Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: corebrach190 on October 18, 2007, 11:43:27 PM



Title: SWITCH
Post by: corebrach190 on October 18, 2007, 11:43:27 PM
Thier shoul be a boutton that you press the switch between weapons like so
USS Zeus
Excelsior-II Class

Has Multyphaseic shields and normal shelds
Has Phasers and Disrupters
Has Quantium Photonic and light Tricobalt Torpedos
with the push of a boutton that opens a menue like the build button for
ships and stations you can change between the weapons
the weapons used are mostlikely 2 have bean aquirerd by tech trade

note:NOT A SPECIAL WEAPON ITS A BOUTTON THAT YOU CHOSE WHITCH WEAPON AND SHIELDS 2 USE :D


Title: Re: SWITCH
Post by: Dr. Lazarus on October 19, 2007, 12:33:46 AM
I've not the faintest clue what you're going on about...


Title: Re: SWITCH
Post by: Dominus_Noctis on October 19, 2007, 02:58:55 AM
I get it... but that would make it horribly imbalanced I would have to add... Once you make ships "jack of all trades" they render all other ships in an rts useless, do you see? Each ship should have a specific role, with specific weapons to complete it. As it is, there are too many ships in flops that have overlapping roles, which make us spam small ships as a result (the ultimate jacks: cheap, hard to target, and relatively strong weaponery in numbers).


Title: Re: SWITCH
Post by: Jan on October 19, 2007, 05:27:39 AM
If the fo team think it's possible...why not doing it as a game mode you can choose when selecting a map? Or at least use this possibility for unusual, but replayability-enhancing, ideas that would destroy the usual game play.


Title: Re: SWITCH
Post by: Optec on October 25, 2007, 11:25:47 AM
i don't think thats a very playable idea, just because you would spend far more time in configurating your vessels then actually blowing something up with them. maybe as a side feature for a small set of units for a future race :)


Title: Re: SWITCH
Post by: auxilio ab alto on October 26, 2007, 12:34:11 AM
that would probably be more feasable in a game where you controlled only a select few ships, aka, bridge commander, or something. Otherwise, when you have what is it? 10 ships in a fleet? (not sure about #) and u have five of those fleets....that's 50 ships to micromanage in a battle. Plus the processor taxing...i dunno, personally, it seems a little...overdoing it.


Title: Re: SWITCH
Post by: Meredith on October 26, 2007, 01:45:50 AM
ya I have brought up micro managing before but we need less if we can not more but like the idea