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Title: offensive value Post by: Azraael on August 17, 2007, 09:41:43 AM Hello guys. Long time no see ;)
Help me with this one, because I cannot get a crack out of it... In the V2 it was very easy: The Cube f.e. had a phaser with 8 damage points and a grav torpedo with 18 (?) points. You knew the torpedo will not always hit etc. In the V3 it is different: You have offensive value, and frankly I don't understand it. Especially I don't understand when You get f.e +2 offensive value (avatar) and additional torpedo launcher. Does it means that the torpedo gives 2 damage point on hitting enemy, or the ship gets 2 points offensive strenght and a additional launcher? please light me up on this. Title: Re: offensive value Post by: Optec on August 17, 2007, 09:58:45 AM the offensive value is an easy tool to allow the player to compare its units. the offensive value describes the offensive capabilities of a unit in terms of damage per second and burst damage potential. the formulas are rather complex, but you can easily compare the offensive value of two ships to see which one deals more damage.
Avatar modification which add an additional weapon do usually also have an offensive value bonus. the additional weapon then uses this offensive value for its damage calculation (the old weapons remain untouched) while an offensive value bonus without and armament change increases the damage of the already installed weapons. Title: Re: offensive value Post by: Azraael on August 17, 2007, 11:50:57 AM Thanks Optec - now it's clear. Can You tell sth more about system and defensive value?
Title: Re: offensive value Post by: Cpt Ryan on August 18, 2007, 11:19:32 AM well the system value, i know is a set of values that determine both special energy recharge rate & also how quickly system repairs are made. not sure exactly how they do this but i do know the higher the value, the faster it is in both cases.
Defence value i imagine works exactly the same as the offence value only in terms of shield & hull points. Title: Re: offensive value Post by: Optec on August 20, 2007, 03:02:02 PM Yep, the defense value increases the overall hull and shield hit points and cause the shield and hull regeneration is calculated in percent of the maximum hit points it will also slightly increase the regeneration rate. The system value will still have a much greater impact on regeneration rates then an defensive value increase.
Title: Re: offensive value Post by: RedShirt on August 23, 2007, 12:04:57 AM Perhaps it would be make a sticky with this information for the sake of those newer to the system as well.
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