Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: Dircome on February 12, 2008, 11:30:08 PM



Title: Borg Stations
Post by: Dircome on February 12, 2008, 11:30:08 PM
i just had an idea for the borg,
what if instead of building multiple stations you just added on to the main station.
so instead of having lots of small stations you had one giant station, in keeping with the massiveness of their ships
Also since i have not really seen borg shuttles what is different parts of the station moved like a giant machine?
Please tell me what you think


Title: Re: Borg Stations
Post by: Dominus_Noctis on February 12, 2008, 11:41:19 PM
Sounds good; but to balance that one would need to make each individual section destroyable (Otherwise you would lose everything in one go). I like the idea about parts of the station moving quite a bit  :D


Title: Re: Borg Stations
Post by: MutantHippie on February 13, 2008, 12:39:54 AM
i think the FO team allready did something like this. But they didnt like it.


Title: Re: Borg Stations
Post by: Dircome on February 13, 2008, 12:43:30 AM
You would probably have to make them individually selectable too otherwise you would only be able to do one thing at a time (e.g. build a ship, or research a tech) but the old research stations had those little modules for each tech so i think it can be done


Title: Re: Borg Stations
Post by: admiral max on February 13, 2008, 12:49:29 AM
its not possible i think


Title: Re: Borg Stations
Post by: serpicus on February 13, 2008, 12:53:27 AM
sounds good.
But what if, instead of building onto one station, which could be destroyed in one go by a rush, we could build separate units with the assembler within a certain perimeter of a central core unit - not necessarily the starbase..
Im not going to go into too much detail, but think a decentralized structure like unimatrix 001.


Title: Re: Borg Stations
Post by: Dircome on February 13, 2008, 01:31:35 AM
maybe they should be "attached" to the main station with girders or something within a certain distance or to each other


Title: Re: Borg Stations
Post by: serpicus on February 13, 2008, 01:46:50 AM
exactly.
That's what I was suggesting.
A central base unit - not a starbase from which or around which we may construct several base addons. Those units would be separately built by the assembler, allowing the user to design his own base.
A certain combo could yield certain defensive or attack bonuses based on the structural config.


Title: Re: Borg Stations
Post by: Dircome on February 13, 2008, 03:21:16 AM
you could have a prefixed number of attachment points similar to how the borg ships are supposed to work


Title: Re: Borg Stations
Post by: Meredith on February 13, 2008, 03:33:08 AM
yes that is the main problem with making a mesh desine you just have to destroy the first one and the whole thing goes up in dust. like in vanilla when you destroy a research station all of its pods a also destroyed >:( so unless you could get past that then that is not possible. now I dont know how you would set the game up to limit a build distance :blush: from a main station.  sorry if I seem over criticla  :blush:


Title: Re: Borg Stations
Post by: Dircome on February 13, 2008, 03:46:49 AM
no you are not being overly cirtical, i have no idea if this is possible i was just throwing it out there for the developers. but what if the only way to destroy the mounting object is by destroying all of the stations on it?


Title: Re: Borg Stations
Post by: RedShirt on February 13, 2008, 04:38:06 AM
Ohh, this is a tough one.  I do believe it was brought up some years back, but was dismissed as realistically impossible within the Armada 2 engine.  Then again, so was the Prommie's MVAM.  I could be wrong, and it is a good idea, but I wouldn't hold out too much hope.


Title: Re: Borg Stations
Post by: Dircome on February 13, 2008, 04:18:05 PM
what about the movable parts what does anyone think of that


Title: Re: Borg Stations
Post by: serpicus on February 13, 2008, 04:23:12 PM
the movable parts are ok.
But given the time that V3 has already taken, I would rather have this in V4 (if we're gonna have one)


Title: Re: Borg Stations
Post by: RedShirt on February 13, 2008, 04:53:42 PM
v4 may be a stretch, but there will probably be content packs released for v3.


Title: Re: Borg Stations
Post by: serpicus on February 13, 2008, 04:54:44 PM
that's fine. I was just hoping we cna get V3 out. Seems each time there is a discussion the list of pending tasks in Project Progress gets longer.


Title: Re: Borg Stations
Post by: RedShirt on February 13, 2008, 04:58:07 PM
not by much, thankfully, and many of the tasks are rather insignificant, and put of for the sole reason of being tedious.


Title: Re: Borg Stations
Post by: ewm90 on February 13, 2008, 05:05:36 PM
The probloms I see with this Idea is space. the are thet one can bild in is limated, if one of the wings of this borg bace overlaps border you will have a problom.

BEAVERS


Title: Re: Borg Stations
Post by: RedShirt on February 13, 2008, 05:13:40 PM
omg! BEAVERS!


Title: Re: Borg Stations
Post by: Dominus_Noctis on February 19, 2008, 01:47:58 AM
Where? Oh wait, there they are.... so cute, so cudly.... aahhhhh!!!! they've got me!! Help *gurgles* noooo!!!!! *dies in a splash of vermillion blood  :shifty:*


Title: Re: Borg Stations
Post by: serpicus on February 19, 2008, 02:03:06 AM
The probloms I see with this Idea is space. the are thet one can bild in is limated, if one of the wings of this borg bace overlaps border you will have a problom.

BEAVERS

Actually, it shouldn't. If they overlap there could be a more detailed overlay, which again could re-enforce the shields and augment weapons.


Title: Re: Borg Stations
Post by: auxilio ab alto on February 19, 2008, 06:44:10 PM
hey, sry to go bak on topic from the beavers, but I was thinking about that whole borg station thing and I was wondering, what if it was something like from Rise of Nations Rise of Legends? (Or whatever that game was named). You had a city hub, then all of the rest of your city sections were added to it, but not an actual part of it. I don't know if the A2 engine lets u do this...just putting it out.


Title: Re: Borg Stations
Post by: Dominus_Noctis on February 20, 2008, 05:32:04 AM
So basically a visual thing, rather than a structural thing Auxilio Ab Alto?


Title: Re: Borg Stations
Post by: auxilio ab alto on February 20, 2008, 05:58:18 AM
i'm not actually sure how it worked... but I think that the only way to make the station thing not blow up when the main hub is blown up AND to have it connected is to only have it a visual thing... I think. I mean, I don't know anything about programming and code and stuff like that, but from the way u guys are talking, that's how it soudns like it would work.