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Title: Fleet Operations 3.0 - Mixed Tech Post by: Optec on September 19, 2006, 09:22:25 PM As we are heavily working on the final Fleet Operations 3.0 release we are implementing a few new features for you to play with as well. One of them I dont want to show you here.
Mixed Technology Ever found it strange to build up a whole alien base after capturing just a little constructor? Romulans building Klingon starbases and vessels? Not very believable, hu? Yep, we thought so, too. Thats why you will no longer be able to access the techtree of an alien race by capturing a constructor. But in exchange you can use this captured constructor to build a special experimental yard where you can get unique modifications and refits of your own units using the technology of the captured race. (http://www.borgcore.de/fleetops/newsimages/_thmb_experimental.jpg) (http://www.borgcore.de/fleetops/newsimages/experimental.jpg) A Federation Experimental Yard While this sounds rather simple the possibilities you get through are rather interesseting. The Federation for example will finally get the cloaking device for the Defiant if capturing Romulans - something many fans asked us to implement. Burst-fire torpedos for the Romulans, a Vorcha Class with an empowered Disruptor using Federation phaser technology, Anti Matter Mines and much more are waiting to be tested out. Some race combinations will not only end in a hand full of interessting unit refits but even in complete new vessel designs. The Klingons, for example, will be able to build the E'Djen - a modern high-tech version of the B'rel - after gathering some Federation technology. These new units will also bring even more new special abilities with them. Like a special EM Mine in this case. The popular Dominion Dreadnought will also be available through this way with special refits depending on the captured race. (http://www.borgcore.de/fleetops/newsimages/_thmb_leahval.jpg) (http://www.borgcore.de/fleetops/newsimages/leahval.jpg) With Federation Technology the Romulans may access new torpedos While capturing constructors and technology as described above is already an complete new feature to Fleet Operations the Mixed Tech feature does include one more thing - exspecially important in multi-player: Technology Trade! You can now research a special Technology Trade which will allow you to build up an extended Technology Cargo refit of your construction vessel. This Technology Cargo stores all technological basics of your race. You can simply send it to an ally to allow him or her to build the Experimental Yard for your race granting access to all mixed tech features just as if he or she would have captured a constructor of your race. This may lead to complete new strategies in multiplayer forming interessting teams between the different races to support your playstile. Now strategy beginns with chosing your team's races! (http://www.borgcore.de/fleetops/newsimages/_thmb_techexchange.jpg) (http://www.borgcore.de/fleetops/newsimages/techexchange.jpg) A peaceful technology exchange Happy Capturing! ^_^ Title: Fleet Operations 3.0 - Mixed Tech Post by: Skitzeh on September 21, 2006, 09:54:27 AM WOW! seriously, that sounds... FANTASTIC!
Will bring a whole new dimension 2 gameplay :o! dont tell Baron tho, he'll be sky high if you tell him he might get his Dreadnought :P Any chance of us getting a full list of ships/refits any time soon Optec? =) Title: Fleet Operations 3.0 - Mixed Tech Post by: Smoerebroed on September 21, 2006, 12:25:33 PM :D
hmm there is another thing so say though: hehe this will be total fun with the BORG! Capturing ships, disassemble them and use part of its technology for your profit; :D Title: Fleet Operations 3.0 - Mixed Tech Post by: Cpt Ryan on September 21, 2006, 01:45:57 PM :omg: almost chocked on my sandwich while reading this :lol: .
this is a most excellent turn of events. and its not just the borg, anyone else just figuring out why the klingon martok avatar got a crew strength bonus :shifty: . Now the focus really does switch to stopping your opponant capture your construction ships and stations ^_^ Title: Fleet Operations 3.0 - Mixed Tech Post by: -=B!G=-The Black Baron on September 21, 2006, 02:08:01 PM Well what can I say, just when u think it cant get any better u release info like this :D
Cant wait to test this in MP ;) Cant wait for the Dreadnough either :D BTW, will the dreadnought be a refit of V13? Excelent job guys :thumbsup: Title: Fleet Operations 3.0 - Mixed Tech Post by: hypercube on September 21, 2006, 02:23:42 PM an exceptional idea, and an exceptional solution to the dominion miner being tradable!
Title: Fleet Operations 3.0 - Mixed Tech Post by: Acidpunk on September 21, 2006, 04:37:02 PM yeah its great news i just hope the Klingons get some kinda really cool upgrades
Title: Fleet Operations 3.0 - Mixed Tech Post by: Smoerebroed on September 21, 2006, 05:22:05 PM Quote yeah its great news i just hope the Klingons get some kinda really cool upgrades yeah like an extra phaser array for the Vor'cha Hihi Title: Fleet Operations 3.0 - Mixed Tech Post by: -=B!G=-The Black Baron on September 21, 2006, 06:20:50 PM Btw, is it just me or does that Rom experimental yard look amazingly like the generix yard from beta2? :D
Title: Fleet Operations 3.0 - Mixed Tech Post by: Optec on September 21, 2006, 06:49:32 PM yep its the same model :)
Title: Fleet Operations 3.0 - Mixed Tech Post by: ewm90 on September 21, 2006, 07:26:25 PM You guys are so damn smart, What a good idea. I cant what till I get a new computer life will be grate!!! lol
Title: Fleet Operations 3.0 - Mixed Tech Post by: Croesus on September 21, 2006, 08:39:11 PM Damn, now that is a nice feature... :omg:
Title: Fleet Operations 3.0 - Mixed Tech Post by: Silverbreaker on September 21, 2006, 09:23:40 PM Sounds great but it makes the release longer to wait :(
In this time I can play the favorite botf-mods Title: Fleet Operations 3.0 - Mixed Tech Post by: Frodo on September 21, 2006, 10:16:52 PM cloaked defiants! niiice! that is a great idea guys and totally unexpected lol can't wait for to try it out, it'll change the whole multiplayer experiance
Title: Fleet Operations 3.0 - Mixed Tech Post by: Jan on September 21, 2006, 11:14:25 PM Happy B-Day Optec! And Thanks for that Update!
Title: Fleet Operations 3.0 - Mixed Tech Post by: -=B!G=-The Black Baron on September 21, 2006, 11:28:57 PM Happy Birthday man, keep on the good work! :thumbsup: :thumbsup:
Title: Fleet Operations 3.0 - Mixed Tech Post by: T-Man on September 22, 2006, 12:14:37 AM :omg:
...that...is...incredible...how...how did you do it? can you only have one "mixed tech" at a time or can you have multiple? This is unbelievable! Superb work guys! And now, the Borg will be utterly invincible! Give up galaxy, you are doomed! :borg::borg: :P :borg::borg: Ps: Happy birthday Optec! Hope it was great! Title: Fleet Operations 3.0 - Mixed Tech Post by: Optec on September 22, 2006, 12:38:21 AM Yep, you may build all the mixed-tech yards you can get as long as you either manage to capture a constructor or a friendly ally sends you a tech cargo of each race :)
Title: Fleet Operations 3.0 - Mixed Tech Post by: Frodo on September 22, 2006, 01:00:21 AM that is so cool! and a happy birthday too mate! all the best! :D
Title: Fleet Operations 3.0 - Mixed Tech Post by: EccentricDonald on September 22, 2006, 05:54:41 AM I'm very impressed with this new thing for FO. I'm really looking forward to it. In the meantime, I'll enjoy what is already available. ;)
Title: Fleet Operations 3.0 - Mixed Tech Post by: Sferimao on September 22, 2006, 10:03:12 AM Great Stuff Fo team :D
Title: Fleet Operations 3.0 - Mixed Tech Post by: Acidpunk on September 22, 2006, 03:26:05 PM Yeah indeed just hope the Vorcha gets burst fire torpedoes B)
Title: Fleet Operations 3.0 - Mixed Tech Post by: Smoerebroed on September 22, 2006, 06:37:50 PM Quote Yeah indeed just hope the Vorcha gets burst fire torpedoes B) or Puls Disruptors hihi Title: Fleet Operations 3.0 - Mixed Tech Post by: Frodo on September 23, 2006, 01:03:41 AM do the captured conships still build starbases(a hybrid 1 or not) or just build an experimental yard? then a fed conship wud give a repair ship to other races from a starbase
another thing i can't wait to find out - what borg ship gets cloak? ;) Title: Fleet Operations 3.0 - Mixed Tech Post by: Cmd.Paul on September 23, 2006, 10:52:38 AM Damned...I love this!!
now the resource trading back and i'm like supa happy! Title: Fleet Operations 3.0 - Mixed Tech Post by: RedShirt on September 23, 2006, 06:41:23 PM This is gonna be so friggin awesome.
Title: Fleet Operations 3.0 - Mixed Tech Post by: The Old Man on September 24, 2006, 07:59:12 AM Without any doubt: A great idea and one reason more for FO, the best mod ever! ^_^
Don't stop being that creative! :thumbsup: Title: Fleet Operations 3.0 - Mixed Tech Post by: Sugar Spice on September 24, 2006, 02:58:16 PM Yes, indeed. Another reason to download this mod. Well done modders. Yours legends! This is fantastic news. Can't wait for the full release. :D
Title: Fleet Operations 3.0 - Mixed Tech Post by: [F-I-I]VAdm-MJP on September 24, 2006, 03:50:40 PM Holy !@#$ this rocks!! lol if you guys need help making a tec tree jsut tell us. lol comse thats going to be one big tech tree.
Title: Fleet Operations 3.0 - Mixed Tech Post by: Jarod on September 25, 2006, 09:05:29 AM A great idea indeed...
Although i really liked capturing others (as a Romulan), but i really miss Transport Attack with other races (Klingons, Feds). Any way to make it easier to capture for others? And more important, how soon for a new release? Keep up the good work! Title: Fleet Operations 3.0 - Mixed Tech Post by: midas on September 28, 2006, 10:55:49 AM amazing news indeed
Title: Fleet Operations 3.0 - Mixed Tech Post by: RedShirt on September 28, 2006, 11:07:32 PM What exactly will the borg do when they capture... stuff?
Title: Fleet Operations 3.0 - Mixed Tech Post by: hypercube on September 29, 2006, 01:35:15 AM well, since they are not yet completed, they problably don't know yet.
Title: Fleet Operations 3.0 - Mixed Tech Post by: -=B!G=-The Black Baron on September 29, 2006, 04:41:22 AM I guess they would adapt :huh:
Title: Fleet Operations 3.0 - Mixed Tech Post by: Cpt Ryan on September 29, 2006, 03:11:00 PM they would most like recieve a similar bonus, seeing as how it is unlikely that the borg would abandon the borgs "perfect designs" in favour of another races stuff. capturing ships may just yeild a slightly enhanced version of it, but capturing a station might open completely new doors :) .
eg: borg captures enemy research station = hybrid research available to outfit new & existing ships/stations. Shipyard = hybrid designs. thats how i imagine it :) Title: Fleet Operations 3.0 - Mixed Tech Post by: RedShirt on September 29, 2006, 04:39:12 PM Fair enough.
Idea- mabye they could get certain extra special bonuses for capturing certain planned neural races and stations? Title: Fleet Operations 3.0 - Mixed Tech Post by: hypercube on October 08, 2006, 12:24:17 PM yeah, that would be cool
stuff like neutral sensor arrays that have huge range and other interesting stuff Title: Fleet Operations 3.0 - Mixed Tech Post by: Acreo Aeneas on October 08, 2006, 06:22:46 PM Wow this mod gets better and better. Wish Activision had thought of this before they decided chasing profits was better than a good product. :P
Title: Fleet Operations 3.0 - Mixed Tech Post by: nine on October 09, 2006, 03:14:41 AM Quote RedShirt,Sep 29 2006, 04:39 PM]Fair enough. Idea- mabye they could get certain extra special bonuses for capturing certain planned neural races and stations? cloaked cubes Title: Fleet Operations 3.0 - Mixed Tech Post by: Rhaz on October 09, 2006, 09:45:18 AM If the borg wanted to cloak, they would have already :P.
The Borg are all about in your face invulerability. Title: Fleet Operations 3.0 - Mixed Tech Post by: Sugar Spice on October 09, 2006, 03:31:47 PM Quote If the borg wanted to cloak, they would have already :P. Your damn right! The Borg are all about in your face invulerability. Title: Fleet Operations 3.0 - Mixed Tech Post by: Data on October 12, 2006, 10:52:53 PM Hey there! I am totally looking forward to the next release - but, to ease some anxiety, when will that be[/font]
Title: Fleet Operations 3.0 - Mixed Tech Post by: Frodo on October 12, 2006, 11:44:55 PM tomorrow mate
Title: Fleet Operations 3.0 - Mixed Tech Post by: 8_of_11 on October 13, 2006, 02:51:57 AM Huray! I don't care that it was a joke, it makes me feel warm and fuzzy inside!
Title: Fleet Operations 3.0 - Mixed Tech Post by: Data on October 13, 2006, 07:44:11 AM rotflmao!
Title: Fleet Operations 3.0 - Mixed Tech Post by: Mitch2402 on October 13, 2006, 03:59:54 PM RELEASE!!!!!! RELEASE!!!!!! RELEASE!!!!!! RELEASE!!!!!! RELEASE!!!!!! RELEASE!!!!!! :mad:
Title: Fleet Operations 3.0 - Mixed Tech Post by: Cpt Ryan on October 13, 2006, 07:02:58 PM Mitch for your first post that was pretty dumb :mellow: , so how about this: STFU, it'll be released when its finished.
Title: Fleet Operations 3.0 - Mixed Tech Post by: redmanmark86 on October 13, 2006, 08:06:37 PM hey not so harsh cpt ryan he was just going with the joke and this community is small enough as it is, dont scare the new ones of, the masters need them
wlecome to the forum Mitch Title: Fleet Operations 3.0 - Mixed Tech Post by: Cpt Ryan on October 14, 2006, 12:14:30 AM Quote he was just going with the joke the smiley at the end says otherwise. Title: Fleet Operations 3.0 - Mixed Tech Post by: redmanmark86 on October 14, 2006, 03:15:37 AM well not really, its just a smiley, be suprised if he comes back now thogh, seriously these forums need life, FO eally need to push out there and show everyone how good it is, the gamespy should have constant games going like Armada 2 still has but that aint ever going ot happen with scaring of Noob's man, we need to embrace, even the useless ones, a lil Tender Loving Care will re ignite this place
Title: Fleet Operations 3.0 - Mixed Tech Post by: Smoerebroed on October 14, 2006, 01:30:06 PM Quote well not really, its just a smiley, be suprised if he comes back now thogh, seriously these forums need life, FO eally need to push out there and show everyone how good it is, the gamespy should have constant games going like Armada 2 still has but that aint ever going ot happen with scaring of Noob's man, we need to embrace, even the useless ones, a lil Tender Loving Care will re ignite this place i hope yu not gonna "embrace" me! Seriously, i'm already taken by Frodo; i can't serve 2 Masters Title: Fleet Operations 3.0 - Mixed Tech Post by: redmanmark86 on October 14, 2006, 02:06:01 PM lol, when i Embrace Frodo, i took you to :P
Title: Fleet Operations 3.0 - Mixed Tech Post by: Smoerebroed on October 14, 2006, 07:31:20 PM Quote lol, when i Embrace Frodo, i took you to :P oh i haven't noticed; what do you wish of me Master?Title: Fleet Operations 3.0 - Mixed Tech Post by: redmanmark86 on October 14, 2006, 10:11:52 PM lots and lots of AI testing, Frodo is doing a good job but i have new builds that requiring arse kicking
Title: Fleet Operations 3.0 - Mixed Tech Post by: Smoerebroed on October 15, 2006, 12:30:24 PM then email me those files master, your thrall will then start doing his work
Title: Fleet Operations 3.0 - Mixed Tech Post by: Fullphaser on October 15, 2006, 10:39:36 PM Quote then email me those files master, your thrall will then start doing his work adn you wonder why the noobs are scared :huh: Title: Fleet Operations 3.0 - Mixed Tech Post by: 8_of_11 on October 16, 2006, 03:07:10 AM I'm not scared... but I have been going here since before the patch of v2, just not with an account...
Anyways, back on topic so it doesn't get locked... Will more auto-transport ships be introduced, as was noted earlier? I didn't like them much in A2, but the Tavara prods some serious buttock, creating canon fodder as you go through in a fight. And, of course, construction ships. Title: Fleet Operations 3.0 - Mixed Tech Post by: TokRa on October 19, 2006, 10:52:54 AM Hey sorry I havn't checked in fore some time but school started and this beeing my final year (12 grade) I don't have much time
I JUST WAN"T TO SAY THIS IS A GREAT IDEEA AND I CAN"T WAIT FOR IT TO BE RELEASED. GREAT WORK!!!!!!! Title: Fleet Operations 3.0 - Mixed Tech Post by: Casper on October 20, 2006, 01:14:41 AM this looks good to me as well, but i doubt i need to say so. ;)
Title: Fleet Operations 3.0 - Mixed Tech Post by: idrangov on December 21, 2006, 01:11:26 PM When are you planing to release this newest version of Armada?
Is there any chance that it will be before New Year. Title: Fleet Operations 3.0 - Mixed Tech Post by: Tyrel on December 21, 2006, 01:37:47 PM Quote When are you planing to release this newest version of Armada? Welcome to the forums idrangov!Is there any chance that it will be before New Year. As far as i know there is no official release date for FO V3 Final and depending on PROJECT PROGRESS (http://www.fleetops.net/index.php?p=projectprogress) i have to say i dont think it will be finished before New Year. :( Title: Fleet Operations 3.0 - Mixed Tech Post by: RedShirt on December 21, 2006, 05:35:03 PM I must agree. Highly unlikely. Try back in six months or so, lol.
Title: Fleet Operations 3.0 - Mixed Tech Post by: Mortographer on February 15, 2007, 05:21:33 AM Wow...I completely forgot about this bit of info, i must not have properly taken it in the first time lol! Erg I can't wait! So, assuming each race gets a unique ship/ability through capturing another race's tech, that makes four per race! (Assuming they don't get anything from capturing their own tech :P .)
Title: Fleet Operations 3.0 - Mixed Tech Post by: Cpt Ryan on February 15, 2007, 12:10:38 PM i dont think that would be possible since their own units (same race but enemy) would already be covered by their own tech tree.
Title: Fleet Operations 3.0 - Mixed Tech Post by: Mortographer on February 15, 2007, 01:50:52 PM Quote i dont think that would be possible since their own units (same race but enemy) would already be covered by their own tech tree. Umm, It was a joke...
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