Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: TanEdos on May 22, 2008, 07:04:32 PM



Title: A2 Physics project??
Post by: TanEdos on May 22, 2008, 07:04:32 PM
I was wondering since this FO changes a lot fo the game play dynamics would you be willing to implement the A2 new physics mod as well to give the ships a more real feel? It's on armada2files.com and it's worth a look at. Just curious.


Title: Re: A2 Physics project??
Post by: Optec on May 22, 2008, 09:36:44 PM
We already improved the pathing and navigation of all vessels shortly after the v3 pr release -  they will now behave more like in shows and fit much better to their actual mass - or speed in case of a destroyer or scout :)
you will also widness some scripted pathing for fighters for example. a vid will come in the next news post. We are very proud of a complete new pathfinding system that will guide your vessels much more effectively to their targets, even if the target lies behind asteroids, bases and such

The very basic movement system of armada2 can not be touched without deeper development. we have plans for more cinematic moves and attack animations, but that needs to be tested out how good that combines with the aspects of a rts game. Something for the far far future.


Title: Re: A2 Physics project??
Post by: auxilio ab alto on May 23, 2008, 12:16:31 AM
Sounds really cool. May I say:
... I LOVE YOU GUYS! :sweatdrop:


Title: Re: A2 Physics project??
Post by: Lumpybob on May 23, 2008, 04:18:22 AM
FO Team,

HAVE MAH CHILDREN! PLEASE!

(for breakfast!)


Title: Re: A2 Physics project??
Post by: TanEdos on May 24, 2008, 03:25:37 PM
SOunds great to me. Have you guys ever thought of using a different engine or maybe building your own game from scratch?


Title: Re: A2 Physics project??
Post by: Optec on May 24, 2008, 04:28:24 PM
yep, thats something for the next project  ^-^


Title: Re: A2 Physics project??
Post by: auxilio ab alto on May 24, 2008, 06:41:39 PM
yep, thats something for the next project  ^-^
woa woa woa woa woa....do u mean...building yur own GAME? Or just rebuilding the engine?


Title: Re: A2 Physics project??
Post by: redmanmark86 on May 24, 2008, 08:22:52 PM
i would guess building their own engine, but building your own engine is no small task and takes years if its not a team... i'd suspect they will just carry on adding code to the loader to keep making it more advanced whilst riding on Armada2.exe back... mainly because just writing the graphic part would take Doca years... personally i cant ever see Flops running on its own withotu Armada2.exe because its tide into it so much.


Title: Re: A2 Physics project??
Post by: TanEdos on May 26, 2008, 11:58:58 AM
Even though the hint has been dropped I'd still like to see what's upcoming for these guys. I love what they've done with the A2 engine and I could see something like this working in a completely 3D environment like say homeworld but better graphicly. I've been watching this MOD for a while and it's the most realistic Trek RTS I've seen so far.


Title: Re: A2 Physics project??
Post by: DOCa Cola on May 26, 2008, 12:55:25 PM
i think optec commented on working with a different game engine in a future project, NOT to build one from scratch. i only do have this one life :P
we have planned to look into some newer games and their modding capabilities after the release of v3 to see if they are in any way suitable for a future version of fleet operations.


Title: Re: A2 Physics project??
Post by: redmanmark86 on May 26, 2008, 05:59:04 PM
i think optec commented on working with a different game engine in a future project, NOT to build one from scratch. i only do have this one life :P
we have planned to look into some newer games and their modding capabilities after the release of v3 to see if they are in any way suitable for a future version of fleet operations.

ever thought of seeing what you can do with the crummy legacy engine?

at least it has broken armada code you could try and revive with your loader?


Title: Re: A2 Physics project??
Post by: Optec on May 26, 2008, 06:44:59 PM
wheee, legacy. not over my dead body!


Title: Re: A2 Physics project??
Post by: Smoerebroed on May 26, 2008, 07:26:23 PM
wheee, legacy. not over my dead body!

at least someone with standards


Title: Re: A2 Physics project??
Post by: redmanmark86 on May 26, 2008, 07:33:21 PM
wheee, legacy. not over my dead body!

i was just saying because it shares code with armada so all your classlabel stuff could prob easily be ported...

if not what other engines do you have in mind, im sure you have already started having a lil poke around just to get an idea ;)


Title: Re: A2 Physics project??
Post by: Optec on May 26, 2008, 08:05:32 PM
we have no price choices yet, we might have a look after v3 :) but the armada engine is not thaaaat bad after all


Title: Re: A2 Physics project??
Post by: Smoerebroed on May 26, 2008, 08:21:30 PM
I still wonder how your mod really works in general........


Title: Re: A2 Physics project??
Post by: redmanmark86 on May 26, 2008, 10:33:17 PM
I still wonder how your mod really works in general........


what do you mean?


Title: Re: A2 Physics project??
Post by: DOCa Cola on May 27, 2008, 02:04:18 PM
yea, legacy shares a lot of code that is still 1:1 that of armada 2. i say that not by looking at odf files or something but because i have taken a look into legacy's binaries.
i think a lot code for all armada 2 weapons, parts of the old sound engine, dilithium moons, ferengi etc is still there but some important parts of the strategy game element are gone. gameobjects (asteroids, crafts, planets, nebulas...) don't have as many functions anymore, they were just stripped to fit the shooter type of gameplay. nearly impossible to get as far with legacy as to make an armada 3 out of it.


Title: Re: A2 Physics project??
Post by: Jan on May 27, 2008, 03:45:09 PM
Whats some sort of CnC Renegade type of gameplay?


Title: Re: A2 Physics project??
Post by: TanEdos on May 27, 2008, 06:12:45 PM
I've picked up a game that has a great engine and MODing tools and support up the wazoo. It's Sins of a Solar Empire. The gameplay is real nice and from the mods i've seen there's a great deal that one can do with the engine. Have you tried taking a look at this game?


Title: Re: A2 Physics project??
Post by: Optec on May 27, 2008, 06:30:39 PM
yep thats the unfavorite candidate at the moment, but we have not looked much at its moding capabilities yet


Title: Re: A2 Physics project??
Post by: Dan1025 on May 27, 2008, 06:49:36 PM
Does that mean that future versions of the mod won't be made for armada 2 at all?


Title: Re: A2 Physics project??
Post by: TanEdos on May 27, 2008, 09:13:09 PM
No I doubt that... I'm sure the team has something up its sleeve for what's the next step after their final A2 release. They're prolly just "shopping" around for a new engine to work with. Something worthy of the MOD and fairly easy to mold into what they want. A2 was a great start cause it's easy to MOD out. As for the next engine it will be hard to find that just right game to play with. I found Sins very easy to work with. And the community as well as the developers help out. Besides someone placed a miranda class ship into the game already. And a SW MOD is in process. I like the game and the Engine. From what I've seen on the forums there is SO much that can be changed including making your own weapons, ships, buildings and much more. Considering the scale of the game I'd love to see a HUGE TREK Mod for it.


Title: Re: A2 Physics project??
Post by: Anubis_theDark on May 28, 2008, 07:18:15 PM
How about star wars empire at war. Or the improved engine from universe at war. They are bouth easy to mod ( lots of xml to play with ) and empire at war has bouth space and ground battles. For a future release you could add bouth a ground and a space gameplay. I for one would love to see some federation trek like tanks fight some romulan stealth vehicles or something. Would add a totaly new feeling to the game.


Title: Re: A2 Physics project??
Post by: Pappy63 on May 28, 2008, 10:27:36 PM
There was a Startrek game  that had ground battles with Klingon, Romulan, and the  Federation  .The Idea was good, but playability was Wayless than stellar. You had to follow strictly scripted missions. No freelancing of objectices or exploring  out if the known areas. the AI was REAL Stupid.The title was "NEW WORLDS"  on the plus sides I did like the  Federation Photon Artilery  and the Romulan Cloaked tanks.


Title: Re: A2 Physics project??
Post by: Acidpunk on June 04, 2008, 08:59:02 PM
New worlds takes me back many years


Title: Re: A2 Physics project??
Post by: auxilio ab alto on June 04, 2008, 09:25:33 PM
I LUVED that game. I never got to play it a lot, and found the AI REALLY annoying...but...I really loved building stations and seeing their construction, and the weapons were kinda cool. All in all, the game itself lowered it's own score, but I kinda liked the gameplay.


Title: Re: A2 Physics project??
Post by: Pappy63 on June 05, 2008, 06:46:32 AM
What I disliked was the  the  Static levels of  gameplay each race was  a different level of diffaculty , you could not switch off. the vehicle Gui was real Quirky. I took it off my computer  a while back , Wanted to play again , just for giggles. But  now can't get it to load. :(


Title: Re: A2 Physics project??
Post by: auxilio ab alto on June 05, 2008, 08:04:17 PM
Ya, very true. I also tried to put it on my computer, but got some errors as I attempted to load...couldn't figure out how to fix it.


Title: Re: A2 Physics project??
Post by: TanEdos on June 07, 2008, 06:47:33 PM
Hey Doc got a Q for ya. Is there a way to have the ships move while in combat instead of just getting into range then stopping and firing from the same position, I mean without microing the ships of course sort of like a "space dogfight" of some sort. So they don't look like stiff ships just standing still.


Title: Re: A2 Physics project??
Post by: Acidpunk on June 07, 2008, 07:29:47 PM
The feature your referring to is Directors CUT that was in the Original A1, After months of trying to get that back into the game I failed.

Turns out Mad doc decided to strip out the code when they updated all the pathing and formation/Attack patterns, Maybe if FO re-integrate the Attack patterns if they get a chance ?