Star Trek Armada II: Fleet Operations

General => News => Topic started by: DOCa Cola on October 29, 2007, 01:19:09 PM



Title: Proof of concept: Multi-vector assault mode
Post by: DOCa Cola on October 29, 2007, 01:19:09 PM
Have you ever seen the "Message in a bottle" episode from Voyager where the Doctor is sent across a communications relay to the border of the Federation? Even if not, you may have heard of the Prometheus (http://memory-alpha.org/en/wiki/Prometheus_class) class, most prominent for it's MVAM or Multi-vector assault mode (http://memory-alpha.org/en/wiki/Multi-vector_assault_mode).

For many Armada modders it represents the holy grail of Armada modding. In the past there have been different approaches to get a Prometheus with MVAM into Armada which all just weren't the "real deal", they all had their drawbacks.

To let the cat out of the bag - yes, we have real MVAM working in the current development version of Fleet Operations 3.0 . Click your Prometheus, activate the separation special weapon and you have the Prometheus ready to go in 3 independent commandable parts. So no manual required on how to use MVAM. ;) And yes, reintegration works the same - select the 3 parts and activate the reintegration option. Quite nice, isn't it? ;)

Now, if you have the hope that the Prometheus is going to be a buildable or available as warp-in vessel in v3.0 then i have to disappoint you. Currently the Prometheus doesn't fit in our concept we have established for v3.0. Still - she may be featured as placeable map object. To set the dot on the i, I have a few screenshots for you :) For our proof of concept we have used Deemons nice Prometheus model here. Enjoy :)

(http://www.fleetops.net/images/Gallery/FleetOps3Federation/thumbs/Prometheus.jpg) (http://www.fleetops.net/images/Gallery/FleetOps3Federation/Prometheus.jpg)

(http://www.fleetops.net/images/Gallery/FleetOps3Federation/thumbs/PrometheusSeparated.jpg) (http://www.fleetops.net/images/Gallery/FleetOps3Federation/PrometheusSeparated.jpg)

(http://www.fleetops.net/images/Gallery/FleetOps3Federation/thumbs/PrometheusFiring.jpg) (http://www.fleetops.net/images/Gallery/FleetOps3Federation/PrometheusFiring.jpg)



Some info for you modders: If you like to use this feature in your modification - no worries at all! The upcoming version of the Star Trek Armada II Patch Project will feature all necessary stuff to have this integrated. It does not break Galaxy class separation. Actually you can have an unlimited number of vessels capable of seperation. Like a separation cube, a separation Galaxy-X, a separation Warbird... whatever you like AND with as many parts as you like. You are not limited to two or three parts, you can use four, five, ten, twenty, a hundred... ;) No restrictions anymore there - and of course all is as easy to use as you are used to with Armada ODF scripting.





Title: Re: Proof of concept: Multi-vector assault mode
Post by: dan1025 on October 29, 2007, 01:47:52 PM
WOOOOOOOOW!!!  :woot:  All I can do is say well done and that I cannot wait for this to be released  :D


Title: Re: Proof of concept: Multi-vector assault mode
Post by: T-Man on October 29, 2007, 02:27:36 PM
Congratulations! You have achieved something few other Armada II Mods have managed to acomplish, and put in a superb looking model to boot! :thumbsup:

Concept future managed it in A1, now you've managed it in A2. Congratulations again!


Title: Re: Proof of concept: Multi-vector assault mode
Post by: serpicus on October 29, 2007, 02:32:32 PM
Great Job. Looking forward to playing V3 - once it comes out.
Hope you guys finish it soon.  :thumbsup:


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Silver Gryphon on October 29, 2007, 03:19:13 PM
Incredible!! The holy grail is among us!!! :woot:
"Ive never seen this kind of technology before!"  :lol:


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Fullphaser on October 29, 2007, 04:06:16 PM
 :o

I think that is all that needs to be said on this matter.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on October 29, 2007, 04:33:43 PM
Wait, wait wai.... This could also allow you to re-implement fighter vehicles in the game!!!!!!
Think about it, the current system with the avalon and other ships is that the fighters are kind of like construction vehicle drones... but with the seperation module system (with a large amount of seperations), you could click a button that would "deploy" these fighters from the mothership. Let me know if this makes sense, cuz I just had this epiphany and I am thrilled  :D


Title: Re: Proof of concept: Multi-vector assault mode
Post by: DOCa Cola on October 29, 2007, 04:44:36 PM
Wait, wait wai.... This could also allow you to re-implement fighter vehicles in the game!!!!!!
sure, that would work. ;)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: ewm90 on October 29, 2007, 05:22:42 PM
Holly Shite thare is a god.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Thrawn on October 29, 2007, 06:00:44 PM
I love you!

And its OK that it wont be in V3.0, a conquerable Map Object or something like that would be enough.
Even if I have to place it on a map myself.

Great Thanks for this one.

PS: 2 updates in 3 days. Now I know again, why I check on the site every day.

PPS: I hope to see more separation Units in V4  :thumbsup:


Title: Re: Proof of concept: Multi-vector assault mode
Post by: AdmarilRyan on October 29, 2007, 06:47:41 PM
As much as I am usually critical of fleetops.....that is bloody awesome.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Fullphaser on October 29, 2007, 07:37:47 PM
Wait, wait wai.... This could also allow you to re-implement fighter vehicles in the game!!!!!!
Think about it, the current system with the avalon and other ships is that the fighters are kind of like construction vehicle drones... but with the seperation module system (with a large amount of seperations), you could click a button that would "deploy" these fighters from the mothership. Let me know if this makes sense, cuz I just had this epiphany and I am thrilled  :D
The problem there is that doesn't that mean that all the fighters would have to survive for the re integration to take place?


Title: Re: Proof of concept: Multi-vector assault mode
Post by: dan1025 on October 29, 2007, 07:58:47 PM
I suppose if you make the recovery process really fast and set it for a smaller amount of fighters than you deploy (you could even set it to 1 if need be) then you should be able to reover them.

Or you could set the ship to only deploy 1 fighter at a time, so that all the ones that survive could be recovered.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on October 29, 2007, 09:44:41 PM
Hey people like my idea (maybe)!
Maybe the developers could get in a word edgewise.... :shifty:
This would hopefully be a lot more satisfying than the current system.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Fullphaser on October 30, 2007, 12:34:47 AM
I suppose if you make the recovery process really fast and set it for a smaller amount of fighters than you deploy (you could even set it to 1 if need be) then you should be able to reover them.

Or you could set the ship to only deploy 1 fighter at a time, so that all the ones that survive could be recovered.
Or make that one fighter SOD/Texture group look like 4 different fighters (not really that hard in theory, I don't model so watch it be more of a pain than I think)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Jan on October 30, 2007, 08:21:54 AM
 :borg: "Resistence is futile..."

erm...no it is not. :P Take THAT bitch!


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Cpt Ryan on October 30, 2007, 11:29:43 AM
great work guys, i am concerned however about the strength level you've set the prommie at. a bit less than a sovie i think it should be. but regardless fantastic work :thumbsup:


Title: Re: Proof of concept: Multi-vector assault mode
Post by: warp on October 30, 2007, 12:21:08 PM
great work guys, :thumbsup:
I can no longer wait :woot: :shifty:


Title: Re: Proof of concept: Multi-vector assault mode
Post by: RedShirt on October 31, 2007, 12:32:01 AM
Wow.  Just... I mean... wow.  Just wow.

Wait, wait wai.... This could also allow you to re-implement fighter vehicles in the game!!!!!!
sure, that would work. ;)

Anything has to be better than the avalon's current fighter thingy.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: NCC1701Z on October 31, 2007, 03:33:45 AM
Or make that one fighter SOD/Texture group look like 4 different fighters (not really that hard in theory, I don't model so watch it be more of a pain than I think)

The only problem is that the 4 fighters would look as if it has like an invisible axis in the middle, and when the model turns and stuff, it'll look.. odd.. Then again, I never tried that before, so I guess we won't know until we try..


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on October 31, 2007, 05:29:22 AM

The only problem is that the 4 fighters would look as if it has like an invisible axis in the middle, and when the model turns and stuff, it'll look.. odd.. Then again, I never tried that before, so I guess we won't know until we try..

...this could make it look like the ships are staying in formation... perhaps.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Lt.Cmdr Worf on October 31, 2007, 07:59:54 AM
thats what i have for my personal mod..i build fighters one at a time and then group six of them together with the fuse weapon and i have an sod of 6 fighters and then you can create squadrons of fighters...it looks weird..but eh...


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Jan on October 31, 2007, 09:10:52 AM
I was just thinking about that Enterprise thingy I can remember in two episodes....


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Knight on October 31, 2007, 06:24:22 PM
Sounds very very cool, looking forward to the next patch - for both Prometheus MVAM, and perhaps being able to use it to make fighter craft.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: antagonist on November 01, 2007, 08:18:02 PM
Wow, a really great feature!

One question, though: Will we be able to select more than 16 units at once? That would really reduce micro management.

Just imagine, 16 Prommies, and suddenly you have to control 48 Prometheus sections...another solution would be setting 2 of the sections to guard the third and have the player control the latter.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Lt.Cmdr Worf on November 01, 2007, 11:05:59 PM
why does anyone need 16 prommies? one or two would be sufficient..you immediatly have 6 vessels as powerful as the akira built into two..so..why need 16?


Title: Re: Proof of concept: Multi-vector assault mode
Post by: RedShirt on November 01, 2007, 11:26:27 PM
Pretty sure the 16-unit max is hardwired into the game so deeply that not even the FO team's miracles can touch it.  Darn shame, too.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 02, 2007, 12:46:53 AM
Yup, I think Red's right... it's kinda like starcraft in this regard (to prevent mindless spamming...in theory at least)

Hmmmm... something very peculiar is going on here on another note. My post count is remaining the same... my posts per day has dropped... despite the fact that I AM posting. Very weird! (for the record it is 683... that way I can check again later and show that I haven't gone crazy!)

Yup I guess I have gone crazy... whatever it was, it's working again (slaps head with palm)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Blade on November 02, 2007, 02:12:18 PM
wen will this new patch be coming out cant wait for it.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Lt.Cmdr Worf on November 02, 2007, 02:25:13 PM
I can't wait for it...brings another new dimension to this game.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: DOCa Cola on November 02, 2007, 02:28:02 PM
wen will this new patch be coming out cant wait for it.

soon :)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Jan on November 02, 2007, 03:40:27 PM
Blade, I think you misunderstood something here (maybe). There are two things you have to separate.

1. The actual MOD for Star Trek Armada 2 called Fleet Operations that converts your original Armada 2 into something completely different. That's the main thing what this site and board is about.

2. Then there is a separate project called the Armada 2 Patch 1.2 Project where DOCa Cola is doing a great job for every Armada 2 player or at least everyone that plays Armada 2 in some way (also other mods). These patches are released in shorter time steps and don't include new game play features (like the mod) into the game but fixes original game related issues as Activision released just one patch for A2 that hasn't fixed all issues. Anyway you will see all the patches you can download now and in future in the next version of the fully realized MOD Armada II Fleet Operations 3.0  (atm its Version 3.0 PR - PR means Pre Release)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Blade on November 02, 2007, 03:53:06 PM
yup i knew that but since v3 is taking a long time (not suprising with the features and quality so keep it up) i'm just looking forward for there patches to improve A2
one question about the MVAM will it work exactly same as the stock one ie you can only refuse with the parts you seperated from or can you refuse with any parts (any gal saurcer can refuse with any gal stardrive)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 02, 2007, 07:30:20 PM
To add to that... how would one repair each section. Would it be like vanilla where if you lose a section in battle, the whole ships cannot be reconstituted (another saucer or engineering section could not be built or somehow "repaired" back onto the rest of the ship)?


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Chibi_Bobby on November 07, 2007, 12:55:05 AM
Is there any way where you can make the galaxy class starship do the saucer separation?   Also is there a way to make the galaxy and sovereign  class star ships launch there captains yacht?  Also if it is destroyed then have to go repair and get it back?


Title: Re: Proof of concept: Multi-vector assault mode
Post by: JediMormon on November 07, 2007, 01:59:45 AM
For the possibility of using the MVAM code to make launchable fighters, I had an idea. Someone mentioned that it would work, but what of the problem of the fighters being destroyed and not able to re-integrate from the ship. For that problem, might I suggest making replacement fighters - also capable of re-integrating - buildable from the one of the shipyards?

It works in my head, but I don't know if it's possible or not...


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 07, 2007, 02:58:49 AM
That was kinda what I was saying before... possibly the shipyard could "automatically" refill the fighter ships of the mothership when it goes to repair, and if the mothership is destroyed, the fighters are too.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Fullphaser on November 12, 2007, 02:22:45 AM
Is there any way where you can make the galaxy class starship do the saucer separation?   Also is there a way to make the galaxy and sovereign  class star ships launch there captains yacht?  Also if it is destroyed then have to go repair and get it back?
The Galaxy already preforms a Saucer Seperation doesn't it? Thats what the current separation (non fleetops) odf does.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 12, 2007, 02:27:30 AM
I think Chibi_Bobby meant for Fleet Ops...


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Meredith on November 13, 2007, 03:06:23 AM
will the sov be able to separate as well that would be cool I dont remember but I think it is able to


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Chibi_Bobby on November 13, 2007, 03:09:05 AM
that would be so cool i think alot of the ships should do that its one of my favorite features :D


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Meredith on November 13, 2007, 03:13:14 AM
That was kinda what I was saying before... possibly the shipyard could "automatically" refill the fighter ships of the mothership when it goes to repair, and if the mothership is destroyed, the fighters are too.

about that maby you could have the sov build it but use the ship limiter (made by the second (or 3rd IDK) patch) and each time you build a new sov (that is what my fighters would be for) it adds to the total number of figters that can be made that might work but we would have to ask DOCa cola


Title: Re: Proof of concept: Multi-vector assault mode
Post by: -=B!G=-The Black Baron on November 13, 2007, 12:14:52 PM
Looks great and I hope to see it soon. I cant wait to capture it asap ;)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: tyler on November 15, 2007, 04:00:49 PM
Nice, always wondered if MVAM would be possible. A few things though:
1. I like the Avalon's fighters as they are.
2. Getting Non-buildable ships to be buildable is easy (I can build Premonition Class from the Federation's larger yard, VERY useful).
3. Saucer Seperation could be practical on almost any Starfleet ship with Impulse Engines on both the Stardrive and Saucer.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Cpt Ryan on November 17, 2007, 11:27:15 AM
@Tyler thats all well and good but as far as i know, only the Galaxy and the prommie are actually capable of seperating. for all the other ships, its a case of get to the escape pods before your toast.

but yeah i agree the avalon's fighters are ok as they are, and yes I defo want the prommie in as a map object :thumbsup:


Title: Re: Proof of concept: Multi-vector assault mode
Post by: auxilio ab alto on November 20, 2007, 04:16:25 AM
Actually, about the saucer separation thing, I can't remember where I saw it, so therefore, don't know if it's canon or not, but I remember something saying that almost ALL starships in the federation could do that. K, maybe not all...but like, lots of them.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Meredith on November 20, 2007, 06:33:47 AM
ya it is in vanilla but I was thinking. thinking about all ships have tracer beams do we have that on fletops


Title: Re: Proof of concept: Multi-vector assault mode
Post by: auxilio ab alto on November 21, 2007, 04:13:28 PM
good point. I was actually wondering why vanilla version didn't have all ships with tractor beams.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 21, 2007, 05:45:00 PM
Well, I like the diversity in the game. I don't think every ship should have the same abilities and weapons. Each needs to maintain their individuality for anti-spamming sake and for usefullness  :D


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Meredith on November 22, 2007, 05:55:11 AM
yes I agree but its not like I wana give all ships a taceyon (dont know how to spell that) detection grid its just the tracter beam I almost never use it but it would be an easy non balance changing thing and I know I would love it sence we are all trekys we should all love it to true? :(


Title: Re: Proof of concept: Multi-vector assault mode
Post by: auxilio ab alto on November 22, 2007, 03:41:44 PM
ya, I think that since we're trekkies and gamers at the same time, we should probably have the understanding that those who are creating the game will create it to the best of their ability. I think that this mod is great and they're still making it better, lol. As long as the game works, and the devs/mods think it's balanced, I'll play it.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on November 22, 2007, 10:30:40 PM
You know what I think? I think the Prometheus should replace the Decent as the Decent is a pug fugly kitbash


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 23, 2007, 03:05:38 AM
The descent has already been replaced  :D


Title: Re: Proof of concept: Multi-vector assault mode
Post by: RedShirt on November 23, 2007, 06:07:35 AM
By... the New Descent!


Title: Re: Proof of concept: Multi-vector assault mode
Post by: antagonist on November 23, 2007, 12:29:57 PM
Yep, the Descent, as we knew it, is no more...

The model was replaced by something awesome.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Rhaz on November 23, 2007, 03:44:08 PM
I loathed the descent.  :sweatdrop:

Thanks for making a new one.  B)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 23, 2007, 09:57:12 PM
Indeed: the new one is worthy of much praise and admiration!  :D


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on November 24, 2007, 03:07:21 AM
Then I will change my reasoning to loosing the Decent from it's ugliness to it complete and utter lack of canoninity.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: antagonist on November 24, 2007, 11:10:00 AM
Then I'll be looking forward to your conversation with DOCa regarding this issue of yours...let's see if he'd be inclined to follow your advice... :innocent:


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 24, 2007, 10:40:34 PM
Then I will change my reasoning to loosing the Decent from it's ugliness to it complete and utter lack of canoninity.

I've only got one thing to say here... your mom!


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on November 25, 2007, 12:20:21 AM
Oh no my good sir, let me just say, YOUR mom.

No, of course Doca or Optec won't listen to me, but it doesn't hurt to try of course. I for one won't play this mod again until the shiplist makes more sense.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Cpt Ryan on November 25, 2007, 12:05:33 PM
ahhh i've missed these rivoting conversational flahpoints lately :whistling:

PD, your gonna boycott FO because of a few ships which to be blunt have practically always been a part of the mod? well, suppose its your loss pal.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 25, 2007, 08:14:13 PM
Oh yeah...well... that's what she said!
And common, what else doesn't make sense about the shiplist: could you perhaps come up with a better one and post it here so we can see as well.
I think Ryan got it right when he said these ships have been in the mod for awhile: why bring it up now?


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on November 25, 2007, 11:54:01 PM
In my defense, I've been brining this subject up since, what, 03-04? If I wanted to play a fairly uncanon mod, I could just revert back to standard A2. The Romulans I can basically understand (Except the Tavara/Scimitar issue), and possibly some of the Klingon ships, but the Federation has waaaayyy too many canon designs to make any up. Canaveral, that ugly ass Remore, Decent, none of which doesn't already have some sort of a canon equivalent.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 26, 2007, 12:44:05 AM
Ok, well... since I know that I am fairly unschooled in star trek canon ship lore (that was an ugly sentence), could you enlighten me on these ships that fulfill the same roles/strengths?
I haven't read any of your really old posts, so I didn't know how long you've been bringing this "issue" up.  :blush:


Title: Re: Proof of concept: Multi-vector assault mode
Post by: serpicus on November 26, 2007, 04:28:27 PM
As far as the feds go, I would agree with Praetor.
The feds have many different classes, so much so, that the non-canon classes are not needed. Galaxies are the mainstay of the fed fleet. Instead we have officer points for them, and for the nebula class. While Remores and Canaverals are built at ease.
I would request having more canon ships as the buildable fleet, with the add-ons needing officer points from Startfleet HQ.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Lt.Cmdr Worf on November 27, 2007, 03:32:57 AM
I agree as well..there really are so many ship classes thats we've seen that the need for "aftermarket" or non-cannon classes is very little...I play the mod because its fantastic..but I alter it to suit my needs..therefore I won't play online...


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Rhaz on November 27, 2007, 06:17:39 AM
Galaxies are NOT the mainstay of the fleet.

- Too Expensive
- High Crew Requirements

The refitted Excelsiors (if the initial model HAD been phased out) would likely make up the bulk of federation ships along with the Nebula Class. The Akira would also be numerous (Although I am one of the few who detests 15 torpedo tubes.).

Also, I think the non canon ships are nice I guess. But I too prefer the canon designs.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on November 27, 2007, 01:21:33 PM
Thinking about it, my very first post in these forums were for more canon ships, I think specifically the Miranda and Excelsior. How ironic, my first posts and my most recent are almost exactly the same. To be honest, if I knew Optec would just ignore me, I wouldn't have started this mod in the first place, and written off A2 as already been played to it's full extent.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: DOCa Cola on November 27, 2007, 01:31:39 PM
we still have excelsior/miranda todo and a lot of classified todos which one may associated with it... :P


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Optec on November 27, 2007, 08:52:24 PM
Just because we don't fulfill all wishes of our members imminent does not mean that we ignore someone. As I already state back in the past where the voices rose for more cannon ships: we have plans for them, but the "standard" unit collection is based of the time line and the story of the Fleet Operations universe, and thats not TNG or DS9.

You cant make it right for everybody :) And i think we never forced anybody to play Fleet Operations.. well except for Detektor for testing reasons  :lol:


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on November 28, 2007, 01:41:55 AM
Yes but as far as I'm aware, canon ships are still not going to play a very important role. Hell, at one point, you guys were talking about having them in as map objects.

Don't get me wrong, this is your mod, and yours to do with as you want, but there are a number of us that would prefer to have ships we're familiar with in it, not something one of you have designed for funziez. I left this forum to go play a Freelancer, Star Wars realism mod, thats how sick I got of this.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: tyler on November 28, 2007, 01:26:50 PM
More canon ships are good, but the Remore is a great ship. It may be Non-canon but it is perfect where it is in the game. Besides that, Canon ship that are still built by Starfleet are good, but Non-canon ships allow for more more creativity.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on November 28, 2007, 05:59:53 PM
I'd actually donate to change some of the shiplists, at the possible expense of sounding selfish.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Cpt Ryan on November 29, 2007, 12:19:51 PM
PD, i can see what your getting at, my main concern about non-cannon ships is that most of them often look like kitbashed monstrosities. However during the course of FO development the non cannon ships here are evolving into something quite special. plus dont forget for balancing purposes some non cannons will have to be included, Plus due to the timeline which this is taking place many of the oldies are being phased out, thus they take their place in the map-object hall of fame ^-^


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on November 30, 2007, 01:17:49 AM
There are plenty of canon ships to work in for proper balancing, thats not possibly a reason for their introduction. As for older ships being phased out, yes, the Miranda and older Excelsiors were BEGINNING to finally be phased out, but they are still around Nemesis timeline, and will be until a larger amount of Akiras and such are produced.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Cpt Ryan on November 30, 2007, 11:33:11 AM
i meant non-cannon ships being neccesary for other races.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on November 30, 2007, 12:04:12 PM
For the Romulans and Dominion, yeah, both of those races definitely needed a couple of make up ships, (Although the Romulans already had a good number of fan made ships that would have fit the bill).


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Rhaz on November 30, 2007, 05:19:29 PM
Fan made ships...are non canon just the same. I prefer the ships that FO made to fan made ships. If you notice fan made ships...they are ALL 'Tactical heavy super tactical cruiser with ablative armor and phase cloak battleship'. They're all mostly uber and unstoppable. Which is far worse than a realistically designed non-canon ship by the FO team.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Dominus_Noctis on November 30, 2007, 09:41:09 PM
Yup, it seems that usually fan made ships are all incredibly powerful and hence useless for an actual balanced game.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on December 01, 2007, 02:37:22 AM
Fan made ships...are non canon just the same. I prefer the ships that FO made to fan made ships. If you notice fan made ships...they are ALL 'Tactical heavy super tactical cruiser with ablative armor and phase cloak battleship'. They're all mostly uber and unstoppable. Which is far worse than a realistically designed non-canon ship by the FO team.

I was referring to that Romulan Griffin class I think it is, as one of those potential fan made ships that have been around forever.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Rhaz on December 01, 2007, 06:46:49 PM
Ahhh, the Griffin from Armada 1 and Armada 2? That ships already in Flops, lol.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on December 01, 2007, 08:26:03 PM
Just an example.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Blade on December 02, 2007, 01:18:58 AM
errr arnt we going slightly off topic here

will this MVAM be used for other ships or just promethius (also wot will be the odf code to get this working)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on December 02, 2007, 02:05:34 PM
Obviously it will only be used with the Prommie.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Optec on December 02, 2007, 04:43:03 PM
in Fleet Operations its only used for the prometheus as a seperation weapon. the code will be puplished along with the next patch release :)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: ewm90 on December 02, 2007, 08:06:20 PM
What version patch are you aiming for to release with V3?


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Fullphaser on December 02, 2007, 10:06:05 PM
I was referring to that Romulan Griffin class I think it is, as one of those potential fan made ships that have been around forever.
The only non cannon ship that really doesn't bother me is the Achilles, and that is simply because it doesn't look insanely uncannon, it seems like something the federation would do. Back on topic though.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: PREATOR DEFIANT on December 02, 2007, 11:30:12 PM
The only non cannon ship that really doesn't bother me is the Achilles, and that is simply because it doesn't look insanely uncannon, it seems like something the federation would do. Back on topic though.

The Defiant is a ship that barely look canon at all, the Achilles on the other hand looks like a 3 year old's finger painting designed into a ship.


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Blade on December 19, 2007, 01:02:54 PM
i cant wait for this patch to be released i'll be able to create the mod i always wanted
Posted on: December 07, 2007, 12:12:37 pm
ok sry for the double post but it has ben a while.
getting back onto topic will the seperated and refused ships contain the orig ship name and all damages bee kept. also would this work to make engaged armour work properly as the fused weapon keeps changing the ships name (unless i'm doing it wrong) thx


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Optec on December 19, 2007, 05:45:46 PM
Yep, the ships status, crew, name etc will stay :)


Title: Re: Proof of concept: Multi-vector assault mode
Post by: Blade on January 02, 2008, 11:33:27 PM
kool any news on the patches release