Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: ewm90 on July 22, 2008, 07:05:50 PM



Title: Weapon modifiers
Post by: ewm90 on July 22, 2008, 07:05:50 PM
I would like to see a option to the sinons ships that lets it collect tiny bits of dubree from enemy ships collecting this it will left the fleet gain adapt agents the enemy weapons for a short time.

What do you think?

I think a cool option would be to add a option in the skirmish games that lets the a player get a weapons bonniness when one fleet straight fall to a cretin level to make the game last longer. and to give the other player a chance this would only we a option at the setup screen for skirmish.


Title: Re: Weapon modifiers
Post by: Dominus_Noctis on July 22, 2008, 10:36:42 PM
I'm a little confused by your post... what does "sinons ships" mean? Anyway, I guess you mean you have some time to use the debris of enemy ships to use their special weapons for a short amount of time.

Sounds interesting, but seems weird except for particularly resourceful races (as in the Borg)  :D


Title: Re: Weapon modifiers
Post by: Blade on July 22, 2008, 10:50:29 PM
pretty useless for races like 8472


Title: Re: Weapon modifiers
Post by: ewm90 on July 22, 2008, 10:51:04 PM
"science" pore spelling

8472 is not a full race in fo so that will be ok.


Title: Re: Weapon modifiers
Post by: Dominus_Noctis on July 22, 2008, 11:00:41 PM
Thanks  :D

... but the noxter might be back eventually


Title: Re: Weapon modifiers
Post by: Tyler on July 23, 2008, 12:04:16 PM
Speaking of weapons bonuses, do the Klingons fire faster when crew is in the red?


Title: Re: Weapon modifiers
Post by: ewm90 on July 23, 2008, 12:12:16 PM
That is up to the fo team.

The dettales can be worked out this is just a idea.


Title: Re: Weapon modifiers
Post by: Tyler on July 23, 2008, 12:30:57 PM
It would seem odd if a stock feature that fits the Klingons so well were left out.


Title: Re: Weapon modifiers
Post by: Pappy63 on July 26, 2008, 03:43:46 AM
For a  later on mod It would be nice to have heavi  sheilded Mining ships. they  would basically mine(strip) opponent ships for resourses. Why destroy a opponent whey you can simply Remove the ship from around them.