Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: ewm90 on April 08, 2008, 04:27:04 AM



Title: Bio Weapons
Post by: ewm90 on April 08, 2008, 04:27:04 AM
I think it would be cool if a race could use a bio weaponed to make a planet inhabitable if plaints are habitable in future releases.

All so this could effect mining from the planet once agin if the planet is mineabuble.


A norther version of a bio weapon could be used on ships to eat away at ships hall as seen on a episode of TNG and could be transfered to ships that come near to this ship with in a time pried..


Title: Re: Bio Weapons
Post by: Dominus_Noctis on April 08, 2008, 04:35:51 AM
...or the bioweapon affecting ships could actually be.... NANITES!!!!
As a weapon for the Borg of course   :shifty:


Title: Re: Bio Weapons
Post by: Dr. Lazarus on April 08, 2008, 10:52:00 AM
Or a Krenim time weapon. Fire on their home planet, and all of their bases, ships and colonies disappear. They just... never existed!!!  :(


Title: Re: Bio Weapons
Post by: auxilio ab alto on April 08, 2008, 08:11:51 PM
Krenim time ship-> WOW, talk about a superweapon. Pull the trigger once and BAM! There goes your enemy. Lol.