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Title: AVATAR limits Post by: Blade on May 13, 2008, 09:42:22 PM hi is there a max limit of avatars able to be modded in or not
also are avatars going to be available in the Patch Project Title: Re: AVATAR limits Post by: Meredith on May 13, 2008, 10:17:13 PM as far as the patch no it would change odf's and that would make it not compatible with others that dont have it
dont know about the limit thou I dont think so I would be interested to know how you guys made the avatars cause I am trying to do the same thing but for a different game so any notes on it would be nice Title: Re: AVATAR limits Post by: RedShirt on May 14, 2008, 04:23:29 AM I remember hearing something about a limit of two, but I can't remember the context. :ermm:
Title: Re: AVATAR limits Post by: Optec on May 14, 2008, 08:12:11 AM there was a limit of too but that one has been solved. there is no avatar limit.
The Avatars themselves wont be included in the patch project, but you can construct your own with the features available. Title: Re: AVATAR limits Post by: Blade on May 14, 2008, 05:34:19 PM thats good to hear hope there not to hard to add (in game and AI)
Title: Re: AVATAR limits Post by: admiral max on May 14, 2008, 07:33:36 PM how do you mean construct you own avatar? is there going to be a feature in upcoming releases that will enable to make yourself as a avatar. also it would be a good idea to make a flag ship, what i mean is select a ship and apoint it as the flagship for a taskforce and gives it a special weapon or increases hull and weapon strength or something. what do you think :thumbsup:
Title: Re: AVATAR limits Post by: Smoerebroed on May 14, 2008, 08:02:38 PM patch project; patch project
Title: Re: AVATAR limits Post by: Blade on May 14, 2008, 08:34:26 PM @ admiral max
i mean for an example u want to add cardassians to domionon how do u add a new avatar with out removing one Title: Re: AVATAR limits Post by: admiral max on May 15, 2008, 01:26:59 AM i didnt read the question propely lol :woot:
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