Star Trek Armada II: Fleet Operations

General => News => Topic started by: Optec on August 15, 2007, 10:13:17 AM



Title: Federation Mixed Tech
Post by: Optec on August 15, 2007, 10:13:17 AM
In Fleet Operations v3 you will no longer be able to build up complete Alien bases once you captured a hostile construction ship. No Romulan would sit willingly on a Klingon bridge. But in exchange you can get a few unique refits of your vessels with alien technology and other improvements. To read more details about Mixed-Tech and Technology trade see this older news post (http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,2713.0/).

Today we want to take a closer look on the Federation Mixed Tech lists. As promised here is the complete list of specials the Federation will get from capturing or trading alien technology. More races to come soon!

(http://www.fleetops.net/images/raceicons/klingon.png)
Klingon Technology:
  • Newton Class
    + 1 Offensive Value
    + Combat Tractor Beam special ability
     
  • Monsoon Class
    + 2 Offensive Value
    + Proximity Torpedo special energy costs reduced by 50%
     
  • Defiant Class
    + 3 Offensive Value
    + Anti Matter Mines special ability
     

(http://www.fleetops.net/images/raceicons/romulan.png)
Romulan Technology:
  • Canaveral Class
    + 2 System Value
    + Re-Emitting Energy Source passive ability (change to regenerate special energy while attacking)
    + The Probe special ability does detect cloaked units
     
  • Defiant Class
    + 4 System Value
    + Cloak
     
  • Excelsior II Class
    + 1 Offensive Value
    + 2 System Value
    + Vector Torpedo special ability
     

(http://www.fleetops.net/images/raceicons/dominion.png)
Dominion Technology:
  • Mandril Class
    + 1 Defensive Value
    + 25 storage capacity
     
  • Akira Class
    + 2 Offensive Value
    + 2 Defensive Value
    + One additional torpedo launcher
     
  • Miranda II Class
    A complete new unit! More details about her will be presented in a future news post!
     

(http://www.fleetops.net/images/raceicons/borg.png)
Borg Technology:
  • Monsoon Class
    + 2 Offensive Value
    + 2 Defensive Value
    + 2 System Value
    + Tactical Armor passive ability (reduces damage taken)
     
  • Intrepid Class
    + 3 Offensive Value
    + 3 Defensive Value
    + 3 System Value
    + Graviton Loaded Torpedo special ability (ultra heavy assault torpedo)
     
  • Remore Class
    + 3 Offensive Value
    + 3 Defensive Value
    + 3 System Value
    + Cybernetic Processing passive ability (increases special energy regeneration for every allied Remore with Borg Mixed Tech refit nearby)
     

More listings and details will come soon! Stay tuned :)


Title: Re: Federation Mixed Tech
Post by: The Old Man on August 15, 2007, 10:35:40 AM
You guys are just amazing  :woot:
Sounds great to me, especially the Borg-features! I can't wait to see all of this ingame!   :pimp:


Title: Re: Federation Mixed Tech
Post by: Cpt Ryan on August 15, 2007, 11:40:47 AM
ahhh ha ha ha. Awesomeness thy name is Fleet ops B)

Great to see the Miranda included in Flops too :thumbsup:

Question though: will these mixed tech options be available to you if your allies are another race?
ie you gain the klingon bonus if your ally is klingon, or do you have to go capture it/swap units?


Title: Re: Federation Mixed Tech
Post by: Dominus_Noctis on August 15, 2007, 01:16:01 PM
I nearly died of joy when I clicked on this :thumbsup:
Even if you do hear it all the time, the work you guys do is amazing! :D

One step closer to v3!


Title: Re: Federation Mixed Tech
Post by: Dr. Lazarus on August 15, 2007, 01:20:20 PM
V3 for the win!!

Did I say that out loud??  :blush:


Title: Re: Federation Mixed Tech
Post by: Optec on August 15, 2007, 02:12:48 PM
Yep :) There is a special option called technology trade for multiplayer to allow to share the mixed-tech features with your ally. details on this are described in the older Mixed Tech article linked above :)


Title: Re: Federation Mixed Tech
Post by: warp on August 15, 2007, 03:12:30 PM
two questions
1. you also technology can use trade to your enemy/enemies?
2. if you trade are, are you those technology then lost?


Title: Re: Federation Mixed Tech
Post by: Cpt Ryan on August 15, 2007, 05:42:29 PM
two questions
1. you also technology can use trade to your enemy/enemies?
2. if you trade are, are you those technology then lost?
lol, sure you can "trade" with enemies, lol if you include commandeering an enemy construction ship and booking it back to your base, as "trading".
2nd question i dont understand the way you wrote dude :ermm:

one question i dont think has been asked yet is can you obtain different bonuses at the same time? (ie feds gaining both rommie and klingon mixed tech)
 


Title: Re: Federation Mixed Tech
Post by: MutantHippie on August 15, 2007, 07:03:46 PM
oh god this mod just keeps on getting better and better, definatly better than any RTS out at the moment IMO


Title: Re: Federation Mixed Tech
Post by: Optec on August 15, 2007, 07:06:13 PM
the bonuses are not applied automatically to all starships. that would lead to to heavy influence. you can build an experimental yard from mixed tech where you can get the modified refits. a unit can only have one upgrade set (either avatar boni or one mixed tech refit, not multiple races or avatar boni and mixed tech) :) otherwise it would be quite hard to balance the powers of the boni


Title: Re: Federation Mixed Tech
Post by: ewm90 on August 15, 2007, 09:07:06 PM
If you edit the sores code a bit more you will have your own game..... wont you? if you change the UI a bit more and some basic old A2 consepts you wont have to worry ab out copy right.


Title: Re: Federation Mixed Tech
Post by: The Old Man on August 15, 2007, 09:50:57 PM
:woot:
Who cares about source-code?  :D I think it already is a game and not only a mod.  :thumbsup:

(By the way: Welcome back, ewm!)


Title: Re: Federation Mixed Tech
Post by: Meredith on August 15, 2007, 10:23:50 PM
ok so dose this mean that if you capture a rom builder you can build rom tech as well as this mixed or just mixed or what if you can only build mixed for the  :borg: they should be able to use it all haha


Title: Re: Federation Mixed Tech
Post by: Cairo1 on August 16, 2007, 12:34:23 AM
oh jeez i can only imagfen what the Romulans get! :D

(oh man iv been waiting so long i may have a heart attack in antipacation!)


Title: Re: Federation Mixed Tech
Post by: Adam_C on August 16, 2007, 08:20:34 AM
will it be an option i.e. can we turn it off if we want?


Title: Re: Federation Mixed Tech
Post by: Optec on August 16, 2007, 09:23:10 AM
nope, mixed tech will be a base-feature so it can't be toggled  ^-^


Title: Re: Federation Mixed Tech
Post by: warp on August 16, 2007, 12:36:17 PM
2nd question i dont understand the way you wrote dude :ermm:
do you lost your technology then, if you trade?


Title: Re: Federation Mixed Tech
Post by: Cpt Ryan on August 16, 2007, 01:34:09 PM
no you wouldnt lose parts of your own tech tree. besides the mixed tech you trade are hybrids of your own tech and your trading partner


Title: Re: Federation Mixed Tech
Post by: Jan on August 17, 2007, 09:50:34 AM
you dont have to build mix tech... or even transfer tech...
why do u want to turn it off? its awesome!


Title: Re: Federation Mixed Tech
Post by: Fullphaser on August 17, 2007, 10:45:42 PM
So when do we just cut to the chase and rename this Star Trek Armada III?


Title: Re: Federation Mixed Tech
Post by: RFO-M.J.Pulaskee on August 18, 2007, 12:05:42 AM
lol really.
this is awesome, truly awesome. i love it. Feds are getting upgrades baby!!   


Title: Re: Federation Mixed Tech
Post by: Dr. Lazarus on August 18, 2007, 12:34:52 AM
V3 for the win!!!  :woot:


Title: Re: Federation Mixed Tech
Post by: Azraael on August 20, 2007, 12:18:33 PM
Will the mixed units cost more?


Title: Re: Federation Mixed Tech
Post by: Optec on August 20, 2007, 01:32:17 PM
yep, they will


Title: Re: Federation Mixed Tech
Post by: ewm90 on August 20, 2007, 09:38:55 PM
Will other tech trees give new ships? and if so which races?


Title: Re: Federation Mixed Tech
Post by: Optec on August 20, 2007, 11:29:24 PM
each race gets one new ship from one combination, like the federation gets the miranda2 from dominion tech and the klingons get the edjen from federation tech. more details to come soon :)


Title: Re: Federation Mixed Tech
Post by: Dominus_Noctis on August 21, 2007, 12:13:11 AM
Coolio! :D


Title: Re: Federation Mixed Tech
Post by: Meredith on August 21, 2007, 12:20:25 AM
what about the borg?? they sould have something diffrent than the rest of the races i think they should have full access to all of that races tech


Title: Re: Federation Mixed Tech
Post by: Dominus_Noctis on August 21, 2007, 12:24:38 AM
Wouldn't it make em kinda overpowered than? :borg:


Title: Re: Federation Mixed Tech
Post by: The Old Man on August 21, 2007, 07:29:49 AM
They are already overpowered. They are the Borg  :sweatdrop:
Nope, just kidding.
I don't think they should get access to a complete techtree. One reason: Have you ever seen the Borg using something like vector-calculation? Of course we can imagine that this ability could make their targeting-process more efficient. But would they hit more than with an already 100 % hit-chance? The Borg are more advanced in a lot of things and they would simply have no use for some tech they would get with a whole techtree.
I support the idea that they get something special out of it which gives them an advantage regarding the race they got the tech from.  :borg:


Title: Re: Federation Mixed Tech
Post by: T-Man on August 21, 2007, 11:22:19 AM
The Borg like to assimilate technology right? Maybe you could make it so if the Borg board an enemy science facility, they can research all the special weapons/support ship upgrades that station researches, so that any ships they assimilate have their special weapons.

I was originally going to suggest this for all races, but perhaps it could be a Borg exclusive; it would add a definite edge, but IMO not be too overpowering (because they still need to assimilate the ships).


Title: Re: Federation Mixed Tech
Post by: Cpt Ryan on August 21, 2007, 11:34:57 AM
thats still basically giving them the other races techtree though


Title: Re: Federation Mixed Tech
Post by: The Old Man on August 21, 2007, 11:54:22 AM
Ryan is right about that.
Again: What use would a tachyon-detection-grid have for the Borg? If you remember VOY Endgame, they had far cooler stuff to detect Janeway in her cloaked shuttle.
You could find examples like that for nearly every special-ability other races in FO have. I still support the suggestion that the Borg get something special and totally new.
So say we all!   ^-^


Title: Re: Federation Mixed Tech
Post by: CrazyJoe on August 21, 2007, 12:53:12 PM
I support these thoughts, too.

The Borg are a race which have more knowledge assimilated about things no Fed would have ever expected for the next 20 years :)

So it would not be so false to give them something real special :D

As The Old Man said:

So say we all!  :thumbsup:


Title: Re: Federation Mixed Tech
Post by: MutantHippie on August 21, 2007, 01:14:57 PM
but what could they have? something that grand and marvelous that makes people quake in there boots, something that will send women and children running for the hills with screams of panic, something so evil and so devious that all military forces in the glaxy are just destroyed by a single touch...yes that is right DOG DOO ON A STICK!!!!!!

they will be unstoppable
 :borg: :assimilate: :assimilate: :borg:


Title: Re: Federation Mixed Tech
Post by: Azraael on August 21, 2007, 03:51:51 PM
I think that from assimillating feds the borg could gain ability to send burst torpedos while spinning the cube. As seen in scorpion part 1 (ST VOY)


Title: Re: Federation Mixed Tech
Post by: Optec on August 22, 2007, 10:11:40 AM
The Borg don't have usual mixed-tech in term that they get refits. they will get upgrades for their units, giving them resistances against alien technology cause once assimilated all Borg ships can be rapidly adapted.


Title: Re: Federation Mixed Tech
Post by: Dominus_Noctis on August 22, 2007, 11:16:16 AM
Wow, that's even better than I imagined :thumbsup:


Title: Re: Federation Mixed Tech
Post by: The Old Man on August 22, 2007, 11:19:25 AM
That's exactly what I hoped for!  :thumbsup: Well, actually even better.  :D


Title: Re: Federation Mixed Tech
Post by: Dominus_Noctis on August 22, 2007, 11:24:54 AM
One question though.... How will this be balanced so that the... ummmm... WE do not assimilate everything :borg:

Would the resisistences be percentage based off normal ships (in other words a resistence verse all ships) or just off specific special weapons and passive abilities? (This should be interesting in its ability to nullify certain enemy ship characteristics)


Title: Re: Federation Mixed Tech
Post by: T-Man on August 22, 2007, 12:18:25 PM
The Borg don't have usual mixed-tech in term that they get refits. they will get upgrades for their units, giving them resistances against alien technology cause once assimilated all Borg ships can be rapidly adapted.

YES! Now that's the Borg. Pat on the back for whoever came up with that idea.


Title: Re: Federation Mixed Tech
Post by: ewm90 on August 22, 2007, 11:03:16 PM
Whats plained for the Noxter I dont see any information about them. How will the mix tech work with them?


Title: Re: Federation Mixed Tech
Post by: Dominus_Noctis on August 23, 2007, 02:29:29 AM
I don't understand... why did you bring up noxter? As far as I know (or do you have insider knowledge) the noxter are planned for after v3. Perhaps such mixed tech ideas will evolve further (or perhaps they follow the same route now and just get bioenhancements or something).


Title: Re: Federation Mixed Tech
Post by: The Old Man on August 23, 2007, 08:06:53 AM
They become the new borg? Hola...
Ugly thought, though I've never seen a Noxter. Maybe the implants would make them look better... in some way.. Uhm..
Well, that's an interesting thought.
If I got it right, you need to capture a construction-ship if you want mixed-tech. How do the Noxter capture anything? If I recall that right, they weren't able to beam anywhere.
Looks like we'll get a third version of mixed-tech after the basic one and the Borg-variant.  :woot:


Title: Re: Federation Mixed Tech
Post by: Meredith on August 23, 2007, 09:03:23 AM
who says they have mixed tech at all 8472 should not have it  :borg: :borg: they could not assimilate them  :assimilate: so it should be the same with noxter


Title: Re: Federation Mixed Tech
Post by: The Old Man on August 23, 2007, 09:08:43 AM
Actually 8472 wouldn't have needed it, too.
I didn't think of something like mixed-tech for the Noxter. I thought of another upgrade-variant. As the Borg won't get the pure mixed-tech, there might be also something totally new for the Noxter. Otherwise they would have a disadvantage.


Title: Re: Federation Mixed Tech
Post by: Dominus_Noctis on August 23, 2007, 06:02:13 PM
Maybe they could get a whole bunch of new ship classes or something designed specifically for fighting in this galaxy: new mutations or something. In the end I am just happy to see what the FO team thinks up next though!


Title: Re: Federation Mixed Tech
Post by: Meredith on August 23, 2007, 07:07:39 PM
oh yes like have a weapon for  a noxter ship and it takes it over and you have to send it back to your base and have it dissembled by like the tech assimilater for the borg and once its done you get an extra weapon to fight that race or what ever you want it could build a construction ship once its done dissembling the ship or you could like convert the ship that would be cool :thumbsup:


Title: Re: Federation Mixed Tech
Post by: warp on August 23, 2007, 10:11:48 PM
but the noxter are for in V4
there for we what must wait


Title: Re: Federation Mixed Tech
Post by: Cpt Ryan on August 23, 2007, 10:13:33 PM
lol, nobody seems to remember that neither 8472 nor the noxter can actually take over anything nor trade so how do you suppose this "mixed tech" thing is even activated for them? it would have no place in their gameplay since its nature doesnt allow for it.


Title: Re: Federation Mixed Tech
Post by: Meredith on August 23, 2007, 10:18:22 PM
yes but that is why it would be like a weapon not transport over like computer override for noxter


Title: Re: Federation Mixed Tech
Post by: Cpt Ryan on August 23, 2007, 10:31:49 PM
so what your saying is a permanant computer overide weapon... NO WAY. Sorry dude but no way, yeah its true i aint got an alternative but thats wrong :whistling:

too powerful, by a longshot.

however the noxter aint due out till some time after the rest of V3 (plus the fact that was a maybe anyway), so if they are coming, im sure something will be done to make them fit.


Title: Re: Federation Mixed Tech
Post by: RedShirt on August 23, 2007, 11:42:12 PM
The question of a Noxter mixed tech weapon is beside the point; to get mixed tech, you have to capture an enemy construction vessel, and the Noxter have no crew.

Therefore debating the bonuses they will receive is quite a waste of time.


Title: Re: Federation Mixed Tech
Post by: ewm90 on August 23, 2007, 11:44:22 PM
We will see they may beabule to bild borg like port orgnic part tech.


Title: Re: Federation Mixed Tech
Post by: RedShirt on August 23, 2007, 11:51:53 PM
Doubtful.  One Borg, I think, is quite enough.


Title: Re: Federation Mixed Tech
Post by: Cpt Ryan on August 24, 2007, 12:15:14 AM
The question of a Noxter mixed tech weapon is beside the point; to get mixed tech, you have to capture an enemy construction vessel, and the Noxter have no crew.

Therefore debating the bonuses they will receive is quite a waste of time.
as i tried to point out earlier.


Title: Re: Federation Mixed Tech
Post by: Meredith on August 24, 2007, 03:09:11 AM
ok I see just throwing it out  :blush:


Title: Re: Federation Mixed Tech
Post by: RedShirt on August 24, 2007, 02:09:50 PM
It's not that your idea was bad, it just can't be applied.