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Title: Modular Stations Post by: Crazy Moose on August 06, 2007, 10:43:22 PM In armada 1 you could use the Pod classlabel to create modular stations, would it be possible to put this back into armada 2 with the patch project it would in my opinion bring armarda 2 up to armada 1s level then.
Great work so far you guys aswell I do very much like the maxbuildable odf command. Title: Re: Modular Stations Post by: The Old Man on August 07, 2007, 07:21:03 AM You might like to check these for further information:
http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,2370.0/ (http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,2370.0/) http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,3251.0/ (http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,3251.0/) Title: Re: Modular Stations Post by: DOCa Cola on August 07, 2007, 09:05:48 AM i am currently on vacation and in this area internet access is possible with gsm speed only, so i can't really investigate yet. but this old classlabel sound very interesting, hmm, what does the "pod" classlabel do? what happens if you use with armada 2?
Title: Re: Modular Stations Post by: Crazy Moose on August 09, 2007, 01:56:28 PM Well the pod was used for research pods, in armada 1 you could then get them to build and support other pods hence creating a modular station, although it was based off a main point, In armada 2 for some reason they restricted what the pod classlabel could do so that it couldn't be used to build ships and such other things. I was just wondering whether the feature could be put back in.
Title: Re: Modular Stations Post by: Tyler on August 09, 2007, 02:34:56 PM Is that what the Officer Upgrade from the Starbase was?
Title: Re: Modular Stations Post by: DOCa Cola on August 09, 2007, 02:50:12 PM so, what happens if you integrate such an odf into armada 2? does it crash or just not work
Title: Re: Modular Stations Post by: TanEdos on August 09, 2007, 04:25:42 PM I've seen this Modular construction in Armada 1, something like a station builds a shipyard component and weapon modules and so forth. I'll have to find the ODF files off my old armada install on my OLD rig.
Title: Re: Modular Stations Post by: DOCa Cola on August 09, 2007, 05:57:22 PM ah yes, just talked to optec. i have already taken a look into this issue already last month. we were talking about this armada 1 feature to be used for v4, so i took a look into it. when using that combination of odf files armada just crashes. i know how i could fix it, but as it is low priority for us - are there other modders interested to use this feature, too?
Title: Re: Modular Stations Post by: TanEdos on August 09, 2007, 07:59:36 PM I know I could love to use it, I've been slowly progressing on a minor multi-verse mod, just a few ideas i've started back with A1. I liked the modular station concept.
Title: Re: Modular Stations Post by: Meredith on August 10, 2007, 04:11:31 AM yes I would also enjoy this I think it would best fit in the A2 patch project but having it in FOs would be sweet to :thumbsup: people have been trying to do this for years but with no success but you should look into this for V4 and work on V3 keep up the good work :thumbsup:
Title: Re: Modular Stations Post by: Crazy Moose on August 10, 2007, 11:24:20 AM I really hope you do put this in the patch project. It was really the biggest thing that let armada 2 down for me. Good Luck anyway.
Title: Re: Modular Stations Post by: AdmarilRyan on August 17, 2007, 08:49:44 PM There are a lot of people in the modding community who would like to see modular bases possible in a2, I got a little way in that direction getting a station to build another station (without the pod classlable) but it was very limitted in what it achieved
If the pod classlable in A1 can be set to accomplish multiple tasks, incorperating the roles of other classlables like the shipyard, and this can be achieved with the patch in A2, it surely must be possible to make a classlable or a set of classlables that remove a lot of the restrictions and can open new possibilites for modding that classlable restrictions originally prevented. Title: Re: Modular Stations Post by: Ntanel on October 03, 2007, 08:40:39 AM I am lost. Patch 1.2.4 is there, but 1.2.3 is not, does that mean 1.2.4 also has 1.2.3 in it? If not, how do I find 1.2.3? Thanks!
Title: Re: Modular Stations Post by: Optec on October 03, 2007, 09:38:58 AM yep you do always only need the latest patch :)
Title: Re: Modular Stations Post by: Meredith on October 03, 2007, 11:34:18 PM ya ntanel 1.2.3 was releaced and some of us found some big errors and 1.2.4 was released soon after
Title: Re: Modular Stations Post by: Outerprise on January 20, 2008, 12:03:18 AM Haven't gotten to test out the patch yet, but I had something like this working in Armada 1 once. It was a mobile station that built pods that built shipyards that built ships. Very funny effect: you start building a ship from one of the shipyard pods and you move the mobile station and the ship stays building where it originally was so you could end up building a ship while you're in the enemy base, get the heck outta there, and just let the enemy have it with the new ship when it's built.
In Armada 1, one interesting thing that happened was that when one of your pods classed as research and pod was destroyed, sometimes an enemy structure (usually a mining station) would replace it, which is odd enough because your ship would fire at itself to destroy the enemy station now attached to it, eventhough your ship doesn't damage itself doing that obviously. I have screenshots of that, really funky stuff. I'm going to test the 1.25 patch out now and see what happens with this. @Ryan: that'd be pretty cool, making new class labels. A class label editor would be kinda neat in the future. It'd be like cdf (class definition files). Of course, applying modifications to them would make very critical changes and if you don't know exactly what you're doing, you're liable to crash the game / end up with funky errors like LSD screen syndrome (aka Vista sucks syndrome) / freeze the computer / unleash doom / combination of some or all of the above. Title: Re: Modular Stations Post by: Lt.Cmdr Worf on January 20, 2008, 05:21:39 AM Thats what Doca has done essentially is created a new classlabel. lol funny stuff..and its awesome. I'm about to make my akira class ship have the ability to deploy fighter squadrons.
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