Star Trek Armada II: Fleet Operations

Star Trek: Armada II Patch 1.2 Project => PP General => Topic started by: Achilles on January 23, 2008, 09:44:04 PM



Title: A suggestion
Post by: Achilles on January 23, 2008, 09:44:04 PM
hello FO team, I'm just going through the patch now it's allowed on FileFront I am including it in my mod... wow, the replace weapon is crazy, and the new modular features are drawing a nostelgic A1 tear. My thanks.

A suggestion, not sure if it is possible or has been brought up before.

Armada 1 allowed different starting units as set in each race's odf, any chance this could be re-implemented in A2?


Title: Re: A suggestion
Post by: Lt.Cmdr Worf on January 24, 2008, 05:09:21 AM
I'm not sure what you mean? you can change the starting units for each race in the race.odf already. Did you mean that you could have two of the same race with two different sets of starting units?


Title: Re: A suggestion
Post by: DOCa Cola on January 24, 2008, 09:41:43 AM
you mean like armada 1 free tech where you start with constructors from all races?


Title: Re: A suggestion
Post by: Achilles on January 24, 2008, 10:37:33 AM
yeah, but it was selectable inthe game set-up screen. see it is still in the race odf, here is an example from the fed.odf

*************************************************************************
// the things you get when you ask for minimal default units (instead of the map units)
minimalUnits1 = "fconst.odf"   // construction ship

// the things you get when you ask for standard default units (instead of the map units)
standardUnits1 = "fconst.odf"   // construction ship
standardUnits2 = "fconst.odf"   // construction ship
standardUnits3 = "fbase.odf"   // starbase
standardUnits4 = "fscout.odf"   // starbase

// the things you get when you ask for superside units (instead of the map units)
superUnits1 = "bconst.odf"   // borg construction ship
superUnits2 = "fconst.odf"   // federation construction ship
superUnits3 = "kconst.odf"   // klingon construction ship
superUnits4 = "rconst.odf"   // romulan construction ship
*************************************************************************

then  when setting up a game you'd have a choice of minimal units, standards units and superside units... I'd love to see it re-instated.


Title: Re: A suggestion
Post by: Blade on January 25, 2008, 10:14:12 PM
that was kool made it different (and race testin a lot easier
Posted on: January 24, 2008, 11:21:27 am
dnt suppose for the next patch cud the armada upgrade project b added


Title: Re: A suggestion
Post by: RedShirt on January 25, 2008, 10:35:03 PM
Ahh... Just one of the things that made A1 so much better than A2...


Title: Re: A suggestion
Post by: Achilles on January 26, 2008, 12:04:20 AM
Ahh... Just one of the things that made A1 so much better than A2...

Amen brother, yet I have new hopes for A2 thanks to the patch project.


Title: Re: A suggestion
Post by: Blade on January 29, 2008, 11:52:50 PM
errrr could u remove the limit on starting units as the max units is 9 and a friends is making a bsg mod wanting to have a ragtag colonial fleet and cnt


Title: Re: A suggestion
Post by: Meredith on January 30, 2008, 01:31:36 AM
you know you could just try editing the current one to what you want  :blush: cause if doca did change this that it would not be compatible with people that dont have it


Title: Re: A suggestion
Post by: Lt.Cmdr Worf on January 30, 2008, 05:32:52 PM
I think having the limit higher than 9 would be awesome as well.. I never understood why it wasn't...


Title: Re: A suggestion
Post by: Meredith on January 31, 2008, 12:35:06 AM
ya that would be prity sweet would be good but how do you tell the game where stuff goes so like have it start you out with a base but where would the stuff go??


Title: Re: A suggestion
Post by: Blade on January 31, 2008, 10:21:10 PM
wouldnt have a clue on how 2 sort the positioning but wud b great for it to happen


Title: Re: A suggestion
Post by: Achilles on February 01, 2008, 12:35:22 AM
well it doesn't have to be implemented in the patch, maybe just set up and explained how to enable it for modders.


Title: Re: A suggestion
Post by: Atlantis on February 01, 2008, 05:46:32 PM
Definitely sounds good. In the stock game all the start items are arranged in a circle, so it would be good to be able to set up different positions (good for if you want to start with more than one station).


Title: Re: A suggestion
Post by: Fullphaser on February 10, 2008, 06:51:41 AM
you mean like armada 1 free tech where you start with constructors from all races?
Actually I've always wanted that in A2 :)