Star Trek Armada II: Fleet Operations

Star Trek: Armada II Patch 1.2 Project => PP General => Topic started by: Aden on January 19, 2008, 04:37:42 AM



Title: Idea: About Fusion Weapons
Post by: Aden on January 19, 2008, 04:37:42 AM
Hello,

This may just be me, but I have been working on a project that allows a single ship to upgrade to one or more different weapons loadouts and I seem to have hit a snag.  Ok so in my testing, I wanted the ship to be able to start out with pulse phasers, then upgrade to either Phasers or Photons, not both. the Problem is that only one of the buttons would show up, and the other was lost in limbo. So I simply ask, could you make it to where there is no restriction on a fusion classlabel weapon on a ship?

Aden


Title: Re: Idea: About Fusion Weapons
Post by: Blade on January 19, 2008, 10:37:36 AM
y dnt you try the 2.5 replacementweapon


Title: Re: Idea: About Fusion Weapons
Post by: Aden on January 20, 2008, 04:40:44 AM
that isnt what Im trying to accomplish, and I have the patch, it works perfectly. What I mean is that I want the ability to use multiple Fusion weapons on a single ship.

Aden


Title: Re: Idea: About Fusion Weapons
Post by: Atlantis on January 20, 2008, 11:35:00 AM
I think what he means is that you could have multiple replacementweapons on one ship...

Plus it looks like replacementweapons renders fusion obsolete, so you may as well use replacementweapon anyway.


Title: Re: Idea: About Fusion Weapons
Post by: Blade on January 20, 2008, 03:16:40 PM
well u still need the fusion weapon to fuse 2 ships together but yh thats wot i ment


Title: Re: Idea: About Fusion Weapons
Post by: Atlantis on January 21, 2008, 09:47:32 PM
Ahh yeah. For some reason I thought the MultiReq lines still worked with the replacement, sorry.