Fleet Operations 3.0: Supply Resource
Post by: James Zolar on June 12, 2004, 04:00:03 PM
You know . . . what about having supply crates like in Homeworld 1/Cataclysam except that when you got them they gave you a special ability that you wouldn't be able to get. . . like a new build function or new weapon. Is anyone familiar with Homeworld to know what I'm talking about of do I need to explane more?

Thanks For Reading


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 12, 2004, 06:21:40 PM
i think it's better to be completely original, that when people play the game thay don't say, hey this is just like in homeworld, or in any other game! :mellow:  


Title: Fleet Operations 3.0: Supply Resource
Post by: Sferimao on June 12, 2004, 06:59:36 PM
I don't like that idea from Homeworld1 - Cataclysm.


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 12, 2004, 09:26:25 PM
@ KLOK

I don't think any race except the Romulans or possibly the Noxter would use such underhand tactics tho. A good Romulan special weapon perhaps?


Title: Fleet Operations 3.0: Supply Resource
Post by: James Zolar on June 12, 2004, 09:35:51 PM
What Romulan tactics are you refering to?


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 12, 2004, 10:28:15 PM
tjhat's what i wanno know too


Title: Fleet Operations 3.0: Supply Resource
Post by: KL0K on June 12, 2004, 10:39:34 PM
perhaps, it could be explained in one word: sabotage? :P :D

maybe a specialweapon of a small tal'shiar ship? maybe wit a small time delay? i would like such a thing


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 12, 2004, 10:43:02 PM
yes using it agains another one but it would suck when being used against you :P  


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 12, 2004, 11:01:45 PM
i saw this idea used on the borg i think it was in Voyager!


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 13, 2004, 02:34:33 AM
What tactic am I refering to? Ok lets figure this out, in my post I said @ KLOK meaning I was answering him or building onto the last post he said. We go to the last post he said and bam, the answer...


Title: Fleet Operations 3.0: Supply Resource
Post by: Lancer on June 13, 2004, 09:38:58 AM
a very nice idea :D  


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 13, 2004, 10:42:15 PM
the tactic i was refering to was beaming over torpedoes.


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 14, 2004, 06:01:51 PM
oh , tht's a good idea, but why torpedos? supplies in general!


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 14, 2004, 08:45:33 PM
well what do u need when you have replocaters?


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 14, 2004, 09:43:25 PM
some materials can't be replicated(transwarp conduits, large spare parts,etc.)


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 14, 2004, 10:45:27 PM
i surpose, maybe ships could heal faster if they get supplys?


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 15, 2004, 01:47:58 AM
Lots of great ideas for supplies and even special weapons but are we all sure how this supply this will actually work? I don't :(  I just want to use Dominion ships and ram my enemys :cry:  


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 15, 2004, 10:02:11 PM
i don't think that ramming is that good


Title: Fleet Operations 3.0: Supply Resource
Post by: KL0K on June 15, 2004, 10:58:41 PM
maybe its better in this mod... i only saw the ramming part in "birth of the federation mod" and works well... but i didnt use it that much, cause the ships were too expensive to throw them away for some enemies ships or one station and so on and they made more damage by shootin at all if used right...


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 17, 2004, 08:46:25 PM
we shall see B)  


Title: Fleet Operations 3.0: Supply Resource
Post by: NieKnight on June 17, 2004, 11:52:07 PM
well fire the f*** out of them then when u nearly dead KAMAKARIZE!!!!!!!!!!


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 18, 2004, 06:09:29 AM
sure dude sure


Title: Fleet Operations 3.0: Supply Resource
Post by: Baanis on June 18, 2004, 10:26:52 AM
I think the ramming might be a pretty good. To take out large and costly capital ships with cheap bug ships. Nice tactical advantage... if know how to use it B).  


Title: Fleet Operations 3.0: Supply Resource
Post by: KL0K on June 18, 2004, 12:20:08 PM
but only if u do it by yourself, and make sure that they are not set to do it on their own, cause then it sucks.. believe me on that one..  :hmmm:  


Title: Fleet Operations 3.0: Supply Resource
Post by: Baanis on June 18, 2004, 12:28:10 PM
yep... if u set the AI to auto-ram on enemy contact it would be a waste of ships. Theres obviously no point in ramming small ships like saber, brel etc. When you can destroy them by using phasers and torpedos


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 18, 2004, 12:56:57 PM
I just want Poleron beams/torpedos so I can make my enemys die...BLAHAHAHAHA...er yes.


Title: Fleet Operations 3.0: Supply Resource
Post by: Baanis on June 18, 2004, 01:41:28 PM
never going to hapen


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 18, 2004, 02:53:29 PM
you just never know


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 19, 2004, 06:28:19 AM
Never going to happen, why not? Dominion ships have Poleron beams and torpedos I think, and thats what were going to get in 3.0...


Title: Fleet Operations 3.0: Supply Resource
Post by: Baanis on June 19, 2004, 11:58:10 AM
Yep, but it's entirely other matter if u can kill anyone with them!!! :lol:  :lol:  :lol:  :lol:!!!!


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on June 19, 2004, 02:04:10 PM
that's what they'r ment for


Title: Fleet Operations 3.0: Supply Resource
Post by: PREATOR DEFIANT on June 19, 2004, 07:02:52 PM
Snap out of it soldier! Your a Romulan, I'm a Romulan, we will win with whatever race we use in the game.


Title: Fleet Operations 3.0: Supply Resource
Post by: Baanis on June 19, 2004, 11:52:30 PM
Yes indeed. We are Romulans!! Yet you still speak highly of The Dominion.. True romulan doesn't even waste his breath for speaking of such things. All other races are inferior compared to Romulans. The Romulan Star Empire is THE mightiest race ever excisted in the face of the universe. Don't u never forget it!!! :lol:  :lol:  :lol:... omg what a pep talk.. :lol:  :lol:  :lol:  


Title: Fleet Operations 3.0: Supply Resource
Post by: ColdDarkParanoia on February 09, 2006, 05:44:49 PM
what has the latinum been changed to?? or hasnt it?


Title: Fleet Operations 3.0: Supply Resource
Post by: startrek47 on February 20, 2006, 01:31:46 PM
it is the feared...


NECROPOSTER


Title: Fleet Operations 3.0: Supply Resource
Post by: Jan on February 20, 2006, 02:57:04 PM
@Baanis

We are the Borg. Lower your shields and power down your weapons. We will add your biological and technological distinctiveness to our own. Resistance is futile. You will be assimilated.  

I think that says it all ^^

See you on battlefield in V3  :assimilate:


Title: Fleet Operations 3.0: Supply Resource
Post by: AdmarilRyan on February 20, 2006, 03:10:03 PM
Quote
@Baanis

We are the Borg. Lower your shields and power down your weapons. We will add your biological and technological distinctiveness to our own. Resistance is futile. You will be assimilated.  

I think that says it all ^^

See you on battlefield in V3  :assimilate:
If the borg are so good how come they always lose even when they have overwealming odds, excusing wolf 359 of course.


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on February 20, 2006, 03:48:52 PM
Because the feds must always win :-S


Title: Fleet Operations 3.0: Supply Resource
Post by: Cpt Ryan on February 23, 2006, 01:33:37 PM
Quote
Because the feds must always win :-S
well i suppose if they didn't eventually win, that would sort of end the series wouldn't it ;)  


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on February 23, 2006, 02:17:07 PM
Quote
well i suppose if they didn't eventually win, that would sort of end the series wouldn't it wink.gif


They did win every war, but they didnt completely annihilate their adverseries, so they can return again :D


Title: Fleet Operations 3.0: Supply Resource
Post by: ColdDarkParanoia on February 23, 2006, 04:21:21 PM
i'll take that as a no then?


Title: Fleet Operations 3.0: Supply Resource
Post by: Cpt Ryan on February 23, 2006, 04:23:12 PM
latinum was changed to tritanium, thats why it comes up yellow, i guess  :)  


Title: Fleet Operations 3.0: Supply Resource
Post by: Arrow on February 24, 2006, 01:54:08 AM
A good question was brought up earlier, what's the advantage to fully supplied ships instead of not-so-suppied ships?

In addition, supply lines shouldn't be completely fixed, as it'd be too easy to starve an enemy base by slaughtering all the supply vessels that come their way. They should approach from multiple directions to at least make it more difficult to completely seal supply routes.

Finally, perhaps they could be player built to send to 1. allied bases (to transfer/create resources, similar to original Armada II or like Age of Empires II) or 2. to neutral stations where the supplies would be brought in from.


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on February 24, 2006, 03:43:33 AM
well it would be nice if there would simply be a supply base, it would give you the supplies at a slow rate, you could buy them too if they run out.


Title: Fleet Operations 3.0: Supply Resource
Post by: ColdDarkParanoia on February 24, 2006, 06:31:25 PM
like the trading station?
Quote
latinum was changed to tritanium, thats why it comes up yellow, i guess 
lol no thats metal, thats why when you dont have enough tritanium to build something it say 'inserficant metal' i asume they aen't using latinum yet. or maybe that's what supple is using?


Title: Fleet Operations 3.0: Supply Resource
Post by: Cpt Ryan on February 24, 2006, 06:36:06 PM
actually the devs have said themselves that it was latinum that they changed  :P
you can change around the message that you get by editing them as they have.


Title: Fleet Operations 3.0: Supply Resource
Post by: ColdDarkParanoia on February 24, 2006, 08:55:48 PM
lol ow yea! so what's metal being used for????  :rolleyes:


Title: Fleet Operations 3.0: Supply Resource
Post by: Arrow on February 25, 2006, 12:14:43 AM
To build the things, I guess. You can't make ships out of dilithium alone...

Anyway, yeah, my more independant-base idea is similar to trading ships. Having NPC ships fly in from the exterior of the

The dependant-base idea is that trading ships have to travel from the player-owned trading dock to a neutral (or capturable) trading facility.


Title: Fleet Operations 3.0: Supply Resource
Post by: Arrow on February 25, 2006, 12:15:33 AM
Whoops, double-posted by accident. Someone delete this please.


Title: Fleet Operations 3.0: Supply Resource
Post by: Cpt Ryan on February 25, 2006, 01:42:54 AM
Quote
lol ow yea! so what's metal being used for????  :rolleyes:
it isn't  :wacko:  kinda obvious that answer wasn't it?


Title: Fleet Operations 3.0: Supply Resource
Post by: Arrow on February 25, 2006, 02:55:13 AM
The ship isn't made of dilithium, that's just a material they use to regulate power so the ship doesn't blow from a huge power surge from the warp core (if I remember correctly)

Off topic, but lithium is actually an element, so dilithium maybe means 2 lithium...? XD


Title: Fleet Operations 3.0: Supply Resource
Post by: hypercube on February 27, 2006, 07:35:24 PM
nice conclusion arrow


Title: Fleet Operations 3.0: Supply Resource
Post by: Arrow on February 27, 2006, 11:05:24 PM
Read it on Wikipedia, actually. :P


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on February 28, 2006, 08:27:09 AM
If thats true than TRIlithium would be an element too :P
With 3 lithium :P


Title: Fleet Operations 3.0: Supply Resource
Post by: [TD]Roach on February 28, 2006, 08:43:14 AM
:geek:  :omg:  uhmmm i wouldn't  even take one step in a ship made out of lithium. lithium is the softest metal around. and has a melting point of 180 degrees. in the industry lithium is used as an additive to coagualte lube and for batteries. man if you make a ship out of it you can't even get out of the atmosphere because your ship would melt. yeat alone stand the heat of a phaser.

but atleast you won't be depressed about it because  the salt lithium is the most common ingredient for anti depressive pills so you will die happy  :lol:  


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on February 28, 2006, 12:22:38 PM
Emm Doesnt Li, same as Na react violently with water? Even water in air?

Also Li by looks resembles wax, same as Na and u can cut it with a knife :)


Title: Fleet Operations 3.0: Supply Resource
Post by: [TD]Roach on February 28, 2006, 12:46:58 PM
i don't know honestly i never worked with lithium i do know that phosphor is highly flammable. you have to google it i guess

just checked it out and it is highly flammable


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on February 28, 2006, 12:53:47 PM
Im too lazy, so Ill just assume Im right :D


Title: Fleet Operations 3.0: Supply Resource
Post by: Arrow on March 01, 2006, 12:46:16 AM
I got a meager 52% in Chemistry...my worst subject yet... :(  


Title: Fleet Operations 3.0: Supply Resource
Post by: -=B!G=-The Black Baron on March 01, 2006, 12:54:32 AM
Well I have around 90+% in chemistry :P
And its either farmacy or medicine which will be my job in like 15 years -.-


Title: Fleet Operations 3.0: Supply Resource
Post by: Arrow on March 01, 2006, 12:58:13 AM
****, I shoulda gotten your help with all that stuff with moles and crap...