Star Trek Armada II: Fleet Operations

Fleet Operations => Ideas and Feature Requests => Topic started by: Dircome on July 02, 2009, 05:03:17 PM



Title: Peace Talks and Taking Initiative???
Post by: Dircome on July 02, 2009, 05:03:17 PM
Currently the federations philosophy of fighting seems to be "Walk softly and carry a big shield" however according to the show their philosophy is closer to "Speak softly and carry a big shield". The federation commanders always try to talk things out before firing photons. But since that would make for a boring game i propose that some elements of current federation alliances be allowed to surface in the game. I think that the federation should be able to warpin vessels from their allies. I have two ideas on how to make this work.

Option 1: at random when you send out a distress call some of your  allies will answer that call.

Option 2: Your Starbase would have an option to add on "guest quarters" to it. By doing that visiting Dignitarys/Ambassadors will visit you and while they are on station you can call on their ships via warpin. after they leave you may retain whatever ships you managed to warpin during that time. After a visiting ambassador leaves their is a "cool-down period" to prepare for the next one. You might wonder why they would want to visit a place that might get them killed but they are not always the most rational people, they might enjoy the harm it places them in. Anyway in the event that the starbase is seriously damaged the ambassador would be evacuated. Some examples of the ambassadors would be Spock for the Vulcans, Garrak for the Cardassions, Major Kira for the Bajorans.... (sorry cant think of anyone else right now)

One other thing the seems to be missing is what made the federations so unique. Its things like luck, taking initiative, and the out of the box thinking that all officers seems to have. While this would be even harder to represent than just simple diplomacy like a suggested before, i propose that this be represented by having federation starships rank up differently than all of the other races.

Option 1: Federation starships have an additional 2 rank up classes. So instead of being able to become a veteran at rank 5 federation ships rank up 2 more levels first and then they can become vets. Of course they gain an additional ability at rank 6 as well as rank 8 (veteran).

Option 2: Federation starships have  2 levels of veteran. Gaining a new ability if they reach the second veteran rank.

Option 3: Federation ships receive a passive ability at rank 2 and at rank 4.

Option 4: Federation ships rank up extremely fast.

Option 5: Federation ships receive much better bonuses for ranking up.

I think that some combination of these ideas would make for more realistic game play. These ideas could also be used to solve the weak Federation late game.

O please comment and developer feedback is even better :)


Title: Re: Peace Talks and Taking Initiative???
Post by: Borg101 on July 02, 2009, 05:09:21 PM
Option 2: Your Starbase would have an option to add on "guest quarters" to it. By doing that visiting Dignitarys/Ambassadors will visit you and while they are on station you can call on their ships via warpin. after they leave you may retain whatever ships you managed to warpin during that time. After a visiting ambassador leaves their is a "cool-down period" to prepare for the next one. You might wonder why they would want to visit a place that might get them killed but they are not always the most rational people, they might enjoy the harm it places them in. Anyway in the event that the starbase is seriously damaged the ambassador would be evacuated. Some examples of the ambassadors would be Spock for the Vulcans, Garrak for the Cardassions, Major Kira for the Bajorans.... (sorry cant think of anyone else right now)

I like that idea.  The rest...not so much....but that's just me.  I'm not a big play for the Feds.  But it would still be a nice option....especially for team play.


Title: Re: Peace Talks and Taking Initiative???
Post by: Adm. Zaxxon on July 02, 2009, 08:24:31 PM
Peace talks?  That would be cool, and make the game longer.  Like having a treaties for a limited time cease fire, or AI Controlled neutral Zones or even Demilitarized Zones where you could mine and build research, but not Military ships or turrets. This would make for very interesting game play.


Title: Re: Peace Talks and Taking Initiative???
Post by: Pappy63 on July 02, 2009, 09:17:43 PM
I slightly like the Idea of  being able  warp in allied ships from other races, however  I feel you would have to build a "Unity One " type station to use the ability to  warp in vessels that are not of the race you are playing.  The Unity One type station would  function  like present SFC station. In addition you  should have  to have  Research Station counslers upgrade to unlock you diplomatic skill of the station.Station coulnslers abilities should be able to upgrade like  the Romulan intelligence center. I feel if you dont  reasearch it you  may have a chance of  the ships that you warp in may be  3 scouts instead of a more battle worthy  ship class, or   they may sit there  and wait to board you damaged ships as spoils of war.


Title: Re: Peace Talks and Taking Initiative???
Post by: RYDERSTORM on July 02, 2009, 10:05:59 PM
I dont like the Ideas for changing what fed ships rank up....right now the feds are very balanced in terms of philosophy to abilities. I do like the idea of bringing unity one station into the game...Unity station could be a "neutral" station where players could send vessels to dock and negotiate cease fires and alliances....however allies are allready taken care of via the game setup screen. "nuetral zones" and "demiltiarized zones" sound cool but could potentianaly make a lot more games stalemates. Also I belive that curently from what Ive gathered from posts by the devs implementing neutral zones is curently not posible.


Title: Re: Peace Talks and Taking Initiative???
Post by: Megadroid on July 03, 2009, 08:31:37 PM
Couldn't a neutral zone be implemented as a special type of nebula, with enough fiddling around? Obviously it wouldn't look like a nebula, but it would have certain effects.


Title: Re: Peace Talks and Taking Initiative???
Post by: lptpsteve on July 03, 2009, 08:35:38 PM
maybe a neutral colour nebula that disables weapons as standard that wud function as perm neutral zone,like the idea though
 :borg:


Title: Re: Peace Talks and Taking Initiative???
Post by: Adm. Zaxxon on July 03, 2009, 08:38:08 PM
yah, Deeming a ship an ambassador ship would be cool. 


Title: Re: Peace Talks and Taking Initiative???
Post by: Dircome on July 04, 2009, 06:08:35 PM
i understand that most people are not crazy about my ideas of changing rankup but lots of people complain about the lack of federation late game strength so this was my idea to fix it.


Title: Re: Peace Talks and Taking Initiative???
Post by: Adm. Zaxxon on July 04, 2009, 06:14:06 PM
I think the best way to fix that would be to switch the sovies, and the akiras abilitys(which I thought they were going to do anyway)and Give all vets a really good special weapon.


Title: Re: Peace Talks and Taking Initiative???
Post by: RCIX on July 05, 2009, 08:44:40 AM
With the new strength of the sov's sp weapon, i don't think that will work anymore. Akiras will become the only built ship by virtue of their massive damage dealt from fleets of them with their sp weapon!


Title: Re: Peace Talks and Taking Initiative???
Post by: Dominus_Noctis on July 05, 2009, 01:58:51 PM
In my opinion the Fed redo should take care of whatever issues exists.... even though I don't think any issues exist  :lol: (well, except for Risner's Avalon)


Title: Re: Peace Talks and Taking Initiative???
Post by: KL0K on July 05, 2009, 03:31:04 PM
what weak federation late game?  :blink:


Title: Re: Peace Talks and Taking Initiative???
Post by: nathanj on July 06, 2009, 04:07:13 AM
peace talks.....................gaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrr..............this is the one biggest issue i have with the federation.  they are bar none the biggest bunch of pussies in any sci fi universe i can think of.   no sane goverment would agree to give up cloaking technology just to make peace with a aggressive race especially since they were winning the war with the romulans.  which gives me an idea....

what about having the ability to time travel the crews of starfleet past (when they were men with hair on their chests, and not sniveling weenies)  and have them take over some of the ships.


Title: Re: Peace Talks and Taking Initiative???
Post by: RYDERSTORM on July 06, 2009, 05:49:01 AM
How about instead we just crew starfleet ships with klingons yet still call it starfleet and let them go on rampage lol.No wait better Idea with time travel....go back get some nordic or vikings and then put them in command of fed ships....then all fed ships can have the "everything dies" passive ability. basicly same idea as nathanj.... :thumbsup:


Title: Re: Peace Talks and Taking Initiative???
Post by: nathanj on July 06, 2009, 06:43:46 PM
i would take either of them over many of the current starfleet officers that are out there.  maybe even grab some ships and crew from that alternate universe with the terran empire.  everyone was afraid of them, klingons, romulans, everyone.   in this universe everyone looks at the federation like a bunch of pot smoking hippies at Love Fest 2480 or whatever the year is.   star fleet should just print in big letters on the front of every ship "Can't we all just get along."  and "How about a hug."