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Title: Fleet Operations Beta 2 Changelog Post by: DOCa Cola on September 28, 2003, 03:15:10 PM As promised, here is the Fleet Operations Beta 2 changelog of the current dev version (some things may change until next week :)).
Changelog (http://fleetops.greentworld.com/PreChangelogBeta2.txt) We are open to questions as always. Just come to the board and ask. DOCa Cola Title: Fleet Operations Beta 2 Changelog Post by: captain henk on September 28, 2003, 06:25:38 PM Just three :shifty: questions:
-what will the Excelsior II's role be? -what style of play do the new races have? -Will the formations have a use or will they be for beauty like in the original A2? Thx in advance. :) Title: Fleet Operations Beta 2 Changelog Post by: Optec on September 28, 2003, 09:21:35 PM The Excelsior-II Class is a support cruiser which uses quantum torpedos like the Sovereign Class.
The Noxter Swarm has mostly small vessels and play very aggressive. They also have a nearly complete mobile base. The Romulan Star Empire has some allround elements and very powerful special abilities. For example they can access a spy network and sabotage vessels. Formations act like in Armada2. They can be usefull to manage larger fleets. Title: Fleet Operations Beta 2 Changelog Post by: cts006 on September 29, 2003, 01:14:57 AM wooo, whens beta 3 comin out?
Title: Fleet Operations Beta 2 Changelog Post by: Detektor on September 29, 2003, 01:31:31 AM when it is done ;)
Enjoy Beta 2 first instead of asking for Beta 3 :badgrin: Title: Fleet Operations Beta 2 Changelog Post by: chompman on September 29, 2003, 05:17:24 PM Quote Federation photon torpedos updated to 'First Contact' style what exactly does that mean ? :) do you mean the scene when when data launches some torpedos from enterprise on the small warp ship ? if so, are you sure these torpedos are photon torpedos ? i thought that they were quantum torpedos..... :blink: they had this blue light and quantum torps have blue light..... ;) Title: Fleet Operations Beta 2 Changelog Post by: Lt.Cdr.White on September 29, 2003, 05:29:30 PM Watch the battle against the borg cube in the beginning of the movie.
Lots of photon torpedos are used there, the familiar orange ones, but totally different from the ones in Generations. More or less those torpedoes are "high quality" versions of the ones used in Voyager and DS9. Title: Fleet Operations Beta 2 Changelog Post by: NieKnight on September 29, 2003, 06:13:16 PM i would not really no i love start trek and i notice things but not things as small as what colour the torpeds are lol
Title: Fleet Operations Beta 2 Changelog Post by: Lt.Cdr.White on September 29, 2003, 06:55:16 PM If you were interested in special effects, filmmaking, computer graphics and design, you would. And I know there are many who do. There are even forums whose only topic is recreating movie props and other things as accurate as possible.
Here is what I did (including the display graphics): PADD - Personal Access and Display Device (http://home.germany.net/100-499937/maquis/linkbilder/padd_collage1.jpg) And that's nothing compared to the work of some other fans. And to make a Star Trek game you have to go into detail to make it accurate, just as the wonderful Fleet Ops crew does! You're doing a great job guys! Title: Fleet Operations Beta 2 Changelog Post by: captain henk on September 29, 2003, 07:53:49 PM Yeah i agree with that! Keep it up! (you better... muhahaha :) )
Title: Fleet Operations Beta 2 Changelog Post by: Optec on September 29, 2003, 08:29:49 PM Federation photon torpedos updated to 'First Contact' style
Yep, this means we have have replaced the photon torpedos with the one you can see in the battle with the borg cube in First Contact. They are also red but look a bit different. This change does not affect the game system, it's only a grafical correction. Title: Fleet Operations Beta 2 Changelog Post by: Italicx on September 29, 2003, 09:51:11 PM nice 1 optec and doca cola heh now that we seen the changelog, it really shows what youve done, and helps us know what point you are in in makeing the mod, keep up the good work, also on a personal note iv got quite far in makeing my a1 mod, it wont be a patch on this lol also its my first mod EVER, so heh you cant blame me for over doing a few things......*wispers*....cube...so big...so powerfull... but the really cool thing is that iv made it so the cube can be beaten by a good not to huge fleet, yes the cubes big sceary and very tuff, but it can be beaten by 5 sovs if u use em right....anyway iam righting an essay here.. :sweatdrop: .grr. erm good job guys, cant wait till beta 2 :D
Title: Fleet Operations Beta 2 Changelog Post by: chompman on September 29, 2003, 09:53:54 PM umm, ok, i was at wrong place first :wacko: :)
@eufnoc: the starship battles are one of my favourites in startrek, so i know that quantum torpedos have this blue light :P another question: this premonition class, will it look like the ship from the future seen in armada 1 ? Title: Fleet Operations Beta 2 Changelog Post by: Optec on September 29, 2003, 10:10:37 PM yep, it is the same ship (you can see a shot of her in the screenshot section - federation subsection).
it isn't buildable, but appears on one map as a derelict Title: Fleet Operations Beta 2 Changelog Post by: DOCa Cola on September 29, 2003, 10:19:59 PM Quote PADD - Personal Access and Display Device (http://home.germany.net/100-499937/maquis/linkbilder/padd_collage1.jpg) Nice work! I love the details (label etc) Title: Fleet Operations Beta 2 Changelog Post by: cts006 on September 29, 2003, 10:27:35 PM lol, about beta 3 i was joking, and sweet i love those photon torpedos. but the sovie will have quantum torpedos also?
Title: Fleet Operations Beta 2 Changelog Post by: NieKnight on September 30, 2003, 04:29:55 PM man it took this a long time to grow i don't think!
Title: Fleet Operations Beta 2 Changelog Post by: Optec on September 30, 2003, 05:01:02 PM the sovi has quantum torpedos and phasers, als usual
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