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Title: space bodies Post by: Blade on November 02, 2007, 02:29:11 PM would it b possible for planets, moons, astroids to be able to be destroyed and/or contain weapons
also wormholes that move around making it harder to defend them also less reliable to travel through them due to the exit being in a different place Title: Re: space bodies Post by: DOCa Cola on November 02, 2007, 02:36:46 PM planets are one thing i haven't looked at much as were aren't using colonizable planets in fleet operations. but i am sure it could be possible to make planets with ground-to-space defences... you can equip asteroids with weapons when making them a real station with an asteroid sod ;)
i really like the wormhole idea. but still it could be tricky to make the ai clear how to use them if possible anyway.... welcome to the forums btw :) Title: Re: space bodies Post by: Jan on November 02, 2007, 03:26:52 PM Interesting. That was exactly what I was thinking 3 hours ago. I thought you could manage asteroids to be destroyable for the big ships or for a defined group of weapons you gain with that combo tech stuff. It is possible, but I don't know if the devs want that in the game.
It would be very nice however to create some tactical advantages when surrounded by a big asteroid field to actually form your environment like it fits best to your strategy. For example shooting a passage through an asteroid field in the late game when you have bigger ships would be area expansion to build stations in or a free way straight through and not the long way around. It would also be nice to see some map objects to be used as defence structures that also gives you a little amount of tritanium or something. When its destroyed the bonus is gone. Nice little features that make you feel happy. Title: Re: space bodies Post by: Blade on November 02, 2007, 03:58:28 PM yup i thought this would be good as it would allow the 8472 special to work like it should also it'll be good for tactics
Title: Re: space bodies Post by: Dominus_Noctis on November 02, 2007, 07:28:02 PM Hmmm, sounds really interesting (I didn't even know it was possible to implement this). Perhaps we could... this is really complicated, but hey... tow asteroids to surround an enemy's base. I like the idea of mining some asteroids or having a species specific use for them.
Title: Re: space bodies Post by: AdmarilRyan on November 02, 2007, 07:50:50 PM Well first of all I think having:
indestructable = 0 as an odf line that can be added to somethings like these asteroids. Adding weapons to planets can't be too hard considering what else you've achieved so far. As for the wormhole idea, it's good in theory but I don't see what's to prevent it appearing in some really awkward places like the center of a players base or an asteroid field. Title: Re: space bodies Post by: Dan1025 on November 02, 2007, 09:26:54 PM 12 Armed Planets, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Celestial Bodies (http://armada2.filefront.com/file/12_Armed_Planets;47262)
This is a link to a mod found on A2files that contains 12 armed planets. Hope this helps :) Title: Re: space bodies Post by: Blade on November 02, 2007, 11:52:28 PM are these planets map objects or do they have to b buildable
Title: Re: space bodies Post by: RedShirt on November 03, 2007, 04:19:57 AM Map objects, from what I recall. It's been a while, though.
Title: Re: space bodies Post by: Meredith on November 25, 2007, 05:13:53 AM love the idea but it should be disable able
Title: Re: space bodies Post by: serpicus on November 26, 2007, 04:23:34 PM No planets please. Unnecessary.
Next, people will ask for an eclipse style mod and death star. Buy Empires at war for planet action. Title: Re: space bodies Post by: auxilio ab alto on November 27, 2007, 03:57:03 AM eclipse?
Title: Re: space bodies Post by: Dominus_Noctis on November 27, 2007, 04:20:10 AM Yes, what he said.... Eclipse mod? Did you say starwars?
Title: Re: space bodies Post by: Meredith on November 30, 2007, 05:52:40 AM yes eclipse
(http://users.hunterlink.net.au/~ddwwp/eclipse3.jpg) (http://content.answers.com/main/content/wp/en/thumb/8/83/300px-Eclipse.gif) (http://www.gamesir.net/images/20060302/1684331985.gif) (it the biggest ship) Title: Re: space bodies Post by: Dominus_Noctis on November 30, 2007, 06:07:43 AM Yeah, yeah yeah... I know what the Eclipse is (Anywhoooo.... it was blown up), I was a gigantic starwars buff before the new lame movies came out, but what's this about a mod?
Title: Re: space bodies Post by: Meredith on November 30, 2007, 06:11:44 AM oh I dont know but I was showing all the rest of the members as well ^-^
Title: Re: space bodies Post by: Rhaz on November 30, 2007, 05:23:39 PM Why are you against planets? Star Trek had planets, they played a pretty big role with orbital weapons platforms and shipyards. There was even a legitimate planet killer! The Species 8472 Frigate. Anyway, I think Praetor defiant would be up in arms prior to allowing the Eclipse in this mod, don't worry :P.
Title: Re: space bodies Post by: Crazy Moose on December 02, 2007, 05:47:05 PM Why should planets be disableable they are already in A2 so they should be in the patch project aswell. (i do agree they shouldn't be in fleet ops in the same aspect they are in A2 and the patch project).
Anyway I think this idea is cool. it would be also be nice if different asteroids do different things e.g. standard asteroids : tractorable and destroyable mineral asteroids: mineable, tractorable and destroyable nebula asteroids: have gasses trapped in them that are released when destroyed, also towable explosive asteroids: explode when destroyed also towable. asteroids also have momentum so you could throw an explosive one into an enemb base then shoot it to cause massive damage Title: Re: space bodies Post by: auxilio ab alto on December 03, 2007, 12:08:35 AM Wouldn't that kind of unbalance the game? I mean, if you just kinda grabbed an asteroid with a ship early on in the game, threw it at yur enemy's base, then blew it up once it got there? I like the idea of somehow interacting with planets and asteroids, but the blowing up thing seems...unbalanced to me. Though, I'm not a dev on any game...
Title: Re: space bodies Post by: redmanmark86 on December 03, 2007, 12:50:55 AM when in star trek was an asteroid ever tractored? seriously thats just stupid...
yhea they shoudl be interactie like buildng a structure on them or mining them and build a small defense, but actually tractor them, no way, its not even slightly realistic... i know, next why don't we just tractor comets to and redirect them at the enemy, be like a giant plasma canon... Title: Re: space bodies Post by: Crazy Moose on December 03, 2007, 02:26:30 AM I'm sure i remember an asteroid being tractored, anyway I was thinking only big ships as small ships wouldn't have the engine power to move an asteroid very quickly and also it also poses the disadvantage that if the asteroid is blown up en route it will destroy any ship near it on either side. I was thinking only having 1 or less of these special asteroids on the map anyway. anyway i dont think it matters if it unbalances the game as every modder has their own ideas it just matters whether there are enough modders who want this added to the patch project and also whether its do-able.
Title: Re: space bodies Post by: Meredith on December 03, 2007, 03:25:19 AM oh ya and in an asteroid filed with exploding ones there would be a chain reaction and they would all blow up than the field would be pointless yaya ::)
Title: Re: space bodies Post by: redmanmark86 on December 03, 2007, 03:38:35 AM plus an steroid is mainly rock, so doesn't really spontaneously combust, if your tractoring it and the strain from the tractor causes it to collapse it would be a force outter heading inwards so it would actually explode but more implode so it wouldnt hurt any ships??? which means you prob couldnt have an exploding field either, now a nebula is a gas so that could technicalyl have an exploding chain reaction something belive armada can already do...
but the whole idea of exploding asteroids and chain reactions is just silly... the most you could do is grab a small one with a big ship and throw it like a sling shot at something... in terms of Armada, make an asteroid sod... make it be a ship.. make it with engines that are always disabled... then it can be tractorable, when you tracotr things a natural iniature is in play anyway so when you stop it carrys on... not sure how you would make it a weapon or get it to hurt stations... or maybe their is some crafty way of using some species 8472 code when it requires a set of ships to fire a special? Title: Re: space bodies Post by: Crazy Moose on December 03, 2007, 06:49:06 AM I'm not sure you guys are really listening, apart from normal and mineral asteroids, im suggesting a few large special asteroids would be quite cool, e.g. a map with an asteroid belt running through the middle of it with say an exploding one at the very centre that could be tractored, there would be a fight for it probably then one player could try and use it on the other by "throwing" it into the other players base, of course the other player could destroy it first which would probbably blow up a few ships of the player trying to tractor it.
Anyway it's a request because I think its a nice idea to have more options with space bodies such as asteroids and any modder who doesn't wish to use that feature of the patch project doesn't have to (assuming its added). As to the fact that asteroids don't explode, why can't one be rock filled with pockets of a volatile substance that would explode quite violently when hit with weapons fire. Hope this clears up what im trying to suggest :) Title: Re: space bodies Post by: auxilio ab alto on December 04, 2007, 04:10:20 AM As a note, u guys remember Praxis? That was the Klingon moon filled with dilithium. It exploded, b/c of the dilithium that was on it. Now, tell me if I'm mislead, but isn't A2 filled with dilithium moons?
Title: Re: space bodies Post by: serpicus on December 04, 2007, 05:17:31 PM yep. But none of them are as large that they hold mining facilities on the surface.
Title: Re: space bodies Post by: Dominus_Noctis on December 04, 2007, 05:30:33 PM In that regard Serpicus... everything is out of scale in A2 (aka planets, wormholes, blackholes, stars, nebulas, even starbases). That is more a limitation of game engine... I think auxillo's got the right idea here though. It could be feasible
Title: Re: space bodies Post by: Dominus_Noctis on December 09, 2007, 04:56:36 AM That sounds quite interesting... though I don't know about do-able. Lets see what the game designers have to say about this :D
Title: Re: space bodies Post by: Nefrance on December 09, 2007, 09:49:48 PM I agree with Dominus.
Title: Re: space bodies Post by: serpicus on December 09, 2007, 10:44:41 PM Too many spices will eventually spoil the taste of a dish.
The game is evolving as it should. These weird permutations with map objects including the ones with the nebulae are a little far flung. Why have classes of ships at all. Let's all have tractors to throw asteroids into enemy bases, research that negates the tactical importance of map landscape, and asteroid mines that explode once the resource is depleted. Would we be left with Star trek strategy or pinball meets tetris? Title: Re: space bodies Post by: Dominus_Noctis on December 09, 2007, 11:01:31 PM Sometimes simplicity doesn't make a game better. Look at CnC3 for example. Who wants generic units and mirror sides really? Yes one can go over the top, but I don't think these ideas will make the game needlessly complicated. It just gives one more layer of strategy to this awesome game that is Fleet Operations.
Title: Re: space bodies Post by: Crazy Moose on December 10, 2007, 10:21:05 AM Not to sound rude serpicus but do you know what idea your actually rejecting here?
Nobody is saying anything like this should be added to anything, only that the FO team make the odf code available so those who wan't to can. I don't see how any request for the patch project can be a bad thing as long as its adding something to armada 2 not taking something away, you aren't obligated in any way to play a patch project mod that makes use of any added space body features if you don't wish. I can see many possibilities for map objects that aren't possible now because of engine limitations and as far as it not being startrek cannon, who says it has to be, it could be related to a ocean ships and submarines and someone wants to add explosive map objects to that, there have been many mods before that weren't startrek (Stargate, Starwars and Naval Armada to name a few).
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