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Title: fighters and squadrons Post by: Blade on January 14, 2008, 01:49:25 PM hi would it b possible to make fighters that dock and undock to a mothership (carrier) also would it be possible to make squdrons were a group of ships would act as individual ie move shoot and get hit/destroyed but count as just one selection
Title: Re: fighters and squadrons Post by: Mortographer on January 14, 2008, 02:09:27 PM they already had a ship with fighters, it acted as a special ability and you couldn't select the fighters themselves.
Title: Re: fighters and squadrons Post by: serpicus on January 14, 2008, 03:49:46 PM yep. when playing v3 PR, choose the dominion and pay close attention to the research tree. You'll find the fighter squads researchable next to the Battleship's spec tech.
Title: Re: fighters and squadrons Post by: DOCa Cola on January 14, 2008, 04:59:24 PM hi would it b possible to make fighters that dock and undock to a mothership (carrier) also would it be possible to make squdrons were a group of ships would act as individual ie move shoot and get hit/destroyed but count as just one selection to answer that question directly: i am not that far with crafts' ai yet to create vessel squadrons comparable to those in homeworld 2 yet, but i may be able to accomplish that in the future. Title: Re: fighters and squadrons Post by: Blade on January 15, 2008, 11:26:52 AM kool that would be great
Title: Re: fighters and squadrons Post by: Lt.Cmdr Worf on January 18, 2008, 03:34:37 PM with patch 1.2.5 you can now have a ship launch a number of fighters and then merge them with the fusion weapon into a squadron. I've been doing this with the peregrine fighters for my mod set during the dominion war. you build 6 fighters select them all and fuse them and then they get replaced with an sod of all six in formation. they all move as one ship but then again they are all just really good pilots they move in sync with each other...lol
Title: Re: fighters and squadrons Post by: Blade on January 18, 2008, 05:48:28 PM lol yh that wks but it not very realistic (plus u cud just use the 2.5 patch seperation to release the squad .sod instead
Title: Re: fighters and squadrons Post by: Lt.Cmdr Worf on January 18, 2008, 09:25:14 PM yea true now i don't have to worry about individual fighters anymore.
Title: Re: fighters and squadrons Post by: dan1025 on January 19, 2008, 01:20:17 AM Can you add more than one seperation weapon to the same ship?, so that a carrier could seperate more than one kind of fighter/shuttle
Title: Re: fighters and squadrons Post by: Crazy Moose on January 19, 2008, 01:31:07 AM @ dan1025
yes you can, the new replace weapon is just a weapon, so you can add as many as you like, not that you will be able to see the buttons once you get past 13 :shifty: Title: Re: fighters and squadrons Post by: Greathor on January 25, 2008, 03:13:32 PM Is there a way to get more than one fusing weapons to work, because I'm having trouble getting multiple ones to work on one ship. This way a carrier could retrieve certain amounts of fighters if some are destroyed-
Title: Re: fighters and squadrons Post by: Dominus_Noctis on February 17, 2008, 06:28:28 PM What about usiing an animation to simulate the fighters weaving around eachother?
Title: Re: fighters and squadrons Post by: RedShirt on February 18, 2008, 05:40:45 PM I know the mechanism existed in the original Armada...
I can say it would be a wonderful thing to finally see the return of the Director's Cut. Title: Re: fighters and squadrons Post by: starfox1701 on March 11, 2008, 11:53:55 AM The problem there is with the MS3D exporter. As most model work is done on that program these days and the exporter will not export animations on the models I'm told. My personal skills aren't yet at that level so I have not tried it. But I did try contacting Assimisoft about it and have gotten no reply :(
Title: Re: fighters and squadrons Post by: Blade on April 26, 2008, 10:03:15 PM could it be possible by doing some thing like baseName but use sumthing like memberX = "*.odf" (obviously the member list thing wouldd need to b added)
Title: Re: fighters and squadrons Post by: starfox1701 on April 26, 2008, 10:44:57 PM Well as far as the .ms3d exporter goes there is an effort under way to update it and add animation support as well as a few other things that appear to be missing from the exporter. Hopefully this won't take to long and and can add new opptions for the majority of modelers out there.
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