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Title: Stopping Derelicts from exploding? Post by: T-Man on August 07, 2007, 08:02:40 AM I've always noticed in FO (and vanilla AII too) that if you leave a derelict too long, it explodes, probably so the map doesen't get cluttered with derelicts and slow down the computer. However, map concepts like putting a really nice derelict at the end of an obstacle course simply can't be done because the ship will blow up before anyone can get to it.
So i was wondering; would it be possible in any way for the time limit to be removed? Either just for certain derelicts (with some kind of indicator the player to input) or for all of them (the latter would be cool when fighting the Borg; DIY graveyard!)? Title: Re: Stopping Derelicts from exploding? Post by: Meredith on August 07, 2007, 08:05:11 AM that has never happened to me :(
Title: Re: Stopping Derelicts from exploding? Post by: The Old Man on August 07, 2007, 08:13:29 AM Well, I'm not quite sure if some kind of time-limit makes derelicts explode as you can place derelicts on maps which do not explode.
If a ship becomes derelict and explodes after some time I assume this happens due to the damage the ship has taken. Call it core-breach or whatever. Until you don't get your men aboard fast enough to fix the damage, the ship explodes. (Meredith seems to be fast enough then ;) ) So I think that's fine that way. Some time ago we were discussing ship-graveyards and came somehow to the conclusion that they would frak a lot of peoples' computers because there would be more and more to calculate with things drifting around. So, it would be very nice to have derelicts staying. But I am fine with the "time-limit" because it's just some kind of realistic that a severly damaged ship without crew explodes after some time. The option to put derelicts on maps is available. Generally having them stay would maybe make FO slow down on some computers until derelicts are nothing more but annoying for those users. Title: Re: Stopping Derelicts from exploding? Post by: MutantHippie on August 07, 2007, 09:56:57 AM i allways get my derelicts stolen by ferengi if i havent time to salvage them myself :(
Title: Re: Stopping Derelicts from exploding? Post by: The Old Man on August 07, 2007, 10:53:59 AM i allways get my derelicts stolen by ferengi if i havent time to salvage them myself :( That's the part I hate most. But even more than that I hate that you can't capture the Ferengi... :borg: Title: Re: Stopping Derelicts from exploding? Post by: MutantHippie on August 08, 2007, 06:30:13 PM i shoot them with my special weapons, regular weapons dont work ;)
Title: Re: Stopping Derelicts from exploding? Post by: The Old Man on August 08, 2007, 06:37:45 PM Have you actually been able to beam over a boarding-party?
Title: Re: Stopping Derelicts from exploding? Post by: Dominus_Noctis on August 08, 2007, 09:03:34 PM Yeah, I tried it with the borg: completely taking their crew then beaming mine over... no luck: your crew becomes their's. Oh the irony: the borg have been assimilated by the ferengis; resistence is futile; remove your nanites and prepare to have your gold/latinum removed... :blush:
-dn Title: Re: Stopping Derelicts from exploding? Post by: T-Man on August 10, 2007, 04:37:50 PM That's the part I hate most. But even more than that I hate that you can't capture the Ferengi... :borg: Maybe there's a way to make it so some races (like the Borg and Noxter) see the Ferengi as hostile and can actually destroy/capture them. (They can't be at the moment because they're on the "map objects team". Title: Re: Stopping Derelicts from exploding? Post by: Dominus_Noctis on August 10, 2007, 05:30:55 PM I think there might be a way... though this is just hypothetical. For every other race, ferengi would appear as allies as an npr (with only the same type of unit at the moment however). On the other hand, for Borg and Noxter, the ferengi would de treated as enemies, and thus you can fire upon them. I do wonder what special adaptions a ferengi ship would gain from the borg though.... :whistling:
Annnnnyways, do we know if this is possible? Possibly a script or something could be used for this. -dn Title: Re: Stopping Derelicts from exploding? Post by: Rhaz on August 10, 2007, 05:44:51 PM It is...I think, and I think it is map based...since there are players 1-X on the map but only 8 players.
Also...the Noxter? I agree with them seeing our lobed friends as enemies. But they can't...really capture...seeing as they are organisms...but I guess they could have a ship which latches into the neemy ship uses its crew (biomatter) as fuel...and uses the ships weapons as its own. Title: Re: Stopping Derelicts from exploding? Post by: Meglith on August 11, 2007, 02:39:08 AM Mr. The Old Man?
I luv your sig. ...Sorry ;) Just wanted to post my admiration. Title: Re: Stopping Derelicts from exploding? Post by: The Old Man on August 11, 2007, 06:46:32 AM Mr. The Old Man? I luv your sig. ...Sorry ;) Just wanted to post my admiration. :sweatdrop: Thank you ;) Can someone get back to topic please?! :sweatdrop: Title: Re: Stopping Derelicts from exploding? Post by: Meredith on August 11, 2007, 09:58:34 AM Yeah, I tried it with the borg: completely taking their crew then beaming mine over... no luck: your crew becomes their's. Oh the irony: the borg have been assimilated by the ferengis; resistence is futile; remove your nanites and prepare to have your gold/latinum removed... :blush: -dn oh yes resistence is futile!!.... and the borg get killed.... oh.. oops never mind :lol: :lol: :lol: that would be like realy un borg like :lol: Title: Re: Stopping Derelicts from exploding? Post by: MutantHippie on August 11, 2007, 03:44:36 PM Are you sure your derelicts explode?
ive had several games in the last 24 hours and my derelicts just stay there floating in space untill a ferengi comes and takes them away. UNLESS!!! your not playing with the ferengi turned on? Title: Re: Stopping Derelicts from exploding? Post by: The Old Man on August 11, 2007, 03:53:16 PM Are you sure your derelicts explode? If a ship becomes derelict and explodes after some time I assume this happens due to the damage the ship has taken. There's a difference between those ships which have simply lost their impulse-drive and have to wait until it is repaired and those which are so heavily damaged that they might explode after a while and those ships which have just lost their crew due to a failure of life-support for example. The last mentioned won't explode, they become what is called derelict. A derelict vessel won't explode. I assume we're discussing something different. Title: Re: Stopping Derelicts from exploding? Post by: Dr. Lazarus on August 11, 2007, 04:12:51 PM Derelicts don't explode! No no no no no!!! >:(
They get nabbed by the Ferengi, captured by the enemy or else blasted to bits (I sometimes do this myself to my own ships, just for fun :ermm:). Although, to be honest I've never seen a derelict survive long enough to know if if explodes eventually or not. My guess is they just fade away or something. What a waste of valuable ship... :crybaby: Title: Re: Stopping Derelicts from exploding? Post by: Dominus_Noctis on August 11, 2007, 05:57:26 PM I've never actually noticed that derelicts explode... but maybe it's because my games don't last long enough... or when I play instant action the enemy or I takes or destroys them.
Title: Re: Stopping Derelicts from exploding? Post by: Cpt Ryan on August 12, 2007, 10:14:03 AM I think there is a timer on derelict ships that makes them explode if they are not retaken/captured. This is quite beneficial, particularily if like me you usually play with Ferengi off, since if they are a credit ship they still take up those credits since they are still technically in your posession.
also it could be a system resource saving measure as this was made quite some time ago :sweatdrop:. the exception to this rule i think are map placed derilicts how long this timer is... i havent a clue since if seen derelicts blow up quite quickly, and also seen them hold out quite a while :ermm: Title: Re: Stopping Derelicts from exploding? Post by: Dominus_Noctis on August 12, 2007, 05:52:56 PM Ok, cool :D
Title: Re: Stopping Derelicts from exploding? Post by: MutantHippie on August 12, 2007, 07:16:34 PM Can we get someone who works on this mod to come in here and tell us whats what please? :rolleyes:
P.s Dom if u read this come onto msn Title: Re: Stopping Derelicts from exploding? Post by: Galefury on November 08, 2007, 08:38:41 AM Greetings, everyone
I've noticed that too, derelict ships have the tendency to explode. An it's very hard to capture enemy ships. I've tried to capture a romulan building ship (several, actually) and i didn't succeeded, they all blew up too easily. One other thing, can you guys make a command button for the ships so that when they are damaged beyond a level to automatically return to a shipyard for repairs ? AI does that but I can't monitor all my ships. Thanks Title: Re: Stopping Derelicts from exploding? Post by: DOCa Cola on November 08, 2007, 09:53:15 AM One other thing, can you guys make a command button for the ships so that when they are damaged beyond a level to automatically return to a shipyard for repairs ? AI does that but I can't monitor all my ships. Thanks Welcome to the forums Emil!yea, thats the tricky part of strategy games, the micro management. no, i think we should keep that manual. how lame would it be if every vessel damaged would retreat fully automaticly in multiplayer games human vs. human? ;) it should be up to the skill of player to even in a large battle having the oversight to give repair orders. Title: Re: Stopping Derelicts from exploding? Post by: Jan on November 08, 2007, 11:35:01 AM Never experienced that. Except of derelicts that are in the area of a black hole. They are sucked in and explode. There are black holes in vanilla A2, not in FO, however. Would be a nice idea for FO V3 ^^. black holes that slows down your engines and suck you in when you have no engines online.
Title: Re: Stopping Derelicts from exploding? Post by: DOCa Cola on November 08, 2007, 01:39:04 PM yea, right. i put black holes on todo ;)
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