Star Trek Armada II: Fleet Operations

Fleet Operations => General => Topic started by: admiral max on October 12, 2007, 12:04:34 AM



Title: heres a nice idea
Post by: admiral max on October 12, 2007, 12:04:34 AM
you know turrets some races like the cardassians for example use a external power source to power there defence platforms maybe that would be a unique idea that could be implemeneted for a race maybe 1 of the new races


Title: Re: heres a nice idea
Post by: Meredith on October 12, 2007, 12:11:14 AM
unfortunately that would be very very very....... hard to do I cant even think of how you can do that if you can


Title: Re: heres a nice idea
Post by: Dominus_Noctis on October 12, 2007, 02:00:28 AM
I've got an idea of how that would work... however it would involve revamping all other races turrets. For example, you could use a research called "power" turrets. Turrets already built would have 0 defense, 0 offense at start, but once the research is complete they get a defense and offense becoming "powered". Once the station that researched the "power" thing is destroyed, all stations would lose attack and offense (I think). It might work... but why would you want to do it... or why not? :shifty:


Title: Re: heres a nice idea
Post by: Meredith on October 12, 2007, 02:07:11 AM
umm perhaps that would do it but.... maby


Title: Re: heres a nice idea
Post by: Cpt Ryan on October 12, 2007, 11:32:26 AM
an interesting idea, one i think is definately worth investigating. hopefully this can be implemented without affecting all race turrets.

possible solution, turrets cannot be built without first building the power source, then the turrets themselves (being somewhat stronger than the standard kind), if the powersource is destroyed remaining turrets change teams to a neutral team number perhaps attacking noone (effectively becoming inert).


Title: Re: heres a nice idea
Post by: Meredith on October 12, 2007, 11:31:20 PM
maby but how would you get the turrets back after they change how would you re-power them if they aren't yours and when the power source is destroyed they should be like one hit KO not just not attacking

BTW sorry if I sound pessimistic because I love the Idea


Title: Re: heres a nice idea
Post by: Dominus_Noctis on October 13, 2007, 05:04:03 AM
To answer some of those questions... to repower them, you simply rebuild the station... and I think you have to re-research the "power" thing. If they aren't yours, you couldn't power them anyways because they are of a different species and you don't have the technology (game wise, or realistically). For the last part, the research can alter defense points, ie shield and armor, as well as offfense. This would be unnecessary for the most part however, as a defense platform would still have armor regardless whether it was powered or not. However the shields would be set at zero and attack at zero without the research... get it?


Title: Re: heres a nice idea
Post by: ewm90 on October 18, 2007, 08:35:53 PM
Or what about having the construction ship make the power sore only and from the power sores you build the terits like one would ad trains warp gate to  to a borg hub.


Title: Re: heres a nice idea
Post by: Dominus_Noctis on October 18, 2007, 10:33:11 PM
Could you explain this further Ewm? I don't quite understand how this would work (my idea was meant to work based on what I know of the game engine--not much in reality)...


Title: Re: heres a nice idea
Post by: ewm90 on October 19, 2007, 06:40:15 AM
Well when you lets say add a tech (any race) upgrade in A2 a new arm of the upgrade station gets added. Well if you make a sore for the wepend plat for 1st then later click on the sores then add a platform as a upgrade to the sore the sore being the power support station.


Title: Re: heres a nice idea
Post by: antagonist on October 19, 2007, 08:36:22 AM
You mean you first build a turret baseline, then add weapons, additional shield emitters as you see fit, but only a limited number of upgrades per turret. A lot of micro management, but once you get the gist of it, it may very well be worth the trouble.

Additionally, different turret frames could be implemented: At first a light frame with up to 3 pods, then a medium frame with up to 5 pods, and a heavy frame with up to 7 pods, for example. Starbases could be upgraded by the same system, but more like 15+ pods per base...

This system would make them much more resilient and turrets would become a major threat in numbers.

The Cardassian turrets would have to work otherwise: I like the system that's been mentioned earlier, the one where you build a power source and thus "upgrade" your turrets with weapons and shields...that building would have to be heavily fortified, though, so you can't simply rush in there and take it out without having to blow up the turrets.

Balancing both systems (I like the one I mentioned earlier for the other races, especially the Borg, since they really get the ability to adapt to enemy tactics...) would be a major issue, though...


Title: Re: heres a nice idea
Post by: ewm90 on October 19, 2007, 09:07:12 AM
Well not relay.. what I am trying to illustrate humm... ok let me try to use star wars to help illuminate my idea. To make shere the deth star had power it needed a power sores on a planet ne'er bye.

My idea is to make a power sore as a small space station then from thare upgrade it which add one terit ne'er it for each upgrade.


Title: Re: heres a nice idea
Post by: Dominus_Noctis on October 20, 2007, 03:00:08 AM
Hmmm, sound very good actually! I really think this idea may be coming to something awesome. :D


Title: Re: heres a nice idea
Post by: antagonist on October 25, 2007, 06:54:10 PM
Well not relay.. what I am trying to illustrate humm... ok let me try to use star wars to help illuminate my idea. To make shere the deth star had power it needed a power sores on a planet ne'er bye.

My idea is to make a power sore as a small space station then from thare upgrade it which add one terit ne'er it for each upgrade.

Actually, that was a shield generator the rebels needed to destroy in order to get access to the Deathstar's maintenance shafts and its reactor core...

And yes, I understood your general idea, I was saying it wasn't applicable to any of the other races and that their turrets would need to be revamped as well.
I went into that later in my earlier post, didn't I?


Title: Re: heres a nice idea
Post by: ewm90 on October 25, 2007, 07:05:25 PM
I may not have read that post I dont have time to read all the post on the forum that would be a full time job. I will look for it.