Star Trek Armada II: Fleet Operations

Fleet Operations => Technical Stuff => Topic started by: Silver Gryphon on October 18, 2006, 09:58:00 PM



Title: Scripting Trouble
Post by: Silver Gryphon on October 18, 2006, 09:58:00 PM
I'm having just a bit of trouble with scripts. Im attempting to make some single player missions for FO using Armada II mission scripts as templates, but the scripts are all in gibberish! :wacko:  Its worse than Bynar speak! :rolleyes:  Does anyone know of a converter tat can put it in plain english so that I can mess with it? ;)  


Title: Scripting Trouble
Post by: redmanmark86 on October 19, 2006, 12:27:01 AM
have you tried looking in Westworlds Big Book of modding? you can find it at www.armadafleetcommand.com


Title: Scripting Trouble
Post by: Silver Gryphon on October 25, 2006, 02:45:50 PM
He mentioned 2 tools that I'm gonna take a look at that should turn the gibberish (I found out its called Hex, or hexadecimal) into english. :D  


Title: Scripting Trouble
Post by: Silver Gryphon on January 04, 2007, 02:57:45 AM
Rggghhh!!! :dead:  Im still having trouble getting it to decipher properly!!! Does anyone know what tools the Developers are using/planning to use in scripting for missions?


Title: Scripting Trouble
Post by: Optec on January 04, 2007, 09:25:51 AM
they developed the tools on their own or better said compiled the scripting files. without their aid it will be hard if not impossible to create new ones


Title: Scripting Trouble
Post by: ColdDarkParanoia on January 04, 2007, 09:07:51 PM
here are the tools needed to create new missions...
http://stgu.com/moddersguild/index.php?blog=2 (http://stgu.com/moddersguild/index.php?blog=2)
they where so close to release, post here if you want to see them released..
http://startrek.bethsoft.com/forums/index....98&#entry102098 (http://startrek.bethsoft.com/forums/index.php?showtopic=5509&st=0&gopid=102098&#entry102098)


Title: Scripting Trouble
Post by: Silver Gryphon on January 05, 2007, 04:28:02 AM
Its looks like w may FINALLY be seeing the light at the end of the wormhole! :D  Ive been waiting for these tools since buying AII. I just hope they release em soon... ;)  


Title: Scripting Trouble
Post by: ColdDarkParanoia on January 05, 2007, 05:16:53 PM
Nothings been hear from them in ages...  


Title: Scripting Trouble
Post by: Silver Gryphon on January 06, 2007, 10:06:01 PM
Too bad theres no way to backengineer a set of tools by examing the AII programming. A big project, but if it worked and they refused to release the tools (God forbid!!  :cry: ) it would be woth its weight in gold pressed latinum ;)  


Title: Scripting Trouble
Post by: Admiral Adama on January 21, 2007, 04:42:50 AM
we should have 1 player fleetops