Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: funnystuffpictures on July 11, 2008, 04:56:42 PM



Title: Warp Capable Ships
Post by: funnystuffpictures on July 11, 2008, 04:56:42 PM
I know that FLOPS removed warp capabilities so the game would have more strategy. But what if some special ships had warp capability? Say, for example, the warp in ships (once they've warped in) could have the ability to warp around the map.


Title: Re: Warp Capable Ships
Post by: Tyler on July 11, 2008, 05:05:18 PM
Others have asked for Warp in many different forms (using Special Energy, etc.) and its not going to be in. The only Warp you'll ever find in Fleet Ops. is Transwarp.


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 11, 2008, 05:21:28 PM
What happens to the ship's warp engines after this?
http://www.youtube.com/watch?v=DtKvwF3uVm0


Title: Re: Warp Capable Ships
Post by: Tyler on July 11, 2008, 08:19:24 PM
Their just not used again. Even after all this time, it still seems sort of odd, seeing as how the Gravity Wells and several Special Weapons were added to the stock A2 to counter Warp.


Title: Re: Warp Capable Ships
Post by: Blade on July 11, 2008, 09:30:42 PM
i've tried to readd warp but the warp effect is missing (a white square appears instead)


Title: Re: Warp Capable Ships
Post by: Tyler on July 12, 2008, 02:01:02 PM
Same here. The white square started to get on my nerves after a while so I removed Warp again.


Title: Re: Warp Capable Ships
Post by: Optec on July 12, 2008, 02:09:29 PM
warp is used to travel between systems, not within a system. otherwise federation starships would never fly at impulse, dont you think? thats called "the cinematic factor" :P


Title: Re: Warp Capable Ships
Post by: Blade on July 12, 2008, 02:27:02 PM
is there a way 2 get rid of the effect (then we could call it full impulse :d half and quater impulse would be normal and combat speed)


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 12, 2008, 03:46:44 PM
There have been cases when in an emergency, ships have warped within a system. Oh, and nice idea Blade.


Title: Re: Warp Capable Ships
Post by: Tyler on July 12, 2008, 03:55:33 PM
One way that Warp could be in is for a Special Weapon called 'The Picard Manouver' (I know I must have spelt that wrong).


Title: Re: Warp Capable Ships
Post by: blazing_gig on July 13, 2008, 02:17:49 AM
Also, according to an episode of Voyager, apparently in warp you can't turn which is where impulse would be useful!

Do they ever actually give a reason why ships don't warp in a system? The only episode I can recall that mentions it is the "By Inferno's Light" episode of DS9 and even then Dax only says something about it being dangerous...


Title: Re: Warp Capable Ships
Post by: Pappy63 on July 13, 2008, 05:43:36 AM
Tyler is correct , that  one cannot turn  at  warp. The reason for  No   warp in planatary systems  as far as I remember was    due to  interstellar traffic   warp was limited to  system to system to  prevent  ships from   making a miscalculation and  Warping  in  to a planet or  another ship because of the  cooldown period of the warp engines and the delay  of impulse  being brought online. the delay  would leave the ship  only  able to use  thrusters  to  stop a collisiod and little time to react.


Title: Re: Warp Capable Ships
Post by: auxilio ab alto on July 13, 2008, 07:30:00 AM
pappy's got the right idea there, it's too risky to warp while you're in-system.

 :shifty: Plus...it is really nice for that cinematic effect, Optec  :shifty:

Take yur pick. I like to think of the technical one...  :lol:


Title: Re: Warp Capable Ships
Post by: Dr. Lazarus on July 13, 2008, 04:44:38 PM
Of all the bad features of stock A2, warp was just about the worst. Apart from being annoying having the ships jump around like that, it also removed all strategy as you didn't have to get past the enemy's defenses - you just fly in, take out the starbase and then fly out again like a coward!!  :rolleyes:

The fundamental reason for not having warp is that warp is for huge distances. No map could ever be big enough to make it worthwhile.


Title: Re: Warp Capable Ships
Post by: Tyler on July 13, 2008, 04:58:39 PM
Warping into the base wouldn't be possible if people were smart enough to take advantage of the Planet and Black Holes Gravity Well. Same goes for the Engine Overload and putting Defences around important things not the whole base.


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 13, 2008, 11:34:24 PM
I think we should add a new station to the game. A subspace dissrupter station that dissrups the warp field within a certain radius preventing warp drive in some areas. It would be similar to to weapons turret or spy satelite. Think about it; there would still be strategy to the game and warp! :thumbsup:


Title: Re: Warp Capable Ships
Post by: Meredith on July 14, 2008, 12:04:29 AM
I think we should add a new station to the game. A subspace dissrupter station that dissrups the warp field within a certain radius preventing warp drive in some areas. It would be similar to to weapons turret or spy satelite. Think about it; there would still be strategy to the game and warp! :thumbsup:
or in this case full impulse  :woot: I have always hated not being able to warp in flops. couldn't they just have it set the same as in A2 where you could disable it in the loby?

and another idea you could make the starbase make a warp inhibitor field (or what ever you want to call it) on its own and then have a station that made one was well


Title: Re: Warp Capable Ships
Post by: Dominus_Noctis on July 14, 2008, 01:40:34 AM
Still, the way warp works would have to be severely reworked... after all, warping ships can attack, zoom in, destroy, and zoom out, before torpedoes even have a chance to attack, not to mention giving chase. Plus it means the way resources in FO work would have to change as well. Harrasment/scouting would be a much different issue, as you can simply zoom your fleet in and warp out before taking casualties if you want to check on someones base. In FO, you have to plan ahead and if you are attacked in an isolated sector, you are screwed for not thinking ahead. With warp, all of that changes (you can ambush anywhere unpredictably, and thus you don't have to split up fleets to defend as much). IMHO warp does limit strategy, but I would support a very limited number of warp capable ships (such as what Borg does with transwarp drive in FO)


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 14, 2008, 04:58:09 AM
Maybe just a few ships should be warp capable in each race. Abd it should take credits to build them so you wouldn't be able to warp an that big of a fleet around. Plus Warp Inhibitor Stations or Subspace disruptors should also be implemented to stop enemy ships to warp around in your territory or vise versa. 


Title: Re: Warp Capable Ships
Post by: Eufnoc on July 15, 2008, 04:40:52 PM
making it overly complacated and making the game creation length even longer here guys...


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 15, 2008, 11:03:34 PM
It doesn't have to be for THIS version.    :fish:


Title: Re: Warp Capable Ships
Post by: Optec on July 16, 2008, 09:50:07 AM
No warp in Fleet Operations  :rolleyes:


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 16, 2008, 09:41:20 PM
O.K, no warp it is.   :crybaby: But I'd like to see that impulse/full impulse capably implemented.   :D


Title: Re: Warp Capable Ships
Post by: mimesot on July 18, 2008, 05:34:25 PM
I was inspired by this discussion, and tried to implement an anti-warp-in turret myself, but I failed. I've got no idea how to get the "GravityRadius". Including "planet.odf" is not really sensible and adding different classlabels causes armada to crush. I think it could be interesting to control gravity, because it could give armada a completely new feature in tactics. Has someone ever tried and managed to do something like that?

Greetings
Mimesot



Title: Re: Warp Capable Ships
Post by: Eufnoc on July 18, 2008, 06:40:30 PM
lol am surprised you did'nt lock the topic at this point!

No warp in Fleet Operations  :rolleyes:


Title: Re: Warp Capable Ships
Post by: Meredith on July 18, 2008, 07:13:07 PM
wow I need to get back to moding A2  :blush: have been away to long :crybaby:


Title: Re: Warp Capable Ships
Post by: antagonist on July 21, 2008, 03:27:17 PM
Still, I'd really like to see the Picard Maneuver implemented. A couple of seconds where the Enterprise cannot be targeted and where damage is increased and has a chance of bypassing shields? ^^


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 21, 2008, 07:10:20 PM
They should make an Enterprise E map object that can do that.


Title: Re: Warp Capable Ships
Post by: Tyler on July 21, 2008, 08:16:35 PM
Nah, give it to the Stargazer.


Title: Re: Warp Capable Ships
Post by: auxilio ab alto on July 21, 2008, 09:31:49 PM
The only problem I have with the whole Picard Maneuver thing is that when Picard used that maneuver, it only worked because the Ferengi ship relied on optical (visual) scanners, rather than the whole shebang that all these modern ships use. I just don't think it would work to these newer ships.


Title: Re: Warp Capable Ships
Post by: Tyler on July 22, 2008, 03:20:41 PM
Whose to say they are all new, even Starfleet has a mix of old and new. Plus, it can also take advantage of damaged or disabled sensors.


Title: Re: Warp Capable Ships
Post by: auxilio ab alto on July 22, 2008, 04:53:54 PM
mmm....good point.


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 22, 2008, 05:37:39 PM
Nah, give it to the Stargazer.

   It is called the "Picard menuever." Picard is on the Enterprise, not the Stargazer.


Title: Re: Warp Capable Ships
Post by: Blade on July 22, 2008, 05:50:17 PM
i think it was developed when picard was on the stargazer


Title: Re: Warp Capable Ships
Post by: PREATOR DEFIANT on July 22, 2008, 06:06:39 PM
I think the ship it's actually used on is irrelevant, as any ship has the ability. The trick is not crashing into something during in in-system jump.


Title: Re: Warp Capable Ships
Post by: Pappy63 on July 22, 2008, 06:51:47 PM
Picard Manuver developed by Jean-Luc Picard  while the captain of  the Stargazer (2333-2355)  The manuver was first used in  2355 At the Battle of Maxia. aginst a Unkown at the time foe ,Later to   identafied as a Ferengi raider. the Ferengi ship was only using light speed sensors . The  manuver  is this   you pick a point in space  Jump to warp then drop to a Dead stop . The optical sensors sees  the ship at  two  places  in essance  you have a  mirror image of the ship for a few seconds. confusing  the  targeting  sensors  of the opposing ship.Doing so  gives the  ship performing the manuver a chance to return fire


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 24, 2008, 10:00:52 PM
What if any ship could use the Picard menuever, but only on the Ferengi. It would be cool to have one of your ships stop the Ferengi from stealing a ship using the Picard menuever.


Title: Re: Warp Capable Ships
Post by: Eufnoc on July 25, 2008, 07:38:16 PM
... pointless just blow the fuck out of them, no point haveing a weapon to use on a ship that hardly shows up in game...


Title: Re: Warp Capable Ships
Post by: Blade on July 25, 2008, 08:55:51 PM
can the npc ferengi be destroyed


Title: Re: Warp Capable Ships
Post by: Dominus_Noctis on July 25, 2008, 09:27:08 PM
Yeah: just select fire upon them (manual button pushing...)... however they can't be borded unfortunately  :shifty:


Title: Re: Warp Capable Ships
Post by: Pappy63 on July 26, 2008, 01:04:31 AM
Any chance that NPC Ferengi  ship could be made to be bordable? :crybaby:  In Stock Armada 2 I was able once to  Board  a Feringi ship .But alas the crew kept dying off. On one of the other A2 sites  there was a mod to give you a whole race of Ferengi  tech and ships. any chance  for the Ferengi making a playable race in Pr4  or later?


Title: Re: Warp Capable Ships
Post by: funnystuffpictures on July 26, 2008, 03:48:28 AM
Nice  Idea!  :D Maybe, if they made the Ferengi a playable race, they should just make them nuetrals. When you play the Ferengi, you should just steal ships and make alliances. (assuming they reintroduce alliances to FLOPS!)


Title: Re: Warp Capable Ships
Post by: Pappy63 on July 31, 2008, 11:36:00 PM
From what I remember  some of their ships were  pretty nasty as  special ability the one ship that would litterally strip you ship  of Metal and Dilithium. another had transporters that  could transport through sheilds (Good for removing cargo from a another  ship. I'll have to try to find it again.