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Title: Suicide Ships komakasi, Post by: ewm90 on October 10, 2007, 09:05:36 AM warp over load, komakasi, divert all power to wepends.
I was thinking that it would be cool to have the Klingon's go suicidal in some way. It Klingon like to ram other ships which may not be a option in a2 but maybe a warp over load that would be far more damaging than just hitting self destruct What do you think? Title: Re: Suicide Ships komakasi, Post by: Slipstream on October 10, 2007, 09:34:00 AM Yeah, it will be cool. Remember Worf in First Contact: "Perhaps today is a good way to die! PREPARE FOR RAMMING SPEED!". In DS9. the Jem'Hadar fighters also ram enemy ships.
Title: Re: Suicide Ships komakasi, Post by: Meredith on October 11, 2007, 01:46:58 AM ya and in a mod "dominion ultamate" one of the ships had a ramming weapon :shifty:
I think they did it by having the original ship destroy and disappear but fired a weapon based on a sod file of the ship so it looked like the ship rammed you it was kwel that would be nice and the borg could not adapted :assimilate: Title: Re: Suicide Ships komakasi, Post by: Nefrance on October 13, 2007, 12:25:21 PM would be a good idea
Fleetops Team you wanna see this Title: Re: Suicide Ships komakasi, Post by: Dr. Lazarus on October 14, 2007, 12:53:27 AM I think the Flops team read all the posts in the feature request section. Also, in order to read the request to read it, they would have to be reading it. Just a thought.
Title: Re: Suicide Ships komakasi, Post by: Dominus_Noctis on October 14, 2007, 04:26:01 AM Very nicely put Doc :lol:
Title: Re: Suicide Ships komakasi, Post by: admiral max on October 14, 2007, 01:31:15 PM the jem'hadar fighter already has a ram ability
Title: Re: Suicide Ships komakasi, Post by: voyager2001dl on October 15, 2007, 05:13:06 AM Yep, the first jem-hedar attack ship you can build has that ability, but its nearly useless as It only deals 14 points of damage when the regular gun on the ship deals 12. I thought it was kinda weak when I can ram 16 ships into a shipyard and its shields are still up.
BTW, its not just a look like it rams thing. Theres an odf command "ismissile = 1" or something similar. It is used in the origional Armada II for the cardassian dreadnaut missile. It was also used in "Dominion Ultimate" for the attack ships and their "ramming speed" ability. I havent checked, but I assume it is the same for the "Collision" ability in FleetOps V3PR. Title: Re: Suicide Ships komakasi, Post by: Optec on October 15, 2007, 07:39:31 AM Hmm, i don't know if the Klingons' view an honor would look to good on "if we cant kill an enemy in a fair fight lets kill us along with him" abilities.. thats more the dominion way in my opinion :) thats why the Klingons favor "normal" weapons in Fleet Operations :) With the Ion Storm we already have a ram-like ability :)
Title: Re: Suicide Ships komakasi, Post by: Tyler on October 15, 2007, 11:38:26 AM The Klingons are not afraid to sacrifice their life to get their Fleet ahead in a battle. They probably would ram ships, if desperate enough.
Title: Re: Suicide Ships komakasi, Post by: Dr. Lazarus on October 15, 2007, 05:16:02 PM The Klingons fear nothing. But when you have the ridges of a warrior you have nothing to fear.
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